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Destabilizer

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Destabilizer
Alien disintegrator
Alien disintegrator icon
Requirements
skillEnergy Weapons
Attack statistics
dmg/attack
30 (42.5)
DPS
135 (191.3)
DPS (reload)
123.9 (175.5)
crit dmg
20
crit % mult
x0.44
attacks/sec
4.5AP25
projectiles1spread1.5
crit effect
Disintegration on death
Ammo & reloading
ammo typeAlien power module
ammo/shot
1
shots/rel.
100
ammo cap.100
reload time
2
Other
weight7value
1199
item HP1500
repair
Alien disintegrator
questsThis Galaxy Ain't Big Enough...
base idxx00a77e
 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The Destabilizer is an energy rifle of alien origin which is added to Fallout 3 with the Mothership Zeta. It is the unique version of the alien disintegrator.

Characteristics

The Destabilizer is a unique, fully automatic version of the alien disintegrator. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. usage.

Durability

The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking.

Variants

Comparison

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Alien disintegrator fo3mzGametitle-FO3 MZ65
1302x250302.21.0100385730042.9
Destabilizer fo3mzGametitle-FO3 MZ30
1354.5x0.4420251.21.5100125071200171.4

Location

This weapon is found in the Weapons Lab's shooting range, after beaming up from the Space Walk and proceeding through the Observation Deck. It is in the same room as where the Xenotech Expert perk is obtained. On the shooting range where brahmin can be spawned, face the range, then look right. The Destabilizer should be on a low shelf next to you. It is the only item on that shelf. Be sure to pick this up the first time you go through because the ways of getting back are limited as you go through the ship due to teleporters being the only means of transportation.

Bugs

  • pcIcon pc Like its normal counterpart, the Destabilizer has a Small Guns icon when assigned to a hotkey in the Pip-Boy.
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 It uses the same reload animation as a plasma pistol instead of the normal reload of the alien disintegrator.

Sounds

SingleShotVB
ReloadVB
JamVB

Gallery

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