Dennis Presnell
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Developer Dennis Presnell | ||||||||||||||||||||||||||||||
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Dennis Presnell is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 and was listed in Special Thanks section of Fallout: New Vegas alternative credits. He also worked on Van Buren (Black Isle Studios canceled Fallout 3 project) as Artist.[1]
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Background
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Dennis Presnell started his videogame career as a game tester at Interplay, and after a little less than two years he became a senior level tester. He then moved on to a designer internship at Black Isle Studios which eventually led him to taking position of an artist. After Black Isle had been closed Dennis joined Obsidian Entertainment.
Employment history
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| From | To | Company | Role |
|---|---|---|---|
| 2003 | Present | Obsidian Entertainment | Senior Environment Artist |
Credits
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Fallout series
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| Year | Title | Credited as/for |
|---|---|---|
| 1997 | Fallout | QA Tester |
| 1998 | Fallout 2 | QA Tester |
| 2010 | Fallout: New Vegas | Special Thanks |
| - | Van Buren | Artist |
Other work (excerpt)
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| Year | Title | Credited as/for |
|---|---|---|
| 2004 | Baldur's Gate: Dark Alliance II |
External links
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References
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- ↑ In fact, I had a few of Black Isle's artists (Aaron Brown, Aaron Meyers and Dennis Presnell) do a test in 2001 or 2002 to see what Fallout would look like in the FR6 engine. Incidentally, they all now work here at Obsidian. - Feargus Urquhart - NMA Developers Profile