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Are you implying I have some kind of secret under-the-table stash I only offer to certain clients? Because that could get a man in trouble.Daniel Contreras

Dealing with Contreras[1] is an unmarked quest in Fallout: New Vegas.

Quick walkthrough

Unmarked Quest: Dealing with Contreras 
Speak to either Lt. Boyd or Sgt. Contreras in Camp McCarran.
Note: In order to start this quest for Sgt. Contreras, you must be level 12 or higher. Hacking the terminal and giving the evidence to Lt. Boyd is possible at any level. 
Side with Lt. Boyd
Side with Sgt. Contreras
Side with Keller
Reward: NCR fame
This Machine. 
Reward: Expand his inventory
This Machine
150 caps with a barter check. 
Reward: 80 EXP

Detailed walkthrough

Siding with Lt. Boyd

You can start this quest by either speaking to Lt. Boyd in the Camp McCarran terminal building or by proceeding directly to Sgt. Contreras's computer (marked "NCR Supply Database") in the Camp McCarran supply shack and hacking it (Science 50 required). The supply shack is located in the back of the terminal building via the Camp McCarran concourse; enter the terminal and go up the escalators then down the hallway to the concourse. When in the concourse bear left down a ramp, and bear right to the door of the supply shack. Contreras's computer will be on the upper level of the supply shack.

Increase Gun Runners weapons shipment and modify manifests to make these numbers match the earlier totals. Boyd is getting too suspicious.— Camp McCarran Weapons Manifest, Sgt. Contreras' computer

Downloading the weapons manifest and returning it to Lt. Boyd will complete the quest. She will reward you with This Machine and you will receive NCR fame. By turning in Sgt. Contreras you will drastically decrease his weapon, ammunition, and apparel reservoirs and he may be found in the far right un-openable holding cell. However, he can still be interacted with if you aim at him in V.A.T.S. first without attacking. Since he is one of the best weapon merchants in the game, and since the quest reward (the unique battle rifle, This Machine) is awarded to you in two of the three possible conclusions (siding with Keller will not earn you This Machine), you should think carefully before siding with Lt. Boyd. Note that if you have killed Isaac at the Gun Runners either intentionally or accidentally, you will have no choice but to side with Lt. Boyd.

You can also complete this quest if you have sided with Contreras or even Keller. If you downloaded Contreras's manifest, or ran his errands and noticed that his "medical supplies" could be used to make chems (Medicine 25 with Contreras or Blake), then you can bring either of these to Lt. Boyd at any time to complete the quest and receive This Machine. Sgt. Contreras will wind up in a prison cell as a result, and he will still act as a merchant though he won't restock like other merchants.

Siding with Sgt. Contreras

Note: Players may find that there is no dialogue option to initiate this quest when speaking with Contreras, and that the only two dialogue options are to either buy his merchandise or say goodbye. Though the reason for this is unconfirmed, it is believed that completing previous quests with Lieutenant Carrie Boyd or Colonel Hsu may bar players from completing this quest through Sgt. Contreras (In some cases this can be easily solved by selecting the dialogue option to view his merchandise, exiting his inventory, then selecting the new dialogue option). The quest can still be completed by downloading the weapons manifest, as detailed in Siding with Lt. Boyd. In actuality, Contreras will not give the quest unless the player character meets a minimum level requirement of 12; otherwise he will simply state that the player is too inexperienced to handle his jobs.

If you decide to side with Contreras, start this unmarked quest by finding him in the Camp McCarran supply shack. The supply shack is at the back of the terminal building via the Camp McCarran concourse. Enter the terminal, go up the escalators, down the hallway to the concourse. When in the concourse bear left to a down ramp, and bear right to the door of the supply shack.

Speak to Sgt. Contreras about his supply which will lead to a Speech/Barter check of 50. You also have the option to pay 50 caps. Contreras will then ask you to speak to Isaac outside of Gun Runners.

Isaac should be located near or at the reloading bench to the right of the Vendortron at the Gun Runners storefront (If Isaac isn't there, he may be in his house directly to the east of Gun Runners, behind the Hostetler home. If he isn't there either, check the Bugs section for this quest). Speak to Isaac and you'll either have to pass a Speech/Barter check of 80 or you can give him 100 pieces of junk metal (tin cans, hot plates, metal pots, pots, pans and scrap metal). If you must scavenge the metal pieces, the Aerotech Office Park (suite 200) has over 100 tin cans (bent and regular). Boulder Beach campground and Broc flower cave each have around 50 tin cans (bent and regular combined); the latter area's tin cans can be found in a corner of the makeshift lab where the Ratslayer is found. REPCONN test site has around 30 tin cans and 40 scrap metal. Once you've gathered enough, return to Isaac.

