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Dick Richardson

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Dick Richardson
FO02 NPC Richardson N
Biography
raceHuman
sexMale
affiliationEnclave
rolePresident
locationEnclave Oil Rig
familyRichardson Senior - father
Gameplay
appearancesFallout 2
mentionedFallout 3
Fallout: New Vegas
questsStop the Enclave
Statistics
base SPECIAL5 ST, 6 PE, 6 EN, 9 CH, 7 IN, 5 AG, 7 LK
derived statsHit Points: 120
Experience Points: 1000
Armor Class: 20
Action Points: 7
Carry Weight: 150
Unarmed Damage: 0
Melee Damage: 1
Sequence: 12
Healing rate: 2
tag skillsSmall Guns: 100
Big Guns: 100
Energy Weapons: 100
Unarmed: 100
Melee Weapons: 100
Throwing: 100
voice actorJeffrey Jones
prototype id00000293
dialogue fileQhprzrch.msg
 
Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FB
Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FB

Never. Part of the president's job is to make the tough decisions. A lot of near-humans will sacrifice their lives for the return of humanity. Humans will prevail.

President Dick Richardson is an Enclave executive that presides on the Enclave Oil Rig in 2242.

BackgroundEdit

When encountered by the Chosen One in 2242, Dick Richardson is described as the President of the United States and as a much older man whose vitality has given way to absent mindedness with an appearance comparable to his tired and frayed suit.[1]

According to Chris Avellone, Dick Richardson entered the political scene on the Oil Rig in 2215 as a Congressman whose father and then President, Richardson Senior, was aiding to succeed as the next President. On March 5th, 2220, Dick was elected President and began serving the first out of his five terms. One of the first things Dick did as President was during October of 2220 when he, for the sake of morale, classified the prototype results, accidents, explosions, and deaths of the development of a reliable version of the Advanced power armor Mk II. [2]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: yesIcon check
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

Dick Richardson can be spoken to at great length to reveal numerous pieces of information with topics including the Forced Evolution Virus, the Project, Vice-president Daniel Bird's condition, China and the Great War, the purpose of Vaults, Mutation, and the fate of the Chosen One's kidnapped villagers.[3]

He also holds the presidential access keycard, which can only be obtained by killing him using one of the following options:

  • Kill him using conventional means (Enclave alerted)
  • Use eight super stimpaks on him and then use the Pipboy's wait function for the after effects to kill him. (Enclave not alerted)
  • Reverse pickpocket him with an active explosive and leave to another section, he will either die or be weakened (Enclave not alerted)
  • Sneak, shoot him, and kill him on the first shot/burst (Enclave sometimes alerted, sometimes not)

InventoryEdit

Apparel Weapon Other items On death
Suit - - Presidential access key

AppearancesEdit

Dick Richardson appears only in Fallout 2 as a talking head. He is mentioned in Fallout 3 as well as in Fallout: New Vegas.[4]

GalleryEdit

ReferencesEdit

  1. Qhprzrch.msg
    For President of the United States, see lines 101, 142, 160, 186, 187.
    For absent mindedness, see line 100.
    For appearance, see line 102.
    For the Project, see lines 124, 145, 146, 234, 237, 244, 252, & 298.
  2. Fallout Bible 0#Timeline repair: Second strike & Fallout Bible 3#Timeline repair: Second strike
    See 2215 & 2220 in the table.
    For fifth term: Although the typical term-length of the President of the United States is four years, Dick Richardson is still in office in what would then be his sixth term if this is still the case.
  3. Qhprzrch.msg
    For FEV, see lines 110, 201, 242, 256, 258, & 287.
    For the Project, see lines 124, 145, 146, 234, 237, 244, 252, & 298.
    For Daniel Bird, see lines 199, 201, & 206.
    For China and Great War, see lines 216 & 218.
    For Vaults, see lines 222-224, 226, 228, & 232.
    For mutation, see lines 208, 228, 232, & 280.
    For villagers, see lines 232, 258, 265, & 280.
  4. Grayditch terminal entries#W, Brandice.27s terminal & ElderLyons.txt#22
    For Fallout 3 mention.
    VFSArcadeGannon.txt#GREETING
    For Fallout: New Vegas mention, see GREETING 12, box 2.
Gametitle-FO2
Antagonists
Enclave Symbol (FO3)
Enclave Symbol (FO3)

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