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{{Fallout 3 locations project}}
 
 
{{Infobox location
 
{{Infobox location
|game =FO3MZ
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|games =FO3MZ
|type =section
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|type =section
|name =Death Ray control
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|image =Death Ray Control.jpg
 
|part of =[[Zeta|Mothership ''Zeta'']]
|image =Death Ray Control.jpg
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|local map =Death Ray Control map.png
|inside =[[Mothership Zeta (vehicle)|Mothership ''Zeta'']]
 
|map =Death Ray Control map.png
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|connects to =[[Death Ray hub]]<br />[[Living quarters]]
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|world map exits =
|system =[[Death Ray Hub]]<br />[[Living Quarters]]
 
  +
|creatures =[[Alien (Fallout 3)|Aliens]]
|worldmap =empty
 
|quests =[[This Galaxy Ain't Big Enough...]]
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|quests =[[This Galaxy Ain't Big Enough...]]
|cell =DLC05DeathRayHub02
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|cell name =DLC05DeathRayHub02
|refid =0100481F
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|refid ={{DLC ID|00481f}}
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|footer =[[File:Fo3MZ DeathRay control.jpg|240px]]<br />The death ray
 
}}{{Games|FO3MZ}}
 
}}{{Games|FO3MZ}}
   
  +
{{Quotation|Pretty obvious, wasn't it? They're putting on a big show, trying to scare us. Means we're getting under their skin. That's a good thing. Of course, now it looks like we've got a big Death Ray thing we need to take down before they blow up the whole damn planet. But it's nice to know we're having an effect, don't you think?|[[Somah]]}}[[File:Fo3MZ_Somah_PrettyObvious.ogg|noicon|135px|center]]
The '''Death Ray control''' is a location on board [[Mothership Zeta (vehicle)|Mothership ''Zeta'']].
 
   
 
The '''Death Ray control''' is a location on board [[Zeta|Mothership ''Zeta'']]. It is a single large room serving as the control center for ''Zeta's'' [[death ray]].
==Background==
 
  +
Death Ray control is one large room which serves as the [[Death Ray]] control center. There are four power generators in the corners of the room. The player has to destroy them as a part of quest [[This Galaxy Ain't Big Enough...]]. The Death Ray itself is visible beneath the glass floor. The room has two teleporters leading to the [[Living Quarters]] and the [[Death Ray Hub]] area.
 
  +
==Layout==
 
There are four power generators in the corners of the room. The player has to destroy them as a part of quest [[This Galaxy Ain't Big Enough...]]. The Death Ray itself is visible beneath the glass floor. The room has two teleporters leading to the [[living quarters]] and the [[Death Ray hub]] area.
   
 
The Death Ray can be fired from this room by using the buttons on the two consoles. The two buttons on the right aim the Death Ray to one of two pre-targeted locations. The buttons on the left (as the holographic "signs" appearing above them signify) bring one of the four generators out of the floor (button to the extreme left) and fire the Death Ray (second button from the left).
 
The Death Ray can be fired from this room by using the buttons on the two consoles. The two buttons on the right aim the Death Ray to one of two pre-targeted locations. The buttons on the left (as the holographic "signs" appearing above them signify) bring one of the four generators out of the floor (button to the extreme left) and fire the Death Ray (second button from the left).
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The Death Ray can be re-aimed at an unspecified target in Canada and fired multiple times, producing a spectacular mushroom cloud. Firing the Death Ray at Earth has no effect on Karma.
 
The Death Ray can be re-aimed at an unspecified target in Canada and fired multiple times, producing a spectacular mushroom cloud. Firing the Death Ray at Earth has no effect on Karma.
  +
  +
==Related quests==
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* [[This Galaxy Ain't Big Enough...]]
   
 
==Notes==
 
==Notes==
* This is one of many areas of the ship that will not be accessible after the player has completed the main ([[This Galaxy Ain't Big Enough|This Galaxy Ain't Big Enough...]]) quest.
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* This is one of many areas of the ship that will not be accessible after the player has completed the main ([[This Galaxy Ain't Big Enough...]]) quest.
* After destroying the 2nd generator in this room approx. 5 aliens wielding atomizers and [[Alien disintegrator|disintegrator]]s will teleport in using the open teleport pad, it is suggested that if the player had taken any of the plasma/frag mines from the weapons lab to use them to repel the assault.
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* After destroying the 2nd generator in this room, approx. 5 aliens will appear from the teleport pad in the corner opposite to that generator.
 
