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|variants =[[#Deathclaw|Deathclaw]]<br />[[#Deathclaw alpha male|Deathclaw alpha male]]<br />[[#Deathclaw mother|Deathclaw mother]]<br />[[#Deathclaw baby|Deathclaw baby]]<br />[[#Young deathclaw|Young deathclaw]]<br />[[#Blind deathclaw|Blind deathclaw]]<br />[[#Legendary deathclaw|Legendary deathclaw]]<br />[[#Deathclaw (Lonesome Road)|Deathclaw]] {{icon|FNVLR}}<br />[[#Irradiated deathclaw (Lonesome Road)|Irradiated deathclaw]] {{icon|FNVLR}}
 
|variants =[[#Deathclaw|Deathclaw]]<br />[[#Deathclaw alpha male|Deathclaw alpha male]]<br />[[#Deathclaw mother|Deathclaw mother]]<br />[[#Deathclaw baby|Deathclaw baby]]<br />[[#Young deathclaw|Young deathclaw]]<br />[[#Blind deathclaw|Blind deathclaw]]<br />[[#Legendary deathclaw|Legendary deathclaw]]<br />[[#Deathclaw (Lonesome Road)|Deathclaw]] {{icon|FNVLR}}<br />[[#Irradiated deathclaw (Lonesome Road)|Irradiated deathclaw]] {{icon|FNVLR}}
 
|location =[[Mojave Wasteland]]
 
|location =[[Mojave Wasteland]]
|footer =[[file:FNVAllDclaws.jpg|240px]]<br />Line-up of all deathclaws
+
|footer =[[File:FNVAllDclaws.jpg|240px]]<br />Line-up of all deathclaws
 
}}{{Games|FNV|FNVLR}}
 
}}{{Games|FNV|FNVLR}}
   
{{quotation|Despite the best efforts of well-equipped hunters, Deathclaws continue to establish nests across the Mojave Wasteland.|[[Fallout: New Vegas loading screen hints|''Fallout: New Vegas'' loading screen]]}}
+
{{Quotation|Despite the best efforts of well-equipped hunters, Deathclaws continue to establish nests across the Mojave Wasteland.|[[Fallout: New Vegas loading screen hints|''Fallout: New Vegas'' loading screen]]}}
   
 
'''Deathclaws''' are [[Fallout: New Vegas creatures|creatures]] living in the [[Mojave Wasteland]] in [[Timeline#2281|2281]].
 
'''Deathclaws''' are [[Fallout: New Vegas creatures|creatures]] living in the [[Mojave Wasteland]] in [[Timeline#2281|2281]].
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Deathclaws really live up to their name in ''[[Fallout: New Vegas]]''. The game introduces several new variations of the creature, and they are found in much larger numbers. However, unlike in ''[[Fallout 3]]'', deathclaws are never encountered randomly, and always appear in specific locations. Most deathclaw variants are armored, making them more resilient against attacks. Their [[Damage Threshold]] is 15, equal to that of a suit of [[Combat armor (Fallout: New Vegas)|combat armor]].
 
Deathclaws really live up to their name in ''[[Fallout: New Vegas]]''. The game introduces several new variations of the creature, and they are found in much larger numbers. However, unlike in ''[[Fallout 3]]'', deathclaws are never encountered randomly, and always appear in specific locations. Most deathclaw variants are armored, making them more resilient against attacks. Their [[Damage Threshold]] is 15, equal to that of a suit of [[Combat armor (Fallout: New Vegas)|combat armor]].
   
The largest group is found at [[deathclaw promontory]], an unmarked location on the east side of the [[Colorado River]], across from the [[Cliffside prospector camp]]. The largest group on a marked area of the map is found in [[Quarry Junction]], northwest of [[Sloan]]. Here there are two larger deathclaws called the "deathclaw alpha male" and the "deathclaw mother", as well as a number of smaller baby deathclaws and up to three to four [[deathclaw egg]]s.
+
The largest group is found at [[deathclaw promontory]], an unmarked location on the east side of the [[Colorado River]], across from the [[Cliffside prospector camp]]. The largest group on a marked area of the map is found in [[Quarry Junction]], northwest of [[Sloan]]. Here there are two larger deathclaws called the "deathclaw alpha male" and the "deathclaw mother," as well as a number of smaller baby deathclaws and three to four [[deathclaw egg]]s.
   
There is also a deathclaw-filled cave by the name [[Dead Wind Cavern]]. Here one can find the unique legendary deathclaw, the most powerful creature in the Mojave Wasteland, along with other variants of generic deathclaws. Another location with a high number of these creatures is [[Gypsum train yard]]. Depending on the player character's level they will either be regular, young, or blind.
+
There is also a deathclaw-filled cave by the name of "[[Dead Wind Cavern]]." Here one can find the unique legendary deathclaw, the most powerful creature in the Mojave Wasteland, along with other variants of generic deathclaws. Another location with a high number of these creatures is [[Gypsum train yard]]. Depending on the player character's level they will either be regular, young, or blind.
   
