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Deathclaw (Fallout 4)

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Icon disambig
For an overview page of deathclaw variants in the Fallout series of games, see deathclaw.
 
Gametitle-FO4Gametitle-FO4 FHGametitle-FO4 NW
Gametitle-FO4Gametitle-FO4 FHGametitle-FO4 NW

No creature represents the danger of the Wasteland as much as the Deathclaw, which uses razor-sharp claws to rip apart its prey... in seconds

Fallout 4 loading screen

Deathclaws are extremely dangerous creatures found in the Commonwealth, The Island and in Nuka-World.

BackgroundEdit

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

Originally created before the Great War by the government to replace human troops in battle, deathclaws were derived from mixed animal stock, primarily from the very popular Jackson Chameleon. They were then refined by the Master, using genetic manipulation and the Forced Evolutionary Virus. The resulting creature is incredibly fast and powerful.[1]

Around 2161, deathclaws were still considered mysterious and legendary creatures to many. They could originally only be found in the Boneyard at the warehouse, living with their mother. Later, as the deathclaw population grew and began to spread across the continent, the deathclaws stopped being perceived as legendary beasts, and started to be seen just as another dangerous creature.

CharacteristicsEdit

Deathclaws are tough and formidable melee combatants. Their appearance is also more detailed compared to their Fallout 3 and New Vegas predecessors, they have darker, scaled skin, longer horns (their horns also seem to curve more downward rather than curve upward), shorter claws and a more dragon/reptile like head and face. Close inspection of their feet will reveal what appears to be a single enlarged toe claw on each foot, similar to prehistoric raptors. The Massachusetts Deathclaws are more physically dynamic, showing abilities such as running on all fours when in combat, or climbing obstacles, behaviors never seen in the deathclaws of previous titles. Deathclaws can be found anywhere in the Commonwealth, but appear more frequently in the Glowing Sea. When observed from a distance, deathclaws can be seen to throw dirt over what could possibly be egg clutches. They're also known to perch atop hills, rock outcroppings, and boulders surveying the landscape.

BiologyEdit

Deathclaws are the result of a pre-War experiment that involved creating a mutation of the Jackson's chameleon, along with several other species, to use as weapons on the battlefield. They are strong, agile predators that will attack the player character on sight. Their long and sharp claws are capable of inflicting great amounts of damage on the player character, oftentimes deadly (hence their name).

Gameplay attributesEdit

Deathclaws have a very high amount of health for creatures of their level and are incredibly resistant to most damage types, particularly energy damage. Their versatile combat style makes them a hefty opponent even if they are lower level. When aggravated, they will initiate combat by roaring and stomping the ground, causing a shockwave.

While they predominantly use their namesake claws for dealing damage, they may also headbutt their foes to stagger them. Their power attack comes in the form of a wide-swinging claw slash which deals significant damage. If one is available, they have also been noted to use both hands to throw cars at an opponent who is out of melee distance.

Deathclaws have the ability to instantly kill the Sole Survivor or other humanoids, either by grabbing and smashing them into the ground, or decapitation with its claws. This maneuver only occurs when the Sole Survivor has low enough health, although this is relative - higher percentages of health at low level can still result in the instant-kill attack, but at higher levels it may not occur until the player has very low health. Other times, the deathclaw may pick up the player and slam them into the ground forcibly, causing moderate damage. The instant kill can also be nullified by wearing any type of power armor. Instead, the deathclaw will grab the Sole Survivor and stagger them, draining their AP completely. A deathclaw will also toss sand into the air to provide a brief distraction.

The deathclaws have a substantial level of natural armor and are resistant to damage on their dark, scaled parts, leaving the belly as a weak spot which takes increased damage - however, due to their hunched posture, this is difficult to hit. Although the Penetrator perk allows the Sole Survivor to hit the deathclaw anywhere while using the Vault-Tec Assisted Targeting System, this works by shooting through the deathclaw like it is a solid object. They can dodge gunshots and zigzag while charging the shooter, making them even harder to hit. If one of their legs become crippled, broken bone will be seen stabbing out of the skin, and they will move incredibly slowly. With both legs crippled it is unable to move at all. It is also possible to shoot off the end of their tail.

