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DiStill.msg

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This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items.

Message box for the still that Becky has in her basement.

Transcript

#############################################################
# Message File: diStill.msg #
# #
# Note: Characters within curly braces (like line 100) #
# will be read in as a message string. Caution #
# should be used when making comments. All comments #
# should be prepended with a pound symbol for #
# visual ease. This does not comment out the line #
# though. #
# #
# Purpose: This message file contains the dialog for a #
# new character from which is used by the #
# design tool. It will be updated using the #
# the tool. This is just a tool file, and not #
# meant to be used in the game. #
# #
# Log: Please note any changes that have been made to this #
# file and comment which lines have changed. #
# #
# Created: January 13,1998 #
# #
# Updated: #
#############################################################
#############################################################
# The following lines are for describing the item when #
# glanced and and examined. #
#############################################################
{100}{}{You see a still.}
{101}{}{Ahhh, so Becky has a still. I'd better get this information to Frankie.}
{102}{}{You see a demolished still.}
{103}{}{The still has been destroyed.}

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