 
==Variants==
 
==Variants==
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===Deathclaw alpha male===
 
===Deathclaw alpha male===
 
[[File:DeatclawAlphaFNV.png|180x150px|right]]
 
[[File:DeatclawAlphaFNV.png|180x150px|right]]
The deathclaw alpha male is similar to the legendary deathclaw in appearance, but with darker skin. Although not as fierce as the legendary deathclaw, they are still twice as strong as a regular deathclaw, and run much faster. They often travel in packs with other deathclaws. One can be found at [[Quarry Junction]], and several cluster together on the [[deathclaw promontory]].
+
The deathclaw alpha male is similar to the legendary deathclaw in appearance, but with darker skin. Although not as fierce as the legendary deathclaw, they are still twice as strong as a regular deathclaw, and run much faster. They travel in packs with other deathclaws. One can be found at [[Quarry Junction]], and several cluster together on the [[deathclaw promontory]].
   
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
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===Deathclaw mother===
 
===Deathclaw mother===
 
[[File:Deathclawmother.png|180x150px|right]]
 
[[File:Deathclawmother.png|180x150px|right]]
Matriarchs of the deathclaw broods, deathclaw mothers are bigger, stronger, and more aggressive than the standard deathclaw. They are second only to the legendary deathclaw in ferocious might and equal to the Alpha Male deathclaw except they sacrifice 50 points of health and 25 points of melee damage for a boost in speed. They are commonly mated with the deathclaw alpha male. They are very thick-set and heavily built deathclaws with dark blue colored skin, giving them an intimidating look. Deathclaw mothers are notably the only type of deathclaw with spiked tails and horns that sweep backwards. They usually reside in dark areas near their young or their [[deathclaw egg|eggs]], and they are more than eager to tear apart anything that the [[Wasteland]] throws at their babies.
+
Matriarchs of the deathclaw broods, deathclaw mothers are bigger, stronger, and more aggressive than the standard deathclaw. They are second only to the legendary deathclaw in ferocious might, and equal to the Alpha male deathclaw except they sacrifice 50 points of health and 25 points of melee damage for a boost in speed. They are commonly mated with the alpha male. They are very thick-set and heavily built deathclaws with dark blue colored skin, giving them an intimidating look. Deathclaw mothers are notably the only type of deathclaw with spiked tails and horns that sweep backwards. They usually reside in dark areas near their young or their [[deathclaw egg|eggs]], and they are more than eager to tear apart anything that the [[Wasteland]] throws at their babies.
   
 
They can be found at [[Quarry Junction]], [[deathclaw promontory]], and [[Dead Wind Cavern]].
 
They can be found at [[Quarry Junction]], [[deathclaw promontory]], and [[Dead Wind Cavern]].
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===Deathclaw baby===
 
===Deathclaw baby===
 
[[File:Babydeathclaw.png|180x150px|right]]
 
[[File:Babydeathclaw.png|180x150px|right]]
Deathclaw babies are the youngest and smallest of the deathclaw species. They can be found throughout the Mojave Wasteland. While they are no real threat by themselves, they are always found following a deathclaw mother. If one of them is killed in the mother's presence, she'll be driven into a frenzy.
+
Deathclaw babies are the youngest and smallest of the deathclaw species. They can be found throughout the Mojave Wasteland. While they are no real threat by themselves, they are always found following a deathclaw mother. If one of them is killed in the mother's presence, she will be driven into a [[Frenzied|frenzy]].
   
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
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===Blind deathclaw===
 
===Blind deathclaw===
 
[[File:Deathclaw.png|180x150px|right]]
 
[[File:Deathclaw.png|180x150px|right]]
Contrary to the name, blind deathclaws actually have a higher [[Perception]] than regular deathclaws, making them harder to avoid due to their heightened senses. However, their attacks are weaker. Even though they cannot see, their alertness to your presence will in fact alert all other deathclaws nearby of your position, despite the one that found you being blind.
+
Contrary to the name, blind deathclaws actually have a higher [[Perception]] than regular deathclaws, making them harder to avoid due to their heightened senses. However, their attacks are weaker. Even though they cannot see, their alertness to the presence of threats will in fact alert all other deathclaws nearby of their target's position, despite the one that found them being blind.
   
 
This type of deathclaw can be encountered at the [[Gypsum train yard]] as well as [[Primm Pass]] and [[Bonnie Springs]].
 