Their model size makes them ungainly in uneven ground, which can be used against them. Their inability to climb or jump (aside from scripted events such as in Concord) renders their close-combat style useless if attacked from high enough ground, and if they are unable to travel certain terrain such as jumping up on a rock, they will flee until their target is on level ground again. Many of their attacks can also be avoided by keeping a constant pace, which allows the player to simply outrun their claw strikes.

VariantsEdit

The variants that can be encountered are based on level. Different variations become increasingly more common with higher levels. For example, where one might expect to encounter a normal deathclaw, they might encounter an alpha deathclaw once they pass a certain level. The higher the player's level, the more chance of the next difficulty of deathclaw to spawn in its place. Scripted encounters, such as on top of Haymarket Mall and at Lynn Woods, have a higher chance of spawning a next-stage deathclaw than randomly encountered wasteland ones.

DeathclawEdit

FO4 Deathclaw Default

Normal deathclaws, defaulted to level 22, are highly dangerous for those poorly leveled and still present a challenge at higher levels. Deathclaws will charge the target while defending their weak belly with their head making it difficult to land a shot to the weak spot even in V.A.T.S.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Deathclaw
0001db4c
LevelIcon level
22
PerceptionIcon eye
10
Hit pointsIcon heart
510+
Damage ResistanceIcon shield silver
100
Energy ResistanceIcon electrical
250
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
250
Experience PointsIcon XP
35
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (60 damageIcon damage)
attackIcon attack
Heavy Melee (120 damageIcon damage)

Alpha deathclawEdit

FO4 Alpha Deathclaw

An alpha deathclaw can be encountered by flipping the breaker at the top of the tower in Lynn Woods and the roof of Haymarket Mall (two may spawn on the roof). They may also be encountered in the Glowing Sea and west of Natick Banks. Alpha deathclaws have horns that spread foward and up, while a regular deathclaw is forward and down. Alpha Deathclaws also have rust-colored skin.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Alpha deathclaw
001423a7
LevelIcon level
31
PerceptionIcon eye
10
Hit pointsIcon heart
800+
Damage ResistanceIcon shield silver
150
Energy ResistanceIcon electrical
300
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
250
Experience PointsIcon XP
48
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (75 damageIcon damage)
attackIcon attack
Heavy Melee (150 damageIcon damage)

Glowing deathclawEdit

FO4 Glowing Deathclaw Roar

The glowing deathclaw is a highly irradiated version of the standard deathclaw. A green light emits from the skin between their scales, and they inflict radiation damage on top of their massive ballistic damage. They can start spawning in as low as level 25, replacing several randomly-encountered deathclaws including those above Haymarket Mall and Robotics Pioneer Park.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing deathclaw
001423a8
LevelIcon level
41
PerceptionIcon eye
10
Hit pointsIcon heart
1000+
Damage ResistanceIcon shield silver
200
Energy ResistanceIcon electrical
350
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
250
Experience PointsIcon XP
64
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (90 damageIcon damage)
attackIcon attack
Heavy Melee (180 damageIcon damage)
attackIcon attack
Rad field (5 rad/sec)

Quantum deathclawEdit

Fo4NW Quantum deathclaw

For unknown reasons Quantum deathclaws were cut from Nuka-World. These deathclaws were mutated in the same way the Nukalurks were. They resemble glowing deathclaws, but with a blue-purple glow instead of green.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Quantum deathclaw cutIcon cutfo4nwGametitle-FO4 NW
xx00d325
LevelIcon level
41
PerceptionIcon eye
10
Hit pointsIcon heart
1000
Damage ResistanceIcon shield silver
200
Energy ResistanceIcon electrical
350
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
250
Experience PointsIcon XP
64
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (175 damageIcon damage)
attackIcon attack
Heavy Melee (350damageIcon damage)

