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Deathclaw (Fallout)

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For an overview of deathclaw variants in the Fallout series of games, see deathclaw.
Deathclaw
Deathclaw fo1Fo Render deathclaw
variantsDeathclaw
Deathclaw spawn
Tough deathclaw
Mother deathclaw
locationCore Region
dialogue fileZClDthCl.msg (generic)
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

The Deathclaw is the most evil thing to rise out of the ashes after the war. Some say it's a powerful ghost from the war that haunts the land. It's no ghost, it's as real as you and me. It's 20 feet tall with teeth as big as your arm. It's some kind of demon that found its way here when the world was engulfed in fire.

Beth's dialogue file, Fallout

Deathclaws are mutated creatures in Fallout and Fallout 2. They are a large, agile, and strong species of mutant horned Jackson's Chameleon.[1]

BackgroundEdit

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

The deathclaws were originally created before the Great War by the government to replace humans during close-combat search-and-destroy missions. They were derived from mixed animal stock and then refined by the Master, using genetic manipulation. The resulting creature is almost unbelievably fast and powerful.[2]

Around 2161, deathclaws were still mysterious and legendary creatures to many inhabitants of southern California. They could only be found in the Boneyard at the warehouse, with a mother living there, one in a former deathclaw's nest and around the Hub, sometimes attacking caravans or travelers. Later, as the deathclaw population grew and really spread across the continent, the deathclaws stopped being perceived as legendary beasts, and started to be seen just as another dangerous creature.

CharacteristicsEdit

BiologyEdit

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

Deathclaws have a hunchbacked, bipedal reptilian build with long humanoid arms. They stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill almost any other creature in only a few swipes; hence their name. They have an excellent sense of smell and hearing, though their eyesight is poor. Their build gives them incredible speed, agility and strength in close combat, making them an extreme threat. Though they were originally mutated chameleons, they have lost the ability to camouflage themselves.

Deathclaws are very aggressive, territorial, and carnivorous. They typically live in small packs of around eight to twenty members led by an alpha male, who is the only one allowed to mate with the females. Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young deathclaws reach maturity under the care of their parents, following them closely until they are old enough to fend for themselves.

Although they do not have vocal cords, they can growl and shout, and some seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.

Interestingly, deathclaws do not sharpen their claws on nearby objects, instead preferring their own nails to do the sharpening. The Lone Wanderer or Courier can witness this behavior while sneaking up on a deathclaw.

Gameplay attributesEdit

In Fallout, a deathclaw first appeared in a mission to find missing caravans: while the deathclaw was not responsible for the caravan disappearances, as some had believed, evidence in its lair did lead to the correct solution. Deathclaws had also established a nest in the abandoned warehouse district of the Boneyard, obstructing traffic between the Gun Runners and potential trading partners and making any scavenging in the area very hazardous and deadly.

Fallout
Fallout 2

There are two varieties of deathclaw in Fallout 2. One is the regular variety, like those found in Fallout. These are found in random encounters across the wasteland, often in groups of two to five, sometimes including young and baby deathclaws.

The other variety of deathclaw are the intelligent deathclaws occupying Vault 13, the experiments of the Enclave, mentioned above. Goris, the son of the Vault 13 pack leader Gruthar, is also a recruitable companion.

VariantsEdit

DeathclawEdit

Deathclaw fo1

Regular adult deathclaws are truly forces to be reckoned with. Their powerful claws can rend a man asunder, and their tough hide can shrug off gunfire with remarkable ease.

Name (Proto ID)StatisticsDT/DRAbilities
Deathclaw fo1Gametitle-FO1
00000051
Experience PointsIcon XP
1000
Hit PointIcon heart
225
Healing RateIcon healing
3
Armor ClassIcon shield bronze
10
SequenceIcon sequence
26
Action PointsIcon action
10
Melee DamageIcon melee
19
Critical ChanceIcon chance
5%
Damage Threshold/Damage Resistance: NormalIcon damage
6-25%
Damage Threshold/Damage Resistance: LaserIcon laser
4-10%
Damage Threshold/Damage Resistance: FireIcon fire
4-20%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
4-20%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
4-20%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
6-20%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%
Deathclaw fo2Gametitle-FO2
00000007
00000008
Experience PointsIcon XP
250
Hit PointIcon heart
50
Healing RateIcon healing
2
Armor ClassIcon shield bronze
5
SequenceIcon sequence
12
Action PointsIcon action
7
Melee DamageIcon melee
8
Critical ChanceIcon chance
5%
Damage Threshold/Damage Resistance: NormalIcon damage
2-15%
Damage Threshold/Damage Resistance: LaserIcon laser
2-15%
Damage Threshold/Damage Resistance: FireIcon fire
2-15%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-15%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-15%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
2-15%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%
Deathclaw fo2Gametitle-FO2
00000084
Experience PointsIcon XP
1000
Hit PointIcon heart
225
Healing RateIcon healing
3
Armor ClassIcon shield bronze
10
SequenceIcon sequence
26
Action PointsIcon action
11
Melee DamageIcon melee
19
Critical ChanceIcon chance
5%
Damage Threshold/Damage Resistance: NormalIcon damage
6-25%
Damage Threshold/Damage Resistance: LaserIcon laser
4-10%
Damage Threshold/Damage Resistance: FireIcon fire
4-20%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
4-20%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
4-20%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
6-20%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

Deathclaw spawnEdit

Deathclaw fo1

Deathclaw spawn are the hatchlings of the deathclaw mother, many times smaller than an adult but still vicious and dangerous to unprepared travellers. The real danger, though, is in the form of their mother, who will furiously protect her young.