This type of deathclaw can be encountered at the [[Gypsum train yard]] as well as [[Primm Pass]] and [[Bonnie Springs]].
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===Legendary deathclaw===
 
===Legendary deathclaw===
 
[[File:FNV DeatclawAlpha.png|180x150px|right]]
 
[[File:FNV DeatclawAlpha.png|180x150px|right]]
One of the most dangerous creatures in the Mojave Wasteland, the legendary deathclaw is found in [[Dead Wind Cavern]] and has distinctively long horns, a light olive coloration, and striped tails. It is also one of the largest enemies in the game (along with the [[Robo-scorpion#X-42 giant robo-scorpion|X-42 giant robo-scorpion]] and the [[Giant ant (Fallout: New Vegas)#Giant ant queen|giant ant queen]]), towering over other deathclaws (themselves roughly 10 feet) with its massive 15–17 foot stature. The legendary deathclaw also deals enormous damage (twice as much as ordinary deathclaws), and can bring down even the hardiest player character in only two or three hits, all while having the third largest amount of [[Hit Points]] in the game, behind the X-42 giant robo-scorpion and the [[Bloatfly (Fallout: New Vegas)#Legendary bloatfly|legendary bloatfly]]. Despite its size, the legendary deathclaw can move faster than its normal counterparts, and has been known to make successful leaping attacks from a huge distance.
+
One of the most dangerous creatures in the Mojave Wasteland, the legendary deathclaw is found in [[Dead Wind Cavern]] and has distinctively long horns, a light olive coloration, and striped tails. It is also one of the largest enemies in the game (along with the [[Robo-scorpion#X-42 giant robo-scorpion|X-42 giant robo-scorpion]] and the [[Giant ant (Fallout: New Vegas)#Giant ant queen|giant ant queen]]), towering over other deathclaws (themselves roughly 10 feet) with its massive 15–17 foot stature. The legendary deathclaw also deals enormous damage (twice as much as ordinary deathclaws), and can bring down even the hardiest player character in only two or three hits, all while having the third largest amount of [[Hit Points]] in the game, behind the X-42 giant robo-scorpion and the [[Bloatfly (Fallout: New Vegas)#Legendary bloatfly|legendary bloatfly]]. Despite its size, the legendary deathclaw can move faster than its normal counterparts, and has been known to make successful leaping attacks from huge distances.
   
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
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===Deathclaw (Lonesome Road)===
 
===Deathclaw (Lonesome Road)===
 
[[File:Deathclaw.png|180x150px|right]]
 
[[File:Deathclaw.png|180x150px|right]]
Deathclaws found in [[The Divide]] level with the player, increasing in power at player levels 30, 40, and 50. At higher levels, they are noticeably more powerful than deathclaws from the Mojave Wasteland, with higher health and a much more damaging melee attack, surpassing even the legendary deathclaw in damage (but not health), when at maximum level.
+
Deathclaws found in [[The Divide]] level with the [[Courier]], increasing in power at levels 30, 40, and 50. At higher levels, they are noticeably more powerful than deathclaws from the Mojave Wasteland, with higher health and a much more damaging melee attack, surpassing even the legendary deathclaw in damage (but not in health), when at maximum level.
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
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===Irradiated deathclaw (Lonesome Road)===
 
===Irradiated deathclaw (Lonesome Road)===
These variants are introduced by the add-on ''[[Lonesome Road (add-on)|Lonesome Road]]'', and can only be found along the [[The Courier's Mile]] and among the ruins of [[Hopeville]]. Their statistics are varied according to the player's level, making them very dangerous if the player is near the level cap. Appropriately so, irradiated deathclaws also deal radiation damage. Unlike other variants, irradiated deathclaws have zero [[Damage Resistance]]/[[Damage Threshold|Threshold]].
+
These variants are introduced by the add-on ''[[Lonesome Road (add-on)|Lonesome Road]]'', and can only be found along [[the Courier's Mile]] and among the ruins of [[Hopeville]]. Their statistics are varied according to the Courier's level, making them very dangerous if the Courier is near the level cap. Appropriately so, irradiated deathclaws also deal radiation damage. Unlike other variants, irradiated deathclaws have zero [[Damage Resistance]]/[[Damage Threshold|Threshold]].
   
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
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==Notable deathclaws==
 
==Notable deathclaws==
 
* [[Rawr]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
* [[Rawr]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
* {{Icon|ww}} [[Stripe]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
+
* [[Stripe]] {{icon|FNVOWB|link=Old World Blues (add-on)}} {{icon|WW}}
   
 
==Notes==
 
==Notes==
* In the ''[[Old World Blues (add-on)|Old World Blues]]'' [[Fallout: New Vegas add-ons|add-on]], [[Higgs Village]] houses a miniature alpha male deathclaw called [[Stripe]] inside [[Gabe]]'s doghouse if the Courier has the [[Wild Wasteland]] trait. Despite his size stripe is very strong.
+
* In the ''[[Old World Blues (add-on)|Old World Blues]]'' [[Fallout: New Vegas add-ons|add-on]], [[Higgs Village]] houses a miniature alpha male deathclaw called Stripe inside [[Gabe]]'s doghouse if the Courier has the [[Wild Wasteland]] trait. Despite his size, Stripe is very strong.
 
* The recent patch has made all deathclaws in the Mojave Wasteland (except those in [[The Thorn]]) as tough as the ones in [[Quarry Junction]]. As a result, non-Quarry Junction deathclaws have 500 Hit Points, compared to just 250 hit points prior to the patch. Some of the other deathclaw variants have also had their health increased (i.e. young deathclaws now have 350 Hit Points, and the legendary deathclaw's Hit Points have been increased to 1000 compared to 850 prior to the patch).
 
