# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
11 | DebQuestScene | Player Default: I already cleared the National Guard Training Yard. | {Impressed} Well, I'll be. Take this, then. You might want to talk with Kessler, by the by, she's looking for someone like you. | | A1a |
12 | Player Default: I already cleared the National Guard Training Yard. | Great. If you want to stock up first... You never know when one of my knick-knacks will keep you alive. | | A2a |
13 | Player Default: I'll pass on the job. | Eh. It was a long shot. | | B1a |
14 | Player Default: I'm not doing the job for chump change. | I'm tired of mercs blowing this off. Are ferals really that scary? Fine. Call it 175 caps. | Player Default: I already cleared the National Guard Training Yard. | X1a |
15 | Player Default: I'm not doing the job for chump change. | Clearing that road benefits everyone. I can probably get Kessler to chip in. Let's say, 225 caps? | Player Default: I already cleared the National Guard Training Yard. | X2a |
16 | Player Default: I'm not doing the job for chump change. | You're worse than the caravan jockeys. I can probably scrape together 300 caps. I'm done negotiating. | Player Default: I already cleared the National Guard Training Yard. | X3a |
17 | Player Default: I'm not doing the job for chump change. | Everyone comes into the Hill thinking they can pull one over on me. I'm thinking 150 caps is more than fair. Take it or leave it. | Player Default: I already cleared the National Guard Training Yard. | X4a |
18 | Player Default: How many ghouls we talking about? | Who knows. The number keeps growing the more drinks the caravan hands down at the Weigh Station. | | Y1a |
19 | | No matter how many of them there are, they're scaring away caravans and customers alike. | Player Default: I already cleared the National Guard Training Yard. | Y1b |
20 | | Caravaners just love swapping tall tales. But I've heard one story enough times there's got to be some truth to it. | | A1a |
21 | | Apparently, the northern road goes straight through an old military training yard that's just crawling with a "horde" of feral ghouls. | | A1b |
22 | | And that's cutting into my bottom line. So you take care of that, and maybe I can throw a few caps your way. | Player Default: I already cleared the National Guard Training Yard. | A1c |
23 | DebServicesScene | Player Default: Let's see what you've got. | You'll find something you like, everyone does. | | A1a |
24 | Player Default: Let's see what you've got. | You may have to dig a little, but I got some choice stuff in there. | | A2a |
25 | Player Default: Let's see what you've got. | You got the caps, I got the goods. | | A3a |
26 | Player Default: Let's see what you've got. | Everything is sold as is. | | A4a |
27 | Player Default: Let's see what you've got. | See something you like, buy it. My stock moves fast. | | A5a |
28 | Player Default: Not interested. | Your loss. | | B1a |
29 | Player Default: Not interested. | All these great deals are sad. You see, you made them cry. | | B2a |
30 | Player Default: Not interested. | You'll be back. | | B3a |
31 | Player Default: Not interested. | Come back later, my stock's always changing. | | B4a |
32 | Player Default: You have any paying work? | Suit yourself. | Deb: Yeah, I have something. It ain't easy, though. | X1a |
33 | Player Default: You have any paying work? | Don't you hear the deals calling you? "Buy me." | Deb: Yeah, I have something. It ain't easy, though. | X2a |
34 | Player Default: You have any paying work? | Take your time. | Deb: Yeah, I have something. It ain't easy, though. | X3a |
35 | Player Default: You have any paying work? | I sure would like to do business with someone like you. | Deb: Yeah, I have something. It ain't easy, though. | X4a |
36 | Player Default: Suit yourself. | Yeah, I have something. It ain't easy, though. | Player Default: I already cleared the National Guard Training Yard. | X1a |
37 | Player Default: This your store? | Yeah, you got it. Caravans come through here, I buy whatever they don't want, fix it up, and sell the good stuff to the next caravan. | | Y1a |
38 | | But hey, no reason I can't sell to a drifter like you. Caps are caps. | Player Default: Let's see what you've got. | Y1b |
39 | Player Default: What's your opinion of Bunker Hill? | Well, it's nice enough. Grew up with the caravans, so I feel right at home here. | | Y2a |
40 | | Don't like how we have to pay Raiders protection money, but that's the cost of doing business in the middle of everywhere. | | Y2b |
41 | | Speaking of which, I got a lot of useful supplies here that need a home. Look at them. So lonely. | Player Default: Let's see what you've got. | Y2c |
42 | Player Default: You give Raiders protection money? | Yep. Surprised Mayor Kessler managed to pull that off, but she's convinced them that Bunker Hill is worth more alive than dead. | | Y3a |
43 | | Hate that we don't stand up to them, but what can we do? We're caravan folk, not an army. | Player Default: Let's see what you've got. | Y3b |
44 | Player Default: Anything new in the store? | Same old same old. Take a look for yourself. | Player Default: Let's see what you've got. | Y4a |