Desdemona, also known as Dez, is the leader of the Railroad in the Commonwealth in 2287. She serves as the secondary antagonist of Fallout 4 if the Sole Survivor sides with the Institute or the Brotherhood of Steel.
Background
Desdemona is the current leader of the mysterious and secretive organization known as the Railroad. Her cautious nature and professional demeanor make getting to know her difficult. As leader of the Railroad, Dez is in charge of day-to-day operations and maintaining contact with the widespread network of safehouses.
Not much is known about her history. Dez first signed up with and joined the Railroad around September 2276, serving under Pinky Thompson.[1] Desdemona was voted into the Alpha position following the resignation of Thompson around December 2277.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the - perk. | ||
This character is a temporary companion. | ||
This character starts quests. |
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This character is involved in quests. | ||
This character is a doctor. |
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This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character can modify weapons. |
- | |
This character rents beds. | -. |
Other interactions
- The Sole Survivor must seek her aid after dealing with the Courser, and getting his chip; as she and her people are the only ones who can decode it.
- If the player character does not speak to Desdemona prior to entering the Institute and accepting a mission, she shuns the player character and the Railroad quest line ends.
- If one is a Railroad agent but is Banished from the Institute then this also ends the Railroad quest line as the player character remaining undercover was vital to the plan. Desdemona encourages the player character to stop the Institute with the Commonwealth Minutemen as she sees it as the best remaining option for protecting the synths.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Fatigues | Pipe gun, .44 pistol or 10mm combat pistol Railway rifle (during Tactical Thinking and End of the Line) |
Railroad HQ key |
Notes
- While receiving the first To the Mattresses mission following The Nuclear Option, the dialogue option to let the Sole Survivor tell her that they, too, miss Glory will be available even if the main story was finished with the Minutemen and Glory is still very much alive, possibly even standing right next to her at that moment. While not exactly logically sound, it is still useful for gaining a large approval boost for several companions including Deacon and Curie.
- When failing the Railroad quest line and destroying the Institute with the Minutemen, Desdemona may not offer dialogue outside of quests, instead remaining completely silent.
- Though it is only labeled "fatigues," her unique outfit can be pickpocketed and is upgradeable with ballistic weave.
- At some point in her life, Desdemona knew someone named Sam, who was most likely dear to her - and is most likely deceased, since her last words (if killed) are of Sam and that she is "coming home" to them.
Appearances
Desdemona appears only in Fallout 4.
Behind the scenes
Desdemona is a character in William Shakespeare's play Othello.
Bugs
- Commonwealth Minutemen, if on good terms with the Railroad and the Sole Survivor returns to their hideout, Desdemona will speak of Glory as if she had died even though Glory can be seen walking about. If trying to interact with Glory she will stay silent and not say any dialogue.[verified] After completing the main quest line with the support of the
- the Institute, she may incorrectly refer to them as "Wanderer" even if they chose a different code name when joining the Railroad.[verified] In her speech to Railroad HQ informing them of the Sole Survivor's successful infiltration of
References
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