* When fired, the death ray initially strikes the Northeastern Great Lakes region, though as the resulting dust cloud expands, it eventually covers the general region of South Eastern Ontario, Western New York, and most of Michigan. The major cities of Buffalo and Toronto as well the natural landmark of Niagara Falls would be the closest to the devastation, assuming they still exist.
* {{Platforms|pc|ps3|xbox360}} If you fire the death ray while the reactor cores are up and in the process of overheating they will instead descend back into the floor. Also, when you raise the generator again, it will start overheating straight away.
 
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* Despite no Karma being lost when the Death Ray is fired, it can be assumed that the player just committed an act that killed thousands of people.
* When fired the death ray initially strikes the Northeastern Great Lakes region, though as the resulting dust cloud expands it eventually covers the general region of South Eastern Ontario, Western New York, and most of Michigan. The major cities of Buffalo and Toronto as well the natural landmark of Niagara Falls would be the closest to the devastation, assuming they still exist.
 
* Despite no karma loss when firing the Death Ray, it can be assumed that the player just committed an act that killed thousands of people. Though this is probably because Bethesda thought the player would do this by accident, although the player could always re-load a game prior to firing the Death Ray.
 
 
* When all 4 generators have been destroyed, the force-field door to the Living Quarters is opened.
 
* When all 4 generators have been destroyed, the force-field door to the Living Quarters is opened.
* The player can fire it multiple times and the crater gets no deeper but dust still flies around the general area. The heat from the explosion could create a new layer of rock after the impact, that is disintegrated by the next explosion.
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* The player can fire it multiple times at the same place and the crater gets no deeper, but dust still flies around the general area.
   
 
==Appearances==
 
==Appearances==
Death Ray control only appears in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''.
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Death Ray control appears only in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''.
   
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
   
 
{{Navbox locations FO3}}
 
{{Navbox Mothership Zeta}}
 
{{Navbox Mothership Zeta}}
   
 
[[Category:Mothership Zeta locations]]
 
[[Category:Mothership Zeta locations]]
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[[ru:Управление_Лучом_Смерти]]
 
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[[ru:Зал управления Лучом смерти]]

Revision as of 17:25, 20 November 2014

 
Gametitle-FO3 MZ
Gametitle-FO3 MZ
Pretty obvious, wasn't it? They're putting on a big show, trying to scare us. Means we're getting under their skin. That's a good thing. Of course, now it looks like we've got a big Death Ray thing we need to take down before they blow up the whole damn planet. But it's nice to know we're having an effect, don't you think?Somah

The Death Ray control is a location on board Mothership Zeta. It is a single large room serving as the control center for Zeta's death ray.

Layout

There are four power generators in the corners of the room. The player has to destroy them as a part of quest This Galaxy Ain't Big Enough.... The Death Ray itself is visible beneath the glass floor. The room has two teleporters leading to the living quarters and the Death Ray hub area.

The Death Ray can be fired from this room by using the buttons on the two consoles. The two buttons on the right aim the Death Ray to one of two pre-targeted locations. The buttons on the left (as the holographic "signs" appearing above them signify) bring one of the four generators out of the floor (button to the extreme left) and fire the Death Ray (second button from the left).

The generators rise out of the floor in sequence around the room starting at the left of the consoles. It apparently only takes one generator to power the Death Ray, as the other three do not rise when the Death Ray is fired (and the Death Ray will fire with only one generator left).

The Death Ray can be re-aimed at an unspecified target in Canada and fired multiple times, producing a spectacular mushroom cloud. Firing the Death Ray at Earth has no effect on Karma.

Related quests

Notes

  • This is one of many areas of the ship that will not be accessible after the player has completed the main (This Galaxy Ain't Big Enough...) quest.
  • After destroying the 2nd generator in this room, approx. 5 aliens will appear from the teleport pad in the corner opposite to that generator.
  • When fired, the death ray initially strikes the Northeastern Great Lakes region, though as the resulting dust cloud expands, it eventually covers the general region of South Eastern Ontario, Western New York, and most of Michigan. The major cities of Buffalo and Toronto as well the natural landmark of Niagara Falls would be the closest to the devastation, assuming they still exist.
  • Despite no Karma being lost when the Death Ray is fired, it can be assumed that the player just committed an act that killed thousands of people.
  • When all 4 generators have been destroyed, the force-field door to the Living Quarters is opened.
  • The player can fire it multiple times at the same place and the crater gets no deeper, but dust still flies around the general area.

Appearances

Death Ray control appears only in the Fallout 3 add-on Mothership Zeta.

Gallery