* The recent patch has made all deathclaws in the Mojave Wasteland (except those in [[The Thorn]]) as tough as the ones in [[Quarry Junction]]. As a result, non-Quarry Junction deathclaws have 500 Hit Points, compared to just 250 hit points prior to the patch. Some of the other deathclaw variants have also had their health increased (i.e. young deathclaws now have 350 Hit Points, and the legendary deathclaw's Hit Points have been increased to 1000 compared to 850 prior to the patch).
* The [[Flare gun (Lonesome Road)|flare gun]] causes abominations (such as deathclaws) to flee.
+
* The [[Flare gun (Lonesome Road)|flare gun]] causes abominations, such as deathclaws, to flee.
 
* Following the recent patch, it seems deathclaws will stop respawning in certain areas. These areas include [[Gypsum train yard]], the outskirts of [[Quarry Junction]], as well as other locations.
 
* Following the recent patch, it seems deathclaws will stop respawning in certain areas. These areas include [[Gypsum train yard]], the outskirts of [[Quarry Junction]], as well as other locations.
 
* Crippling their legs will both reduce deathclaws' speed to a limp and make them unable to perform their jumping attack.
 
* Crippling their legs will both reduce deathclaws' speed to a limp and make them unable to perform their jumping attack.
 
* Young deathclaws and baby deathclaws will run away from the Courier when severely outmatched.
 
* Young deathclaws and baby deathclaws will run away from the Courier when severely outmatched.
* Deathclaws will give up searching for the Courier when they are in water.
+
* Deathclaws will give up chasing the Courier when they enters deep water.
* Deathclaws are able to detect you while sneaking with a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] activated from farther away due to their high [[Perception]].
+
* Deathclaws are able to detect the Courier while sneaking with a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] activated from farther away, due to their high [[Perception]].
* While deathclaws are no longer randomly encountered like in ''[[Fallout 3]]'', they have a tendency to gather in "colonies" of ten or more. If you see one, there are likely more around.
+
* While deathclaws are no longer randomly encountered like in ''[[Fallout 3]]'', they have a tendency to gather in "colonies" of ten or more. If one is seen, there are likely more around.
* At the southernmost part of the [[Colorado River]], east of [[Techatticup Mine]], there is a fairly large nest known as the [[deathclaw promontory]]. There is a huge amount of deathclaws there along with numerous deathclaw alpha males and deathclaw mothers.
+
* At the southernmost part of the [[Colorado River]], east of [[Techatticup Mine]], there is a fairly large nest known as the [[deathclaw promontory]]. There is a large amount of deathclaws there, along with numerous deathclaw alpha males and deathclaw mothers.
 
* Young deathclaws still drop [[deathclaw hand]]s, even though their actual hands are significantly smaller than the item.
 
* Young deathclaws still drop [[deathclaw hand]]s, even though their actual hands are significantly smaller than the item.
* In the ''[[Lonesome Road (add-on)|Lonesome Road]]'' add-on, there is a unique deathclaw called [[Rawr]], found in a cave in the Divide canyon. Its attacks are far more damaging than its legendary counterpart, and it is much faster as well. When killed, it drops the item Rawr's talon, which can be crafted at workbenches into a unique deathclaw gauntlet called the [[Fist of Rawr]] (or [[Fist of the North Rawr]] with Wild Wasteland).
+
* In the ''[[Lonesome Road (add-on)|Lonesome Road]]'' add-on, there is a unique deathclaw called [[Rawr]], found in a cave in the Divide canyon. Its attacks are far more damaging than its legendary counterpart, and it is much faster as well. When killed, it drops its [[Rawr's Talon|talon]], which can be crafted at a workbench into a unique deathclaw gauntlet called the [[Fist of Rawr]] (or [[Fist of the North Rawr]] with Wild Wasteland).
 
* Oddly, a [[deathclaw egg]] can sometimes be looted off the body of a deathclaw alpha male. This is an oversight.
 
* Oddly, a [[deathclaw egg]] can sometimes be looted off the body of a deathclaw alpha male. This is an oversight.
* The deathclaws will stop searching for the Courier if they stand on a rock high enough that they can't reach them.
+
* The deathclaws will stop chasing the Courier if they stand on a rock high enough that they cannot reach them.
 
* Sometimes deathclaws will follow the Courier inside shacks, making it even harder to kill them.
 
* Sometimes deathclaws will follow the Courier inside shacks, making it even harder to kill them.
 