Name (Proto ID)StatisticsDT/DRAbilities
Deathclaw spawn fo1Gametitle-FO1
00000165
Experience PointsIcon XP
300
Hit PointIcon heart
60
Healing RateIcon healing
2
Armor ClassIcon shield bronze
28
SequenceIcon sequence
17
Action PointsIcon action
11
Melee DamageIcon melee
13
Critical ChanceIcon chance
3%
Damage Threshold/Damage Resistance: NormalIcon damage
0-20%
Damage Threshold/Damage Resistance: LaserIcon laser
0-20%
Damage Threshold/Damage Resistance: FireIcon fire
0-20%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-10%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-30%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-10%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%
Deathclaw spawn fo2Gametitle-FO2
00000085
Experience PointsIcon XP
300
Hit PointIcon heart
60
Healing RateIcon healing
2
Armor ClassIcon shield bronze
8
SequenceIcon sequence
17
Action PointsIcon action
9
Melee DamageIcon melee
13
Critical ChanceIcon chance
3%
Damage Threshold/Damage Resistance: NormalIcon damage
0-20%
Damage Threshold/Damage Resistance: LaserIcon laser
0-20%
Damage Threshold/Damage Resistance: FireIcon fire
0-20%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-10%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-30%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-10%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

Tough deathclawEdit

Deathclaw fo1

If normal deathclaws are terrible monsters in their own right, the tough deathclaws are horror incarnate. A tough deathclaw can weather outstanding amounts of damage before succumbing to their wounds, and a single sweep of its claws can end the lives of its enemies.

Name (Proto ID)StatisticsDT/DRAbilities
Sm tough deathclaw fo2Gametitle-FO2
00000244
Experience PointsIcon XP
750
Hit PointIcon heart
170
Healing RateIcon healing
2
Armor ClassIcon shield bronze
27
SequenceIcon sequence
19
Action PointsIcon action
10
Melee DamageIcon melee
8
Critical ChanceIcon chance
25%
Damage Threshold/Damage Resistance: NormalIcon damage
4-40%
Damage Threshold/Damage Resistance: LaserIcon laser
4-40%
Damage Threshold/Damage Resistance: FireIcon fire
3-50%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
3-20%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
3-60%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
4-20%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%
Tough deathclaw fo2Gametitle-FO2
00000245
Experience PointsIcon XP
1750
Hit PointIcon heart
310
Healing RateIcon healing
2
Armor ClassIcon shield bronze
40
SequenceIcon sequence
22
Action PointsIcon action
12
Melee DamageIcon melee
19
Critical ChanceIcon chance
25%
Damage Threshold/Damage Resistance: NormalIcon damage
10-50%
Damage Threshold/Damage Resistance: LaserIcon laser
8-20%
Damage Threshold/Damage Resistance: FireIcon fire
8-40%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
8-40%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
8-40%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
12-40%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

Mother deathclawEdit

Deathclaw fo1

A mother deathclaw is truly a creature to be feared, for not only is she a deathclaw, she is also a mother protecting her young. She is a powerful enemy, and in Fallout a mother deathclaw must be killed in order to stop her from hatching more of her young - as an only way of eliminating the deathclaws from the Boneyard.

Name (Proto ID)StatisticsDT/DRAbilities
Mother deathclaw fo1Gametitle-FO1
00000309
Experience PointsIcon XP
1500
Hit PointIcon heart
320
Healing RateIcon healing
3
Armor ClassIcon shield bronze
30
SequenceIcon sequence
27
Action PointsIcon action
13
Melee DamageIcon melee
27
Critical ChanceIcon chance
30%
Damage Threshold/Damage Resistance: NormalIcon damage
8-40%
Damage Threshold/Damage Resistance: LaserIcon laser
8-60%
Damage Threshold/Damage Resistance: FireIcon fire
2-30%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
10-50%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
8-50%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
8-40%
Damage Threshold/Damage Resistance: EMPIcon EMP
10-500%
Mother deathclaw fo2Gametitle-FO2
00000275
Experience PointsIcon XP
2000
Hit PointIcon heart
310
Healing RateIcon healing
3
Armor ClassIcon shield bronze
35
SequenceIcon sequence
30
Action PointsIcon action
12
Melee DamageIcon melee
25
Critical ChanceIcon chance
30%
Damage Threshold/Damage Resistance: NormalIcon damage
12-40%
Damage Threshold/Damage Resistance: LaserIcon laser
12-40%
Damage Threshold/Damage Resistance: FireIcon fire
12-60%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
10-40%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
12-40%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
20-50%
Damage Threshold/Damage Resistance: EMPIcon EMP
15-500%

AppearancesEdit

The deathclaw appears in both Fallout and Fallout 2. The tough deathclaw version appears only in Fallout 2.

GalleryEdit

ReferencesEdit

  1. Joseph (Ocjoseph.msg) in Fallout 2 says:
    "Well, let's see... Deathclaws appear to be mutated Jackson's IguanasIn-game spelling, punctuation and/or grammarIcon sic, the horned variety. There are a lot of similarities still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning."
  2. Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics. It is unknown why the Master would genetically manipulate the deathclaws and then not use them at all for his purposes.

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