Deathclaw matriarchEdit

FO4 Deathclaw Matriarch

Matriarchs have less health than an alpha, but more than a normal deathclaw. Their horns curve out and down, compared to the alpha's forward and up. They start to appear when the player is around level 35, and will replace some randomly encountered deathclaws in the wasteland.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Deathclaw matriarch
001423a9
LevelIcon level
51
PerceptionIcon eye
10
Hit pointsIcon heart
760+
Damage ResistanceIcon shield silver
225
Energy ResistanceIcon electrical
375
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
250
Experience PointsIcon XP
80
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (105 damageIcon damage)
attackIcon attack
Heavy Melee (210 damageIcon damage)

Savage deathclawEdit

FO4 Savage Deathclaw

A scripted savage deathclaw may be found in the Museum of Witchcraft. This event is leveled and part of a side mission. The Sole Survivor can choose to fight but can also run away or sneak through it. If the player has a high enough level, they may encounter savage deathclaws in random encounters, such as within the Glowing Sea or near Natick Banks. A savage deathclaw is probably a deathclaw matriarch with a broken horn. This can be proven by both of them having the same color skin, the yellow lines on their body and the spread out horn.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Savage deathclaw
001423aa
LevelIcon level
61
PerceptionIcon eye
10
Hit pointsIcon heart
910+
Damage ResistanceIcon shield silver
250
Energy ResistanceIcon electrical
400
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
250
Experience PointsIcon XP
96
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (120 damageIcon damage)
attackIcon attack
Heavy Melee (240 damageIcon damage)

Albino deathclawEdit

FO4 Albino Deathclaw Walk

The albino deathclaw is a pale version of the deathclaw, with more health, that can be encountered after reaching level 71. This deathclaw type's high health can make it a worthy adversary and it will only lose 1/4 of its health from a shot from the mysterious stranger.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Albino deathclaw
001423ab
LevelIcon level
71
PerceptionIcon eye
10
Hit pointsIcon heart
1060+
Damage ResistanceIcon shield silver
275
Energy ResistanceIcon electrical
400
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
250
Experience PointsIcon XP
112
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (135 damageIcon damage)
attackIcon attack
Heavy Melee (270 damageIcon damage)

Chameleon deathclawEdit

FO4 Chameleon Deathclaw Line-up

The chameleon deathclaw will begin to spawn at Level 81. Its default color is a slightly more sandy tone of a regular deathclaw, but when aggravated, it will display vibrant colors depending on its movements in battle. It flickers between gray and acid green, red, and orange and teal. When killed, its body retains the last color it was displaying.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Chameleon deathclaw
001423ac
LevelIcon level
81
PerceptionIcon eye
10
Hit pointsIcon heart
1210+
Damage ResistanceIcon shield silver
300
Energy ResistanceIcon electrical
400
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
250
Experience PointsIcon XP
129
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (150 damageIcon damage)
attackIcon attack
Heavy Melee (300 damageIcon damage)

Mythic deathclawEdit

FO4 Mythic Deathclaw

Mythic deathclaws are the highest non-legendary tier of all deathclaw variants and can be encountered starting from level 91, although on rare occasions they can be encountered from level 75 onwards. These deathclaws level with the player, so the skull display on their name never goes away and renders them immune to the Wasteland Whisperer perk.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mythic deathclaw
001423ad
LevelIcon level
91+
PerceptionIcon eye
10
Hit pointsIcon heart
1360+
Damage ResistanceIcon shield silver
300
Energy ResistanceIcon electrical
400
Radiation ResistanceIcon radiation
250
Poison ResistanceIcon poison
250
Experience PointsIcon XP
200
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (175 damageIcon damage)
attackIcon attack
Heavy Melee (350damageIcon damage)

LocationsEdit

Deathclaws can be encountered anywhere in the Commonwealth, but some locations are more frequent deathclaw hunting grounds than others. Below is a list of possible deathclaw locations.