* The deathclaw mother will frenzy when one of her babies are killed, gaining a speed boost that increases her movement and attack rates to incredible levels.{{Citation needed}}
 
* The deathclaw mother will frenzy when one of her babies are killed, gaining a speed boost that increases her movement and attack rates to incredible levels.{{Citation needed}}
   
 
==Appearances==
 
==Appearances==
Deathclaws appear in ''[[Fallout: New Vegas]]'', its [[Fallout: New Vegas add-ons|add-on]] ''[[Fallout: New Vegas add-ons|Lonesome Road]]' and one in ''[[Old World Blues (add-on)|Old World Blues]]''.
+
Deathclaws appear in ''[[Fallout: New Vegas]]'', its [[Fallout: New Vegas add-ons|add-on]] ''[[Fallout: New Vegas add-ons|Lonesome Road]]'' and one in ''[[Old World Blues (add-on)|Old World Blues]]''.
   
 
==Bugs==
 
==Bugs==
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* {{Platforms|ps3|xbox360}} Sometimes deathclaws may take several more shots to kill when their health is depleted. This appears to mostly affect young deathclaws. {{Verify|verified}}
 
* {{Platforms|ps3|xbox360}} Sometimes deathclaws may take several more shots to kill when their health is depleted. This appears to mostly affect young deathclaws. {{Verify|verified}}
 
* {{Platforms|pc|xbox360}} A deathclaw may spawn in the crater at [[Black Mountain]]. {{verify|verified}}
 
* {{Platforms|pc|xbox360}} A deathclaw may spawn in the crater at [[Black Mountain]]. {{verify|verified}}
* {{Platforms|xbox360}} A deathclaw may spawn in the [[Train tunnel (Fallout: New Vegas)|Train tunnel]] between [[Raul's shack]] and the [[Brotherhood of Steel safehouse]]. {{verify|verified}}
+
* {{Platforms|pc|xbox360}} A deathclaw may spawn in the [[Train tunnel (Fallout: New Vegas)|Train tunnel]] between [[Raul's shack]] and the [[Brotherhood of Steel safehouse]]. {{verify|verified}}
   
 
==Sounds==
 
==Sounds==
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[[Category:Fallout: New Vegas legendary creatures]]
 
[[Category:Fallout: New Vegas legendary creatures]]
 
[[Category:Deathclaws]]
 
[[Category:Deathclaws]]
  +
 
[[ru:Коготь смерти]]
 
[[ru:Коготь смерти]]
  +
[[de:Todeskralle (Fallout: New Vegas)]]

Revision as of 13:28, 23 May 2015

 
Gametitle-FNVGametitle-FNV LR
Gametitle-FNVGametitle-FNV LR
Despite the best efforts of well-equipped hunters, Deathclaws continue to establish nests across the Mojave Wasteland.Fallout: New Vegas loading screen

Deathclaws are creatures living in the Mojave Wasteland in 2281.

Background

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

Originally engineered before the Great War by the U.S. government as a cheap replacement for human troops during combat operations, deathclaws were derived from a mixed animal stock, primarily the popular Jackson's chameleon.[1] Although the project was successful in creating a ferocious predator capable of surviving on its own in the wild, no references exist of them ever being deployed on the battlefield. After the Great War, deathclaws escaped into the wild and quickly spread across the continent. The Enclave had no hand in the deathclaw's creation, so far as the Appalachian Enclave's research division knows, but they do note that the genetic manipulation looks similar to their own projects.[2] Eventually, they were refined by the Master through genetic manipulation and the Forced Evolutionary Virus.[Non-game 1] Because initial reports were limited to a series of isolated nests, deathclaws were viewed as legendary creatures by the various inhabitants of southern California.[3] However, the population in the Boneyard was keenly aware of their existence, as a lone den mother and her offspring claimed the area between Downey and Norwalk around 2161, keeping the Gun Runners in a checkmate while terrorizing other communities in the region.[4] Also, a single deathclaw was found living near the outskirts of the Hub.[5]

Their gradual spread throughout the wasteland raised awareness of their existence, until they entered common consciousness as a lethal predator. As stated above, the Enclave eventually continued their research project started before the war, developing intelligent deathclaws for use in hostile environments around 2235.[Non-game 2] On May 17, 2242, the first successful pack was dropped into Vault 13 to cloak the presence of the Enclave and their abduction of the dwellers within. Following their first combat test, these deathclaws broke free of their Enclave masters, having become far more intelligent than anyone could foresee.[Non-game 3] They began developing a unique culture, as the first known non-humanoid sentient beings in history.[6] However, their intelligence was discovered by Dr. Schreber of Navarro, whose report led to the extermination of intelligent deathclaws with extreme prejudice.[7] Subsequent experimentation involved the aforementioned domestication units, although by the end of the 23rd century.[8]

Characteristics

Biology

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

Deathclaws are a large, carnivorous,[9] bipedal reptile species, designed for maximum lethality. The choice to make them bipedal was natural, as bipedalism raises the head, providing a greater field of vision and thus improving the ability to detect targets or resources. The upper limbs were also freed by this choice and could be fashioned into extremely dangerous weapons. The caveat is that the deathclaw is not as fast as a quadrupedal animal, though this is a largely academic concern. However, deathclaws have been observed running on all fours when charging prey. The rippling musculature of the deathclaw provides it with superior strength, excellent speed, and incredible resilience in most combat situations.[10][Non-game 1][1] Deathclaws communicate with each other in a pack using growls and body language, though they are also capable of mimicking human voices like a parrot if their intelligence is artificially increased.[1]

