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{{Overviewpagelist|check for=derived statistics|image=Flexible.png}} |
{{Overviewpagelist|check for=derived statistics|image=Flexible.png}} |
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− | '''Derived statistics''' or '''secondary statistics''' in the strict sense are attributes of a character in the [[SPECIAL]] system which are based |
+ | '''Derived statistics''' or '''secondary statistics''' in the strict sense are attributes of a character in the [[SPECIAL]] system which are based on (or derived from) the character's [[primary statistics]]. More commonly, the term refers to all character attributes which only exist as a function of another value, i.e. character attributes which the player cannot determine or influence directly. |
==Altering== |
==Altering== |
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* [[Lionheart derived statistics|''Lionheart'' derived statistics]] |
* [[Lionheart derived statistics|''Lionheart'' derived statistics]] |
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+ | {{Navbox derived stats}} |
− | [[Category:Derived statistics |
+ | [[Category:Derived statistics]] |
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Revision as of 01:02, 1 May 2013
Derived statistics or secondary statistics in the strict sense are attributes of a character in the SPECIAL system which are based on (or derived from) the character's primary statistics. More commonly, the term refers to all character attributes which only exist as a function of another value, i.e. character attributes which the player cannot determine or influence directly.
Altering
Most derived statistics are directly based on a primary statistic, but may also be altered independently, for example by perks and traits. Carry Weight, for instance, is directly based on Strength, but can be lowered by the Small Frame trait or increased by the Strong Back perk.
See also
- J.E. Sawyer's Fallout RPG derived statistics
- Lionheart derived statistics
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