  • A scripted deathclaw encounter in Concord during the When Freedom Calls quest, after obtaining the T-45 power armor. It is probably the first Deathclaw players will ever meet in the game.
  • All over the Commonwealth as random encounters, including possible attacks on any owned settlement.
  • As a common enemy in the Glowing Sea:
  • A leveled deathclaw is scripted to appear at Garden Terrace on the roof of Haymarket Mall (sometimes a bug will occur preventing the deathclaw from jumping onto the terrace, so it will remain glitched onto the side of the mall, until the player attacks it).
  • Two random encounters can be triggered by throwing the switch on top of the tower in Lynn Woods. This can be repeated every few days once the area has respawned.
  • One can be found guarding the entrance to Old Gullet sinkhole. It is passive until it detects you when you first encounter it; once killed, respawns will often be permanently passive until attacked.
  • A scripted deathclaw can be encountered in the Museum of Witchcraft during the quest The Devil's Due.
  • A scripted deathclaw can be found in a tunnel off the gym area in the Boston mayoral shelter.
  • A scripted deathclaw can be encountered at the bottom level of the Kendall Hospital.
  • Two deathclaws can be found west of Natick Banks, by a few satellite dishes, fighting a behemoth. A leveled deathclaw can be found lurking around an abandoned garage with a tanker on the side of the building, a normal deathclaw can be found on the farm just up the road from the Matriarch, and one or two leveled deathclaws may be found around the church, fighting a group of leveled super mutants (depending on if the mutants were killed, prior to the player's arrival)
  • One can be found in the Robotics Pioneer Park, inside the first house from the fast travel point. Like the Gullet Sinkhole deathclaw, there is a chance that consequent respawns will be passive towards the player until attacked.
  • On occasion a leveled deathclaw may spawn on the rocks prior to entering the Edge of the Glowing Sea.
  • One can be found east of The Slog near a bus on the overhead road. You can see it from the snack bar if you look towards the road to the east at the bus. It will come down and through the water towards you if you shoot at it.
  • One can be found in a rock formation close to Coastal cottage, wandering around a couple of yao guai corpses.
  • One can be found behind a limestone wall in the dig site of Vault 88 in the Vault-Tec Workshop DLC.
  • Two deathclaws may be found in the bus stop, west-southwest of the Galactic Zone in Nuka-World. One will be patrolling the area, while the second will spawn when the Sole Survivor enters the middle of the area. The second deathclaw will be a higher level spawn.

NotesEdit

  • There is a permanent deathclaw nest on the southwest side of the tarn due south of the federal ration stockpile and it usually has a non pristine egg. The nest contents respawn at least once for certain and may continue to do so if looted. The nest owner may or may not be around. Other nests can spawn occasionally but are random. one such location is southwest of Forest Grove marsh. These are independent of "the Devil's Due" nest which requires the pristine egg.
  • In the quest The Devil's Due when returning the egg, the deathclaw guarding the nest is scripted to be permanently friendly to the player and their followers as long as the nest is not interacted with after the egg is returned.
  • It is possible to shoot the tail off of a living deathclaw. Likewise, it is possible for an alpha deathclaw with no tail to spawn by the Lynn Woods siren.
  • It is possible to encounter and possibly tame a mythic deathclaw as early as level 16, through the deathclaw cage in the Wasteland Workshop add-on.
  • The sound effect used for a deathclaw's claw strikes is identical to that of werewolves from The Elder Scrolls V: Skyrim, Bethesda Game Studio's fifth entry in their Elder Scrolls series and the last game they developed prior to Fallout 4.
  • If the Far Harbor and Wasteland Workshop add-ons are both installed, it is possible to build the associated cages to import deathclaws onto the Island.
  • If a deathclaw takes sufficient damage from an engagement, it will run off and usually come back later, however this is a new engagement and the deathclaw will run off quicker.

AppearancesEdit

Deathclaws appear in Fallout 4 and its two add-ons, Far Harbor and Nuka-World.

Behind the scenesEdit

The deathclaw model was made by Jonah Lobe.[2]

BugsEdit

If you already have an existing profile with a high leveled character, it is possible to find high level deathclaws even on new, low-leveled profiles. [platforms tag needed] [verification needed]

GalleryEdit

ReferencesEdit

  1. Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics. It is unknown why the Master would genetically manipulate the deathclaws and then not use them at all for his purposes.
  2. Twitter Jonah Lobe

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