Their strength is further magnified by their claws. Owing to their lineage, the deathclaw has opposable thumbs, though an additional two fingers were coded into the genome, for a total of five fingers on each hand. Each terminates in a sharp talon that allows the reptile to wound and kill with frightening efficiency; a single swipe is capable of bisecting an unarmored human[11] in seconds.[12] Deathclaw hide is extremely tough, providing an excellent defense against blunt and edged weapons. Firearms and energy weapons are reliable tools for killing a deathclaw, though lower powered variants are likely to have trouble piercing its skin. The defense is enhanced by horns and dorsal spikes, making melee combat a very dangerous proposition.[1][13]

However, while they are difficult opponents, their keen senses can be used against them. Loud noises and bright light, such as that emitted by flares, can be used to deter a deathclaw's advance or even keep it at bay.[14]

Gameplay attributes

Deathclaws really live up to their name in Fallout: New Vegas. The game introduces several new variations of the creature, and they are found in much larger numbers. However, unlike in Fallout 3, deathclaws are never encountered randomly, and always appear in specific locations. Most deathclaw variants are armored, making them more resilient against attacks. Their Damage Threshold is 15, equal to that of a suit of combat armor.

The largest group is found at deathclaw promontory, an unmarked location on the east side of the Colorado River, across from the Cliffside prospector camp. The largest group on a marked area of the map is found in Quarry Junction, northwest of Sloan. Here there are two larger deathclaws called the "deathclaw alpha male" and the "deathclaw mother," as well as a number of smaller baby deathclaws and three to four deathclaw eggs.

There is also a deathclaw-filled cave by the name of "Dead Wind Cavern." Here one can find the unique legendary deathclaw, the most powerful creature in the Mojave Wasteland, along with other variants of generic deathclaws. Another location with a high number of these creatures is Gypsum train yard. Depending on the player character's level they will either be regular, young, or blind.

Variants

Deathclaw

Deathclaw

A standard deathclaw with most of the attributes mentioned above.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw
0014F42C
Level
20
Experience Points
50
Perception
7
Hit Points
500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (125 Damage)
Deathclaw
(Quarry Junction)

001607B5
001607B7
Level
15
Experience Points
50
Perception
8
Hit Points
500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (125 Damage)

Deathclaw alpha male

DeatclawAlphaFNV

The deathclaw alpha male is similar to the legendary deathclaw in appearance, but with darker skin. Although not as fierce as the legendary deathclaw, they are still twice as strong as a regular deathclaw, and run much faster. They travel in packs with other deathclaws. One can be found at Quarry Junction, and several cluster together on the deathclaw promontory.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw alpha male
00167EC1
Level
25
Experience Points
50
Perception
8
Hit Points
750
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (300 Damage)
Deathclaw alpha male (Quarry Junction)
000E59E8
Level
25
Experience Points
50
Perception
9
Hit Points
750
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (300 Damage)

Deathclaw mother

Deathclawmother

Matriarchs of the deathclaw broods, deathclaw mothers are bigger, stronger, and more aggressive than the standard deathclaw. They are second only to the legendary deathclaw in ferocious might, and equal to the Alpha male deathclaw except they sacrifice 50 points of health and 25 points of melee damage for a boost in speed. They are commonly mated with the alpha male. They are very thick-set and heavily built deathclaws with dark blue colored skin, giving them an intimidating look. Deathclaw mothers are notably the only type of deathclaw with spiked tails and horns that sweep backwards. They usually reside in dark areas near their young or their eggs, and they are more than eager to tear apart anything that the Wasteland throws at their babies.

They can be found at Quarry Junction, deathclaw promontory, and Dead Wind Cavern.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw mother
000E59E7
000E5851
Level
30
Experience Points
50
Perception
8
Hit Points
700
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (275 Damage)

Deathclaw baby

Babydeathclaw

Deathclaw babies are the youngest and smallest of the deathclaw species. They can be found throughout the Mojave Wasteland. While they are no real threat by themselves, they are always found following a deathclaw mother. If one of them is killed in the mother's presence, she will be driven into a frenzy.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw baby
000E601F
Level
10
Experience Points
50
Perception
6
Hit Points
100
Damage Threshold
5
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (40 Damage)

Young deathclaw

Babydeathclaw

These immature deathclaws are about the size of a human. Their horns are not fully grown and their skin is much lighter than grown deathclaws. This makes them easy to pick out among regular deathclaws. Although normally easy to kill for higher level players, they tend to cluster near the adults.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Young deathclaw
0014F42D
000E5850
Level
10
Experience Points
50
Perception
6
Hit Points
350
Damage Threshold
5
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (40 Damage)

Blind deathclaw

Deathclaw

Contrary to the name, blind deathclaws actually have a higher Perception than regular deathclaws, making them harder to avoid due to their heightened senses. However, their attacks are weaker. Even though they cannot see, their alertness to the presence of threats will in fact alert all other deathclaws nearby of their target's position, despite the one that found them being blind.

This type of deathclaw can be encountered at the Gypsum train yard as well as Primm Pass and Bonnie Springs.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Blind deathclaw
0015C642
001745E2
Level
20
Experience Points
50
Perception
8
Hit Points
500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (125 Damage)

Legendary deathclaw

One of the most dangerous creatures in the Mojave Wasteland, the legendary deathclaw is found in Dead Wind Cavern and has distinctively long horns, a light olive coloration, and striped tails. It is also one of the largest enemies in the game (along with the X-42 giant robo-scorpion and the giant ant queen), towering over other deathclaws (themselves roughly 10 feet) with its massive 15–17 foot stature. The legendary deathclaw also deals enormous damage (twice as much as ordinary deathclaws), and can bring down even the hardiest player character in only two or three hits, all while having the third largest amount of Hit Points in the game, behind the X-42 giant robo-scorpion and the legendary bloatfly. Despite its size, the legendary deathclaw can move faster than its normal counterparts, and has been known to make successful leaping attacks from huge distances.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Legendary deathclaw
00167EFF
Level
30
Experience Points
50
Perception
10
Hit Points
1000
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (250 Damage)

Deathclaw (Lonesome Road)

Deathclaw

Deathclaws found in The Divide level with the Courier, increasing in power at levels 30, 40, and 50. At higher levels, they are noticeably more powerful than deathclaws from the Mojave Wasteland, with higher health and a much more damaging melee attack, surpassing even the legendary deathclaw in damage (but not in health), when at maximum level.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw Lonesome Road (add-on)
xx0086CA
Level
20
Experience Points
50
Perception
8
Hit Points
500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (125 Damage)
Deathclaw Lonesome Road (add-on)
xx009513
Level
25
Experience Points
50
Perception
8
Hit Points
550
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (187 Damage)
Deathclaw Lonesome Road (add-on)
xx009514
Level
35
Experience Points
50
Perception
8
Hit Points
600
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (280 Damage)
Deathclaw Lonesome Road (add-on)
xx009515
Level
45
Experience Points
50
Perception
8
Hit Points
700
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (350 Damage)

Irradiated deathclaw (Lonesome Road)

These variants are introduced by the add-on Lonesome Road, and can only be found along the Courier's Mile and among the ruins of Hopeville. Their statistics are varied according to the Courier's level, making them very dangerous if the Courier is near the level cap. Appropriately so, irradiated deathclaws also deal radiation damage. Unlike other variants, irradiated deathclaws have zero Damage Resistance/Threshold.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated deathclaw Lonesome Road (add-on)
xx00C22D
Level
20
Experience Points
50
Perception
8
Hit Points
500
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (125 Damage)
Ability
Reduced Perception (8 Detection)
Irradiated deathclaw Lonesome Road (add-on)
Level
25
Experience Points
50
Perception
8
Hit Points
550
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (187 Damage)
Ability
Reduced Perception (8 Detection)
Irradiated deathclaw Lonesome Road (add-on)
Level
35
Experience Points
50
Perception
8
Hit Points
600
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (280 Damage)
Ability
Reduced Perception (8 Detection)
Irradiated deathclaw Lonesome Road (add-on)
Level
45
Experience Points
50
Perception
8
Hit Points
700
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (350 Damage)
Ability
Reduced Perception (8 Detection)

Related quests

Notable deathclaws

Notes

  • In the Old World Blues add-on, Higgs Village houses a miniature alpha male deathclaw called Stripe inside Gabe's doghouse if the Courier has the Wild Wasteland trait. Despite his size, Stripe is very strong.
  • The recent patch has made all deathclaws in the Mojave Wasteland (except those in The Thorn) as tough as the ones in Quarry Junction. As a result, non-Quarry Junction deathclaws have 500 Hit Points, compared to just 250 hit points prior to the patch. Some of the other deathclaw variants have also had their health increased (i.e. young deathclaws now have 350 Hit Points, and the legendary deathclaw's Hit Points have been increased to 1000 compared to 850 prior to the patch).
  • The flare gun causes abominations, such as deathclaws, to flee.
  • Following the recent patch, it seems deathclaws will stop respawning in certain areas. These areas include Gypsum train yard, the outskirts of Quarry Junction, as well as other locations.
  • Crippling their legs will both reduce deathclaws' speed to a limp and make them unable to perform their jumping attack.
  • Young deathclaws and baby deathclaws will run away from the Courier when severely outmatched.
  • Deathclaws will give up chasing the Courier when they enters deep water.
  • Deathclaws are able to detect the Courier while sneaking with a Stealth Boy activated from farther away, due to their high Perception.
  • While deathclaws are no longer randomly encountered like in Fallout 3, they have a tendency to gather in "colonies" of ten or more. If one is seen, there are likely more around.
  • At the southernmost part of the Colorado River, east of Techatticup Mine, there is a fairly large nest known as the deathclaw promontory. There is a large amount of deathclaws there, along with numerous deathclaw alpha males and deathclaw mothers.
  • Young deathclaws still drop deathclaw hands, even though their actual hands are significantly smaller than the item.
  • In the Lonesome Road add-on, there is a unique deathclaw called Rawr, found in a cave in the Divide canyon. Its attacks are far more damaging than its legendary counterpart, and it is much faster as well. When killed, it drops its talon, which can be crafted at a workbench into a unique deathclaw gauntlet called the Fist of Rawr (or Fist of the North Rawr with Wild Wasteland).
  • Oddly, a deathclaw egg can sometimes be looted off the body of a deathclaw alpha male. This is an oversight.
  • The deathclaws will stop chasing the Courier if they stand on a rock high enough that they cannot reach them.
  • Sometimes deathclaws will follow the Courier inside shacks, making it even harder to kill them.
  • The deathclaw mother will frenzy when one of her babies are killed, gaining a speed boost that increases her movement and attack rates to incredible levels.[citation needed]

Appearances

Deathclaws appear in Fallout: New Vegas, its add-on Lonesome Road and one in Old World Blues.

Bugs

  • PCPC In V.A.T.S, the head of a deathclaw mother seems to be its neck instead of its actual head. [verified]
  • Xbox 360Xbox 360 Deathclaws do not attack players when they are mounted on the taller rocks or machinery, even when they are in reach. (See Fallout: New Vegas exploits for more detail). [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes deathclaws may take several more shots to kill when their health is depleted. This appears to mostly affect young deathclaws. [verified]
  • PCPC A deathclaw may spawn in the crater at Black Mountain. [verified]
  • PCPC A deathclaw may spawn in the Train tunnel between Raul's shack and the Brotherhood of Steel safehouse. [verified]

Sounds

  • Forward attack deathclaw

Gallery

References

  1. 1.0 1.1 1.2 1.3 The Chosen One: "{131}{}{What can you tell me about the deathclaws?}"
    Joseph: "{146}{}{Well, let's see... Deathclaws appear to be mutated Jackson's Chameleons, the horned variety. There are a lot of similarities still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning.}"
    "{160}{}{Although they do not have vocal chords, the deathclaws seem to mimic human speech much the same as a parrot does. I have yet to discover the exact mechanism behind this, so I am unable to say more at this time. Socially, they are pack animals with a very rigid code of ethics. They are led by an 'alpha male' who rules with the mutual consent of the pack. They appear to be extremely loyal to the pack as a whole, treating it as a family unit rather than having individual families as humans do.}"
    "{161}{}{Their sense of right and wrong is very well defined. They do follow a code of ethics that is enforced by the pack as a whole. Violence is never used as a solution to a problem among the pack as far as I can see. There have been no 'capital crimes' committed here, so I can't say how those are handled. Hmmm. That's about all I can think of for now. I hope this helps you.}"
    (Joseph's dialogue)
  2. Enclave research facility terminal entires; Cell block C console, Subject C-01
  3. The Vault Dweller:"{347}{}{Do you know anything about the Deathclaw?}"
    John Maxson:"{262}{Gen_78}{Oh. Just another stupid rumor. Some people say it's a huge fanged monster and others say it's a vampire.}"
    (John Maxson's dialogue)
  4. Gabriel
  5. Find the missing caravans
  6. The Chosen One: "{123}{}{What are you doing here?}"
    Goris: {135}{}{I'm a student of sorts. I'm trying to learn as much as I can about the world and the different cultures that have developed. Right now I'm studying the culture the deathclaws are forming and comparing it to human development along similar lines. I've acquired just about all the information I need here. It would help my research a great deal if I could do some traveling. However, I don't want to go it alone, if you know what I mean.}"
    (Goris' dialogue)
  7. The deathclaw massacre within Fallout 2.
  8. Raven Rock terminal entries; delivery terminal, Note Regarding Recent Delivery
  9. In the quest Stop brahmin raids, Roger Westin mentions raids for food – the principal target being the NCR's brahmin herds.
  10. Gruthar: "{100}{}{You see a large deathclaw. The creature is composed of rippling muscle, sharp teeth, and claws.}"
    (Gruthar's dialogue)
  11. The Vault Dweller: "{141}{}{Where can I find the Gun Runners located?}"
    Razor: "{158}{}{The Gun Runners are over to the east and then north of here. But be careful - Death Claws are not to be taken lightly. I've seen a Death Claw tear a man in half with one swipe.}"
    (Razor's dialogue)
  12. Fallout 4 loading screens: "No creature represents the danger of the Wasteland as much as the Deathclaw, which uses razor-sharp claws to rip apart its prey... in seconds."
  13. Deathclaw appearance across the Fallout series.
  14. NCR Radio distress beacon and Flash bang information


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