Contreras' next errand will be to obtain medical supplies from Blake in the Crimson Caravan Company. Blake can be found around the center of the camp, next to the shelves with items on them, during daylight hours. With 25 Science or Medical skill you can observe for Contreras that the supplies he's acquiring could be used to make chems, or you can point the same thing out to Blake; however, doing so to either man will have no effect on the quest whatsoever. Once you have the supplies, return to Contreras. At this point you can tell him about the chems and threaten (no Karma loss) to tell the NCR and he will give you 100 caps to keep your mouth shut, after you give him the medical supplies he'll tell you he needs a "couple days" before he has another mission for you. Waiting for 26 hours is sufficient to trigger the next quest.

Contreras will then ask you to deliver the medical supplies to a man named Price in Miguel's Pawn Shop. He'll also give you a pass phrase: "I'm looking for some betting advice" to speak to Price, and he'll tell you what pass phrase Price should say to you in return. When you enter the pawn shop though, Price is nowhere to be found; instead, speak the pass phrase to Keller. Keller will not know the correct response. From here, you have a few options:

  1. End the conversation immediately with "Um, well... Nevermind." Return to Contreras to inform him of Price's absence/Keller's ignorance of the pass phrase. Regardless of which you tell him, Contreras will tell you to kill Keller and he'll take back the medical supplies (which you wouldn't otherwise be able to remove from your inventory as they're marked as a quest item). When you return to Keller, you can enter into dialogue, but your only option is to say "Goodbye." You must kill him to complete the quest.
  2. Inform Keller he said the wrong response. With a Perception AND an Intelligence score of 7 (which always fails; see 'Bugs' for a fix), Keller informs you that Price is in custody and attempts to place you under arrest for being involved.
    • With a hidden speech check of 70 you can bluff your way out of the dialogue. When you expose him to Contreras afterwards, he will ask you to kill Keller.
  3. Give Keller the package. You can do this immediately, or after attempting the INT/PER check above. Once Keller has the package, he exposes himself as an undercover NCR ranger attempting to shut down Contreras' operation and threatens to place you under arrest. If you want access to Contreras' inventory or This Machine, your only option now is to kill Keller. You can do this at virtually any point in the conversation, as there is always a <Draw Weapon> option from this point on.
    • Passing a Speech check of 60 will convince Keller you are innocent and he will let you go. With an additional Speech check of 80 or a Barter of 70 (and 250 caps), you can convince Keller to work with Contreras to take down the drug ring.However, this option will not award you with This Machine or access to Contreras' extra inventory.
  4. Kill Keller before returning to Contreras. This saves a trip back to Contreras. Choosing this option will not remove the medical supplies from your inventory and Contreras' dialogue will say that you worked things out with Keller instead of killing him.

If you return to Contreras before killing Keller, you can get 150 extra caps upfront with a Barter check of 50.

Killing Keller

If you don't make a deal with Keller, you will be forced to kill him to finish the quest in Contreras' favor. Killing him will result in NCR infamy. To avoid this:

  1. Attack Keller then leave the shop. Lure him somewhere where there will be no witnesses to his death (the pile of vehicles outside and to the left of the shop is ideal for this). Alternatively, you won't receive infamy if your companions kill Keller.
  2. Sneak while behind him and reverse pick-pocket a grenade or mine into his inventory.
  3. Kill him quickly with a silenced weapon so that Miguel doesn't notice.

Return to Contreras after killing or making a deal with Keller.

Settling things in Contreras' favor, he'll award you with This Machine and the next time his inventory restocks he'll have a wider selection of items.

Siding with Keller

If you side with Keller, you will not be able to obtain This Machine from Contreras, but you will still be able to side with Boyd afterward, turn Contreras in and obtain This Machine from her. To complete the quest in Keller's favor you must have already completed Contreras' first two missions, then when he sends you to speak to Price in Miguel's Pawn Shop Keller will be there instead. The most direct way to complete the quest in Keller's favor is to give him the medical supplies.

Once you do this, he'll threaten to arrest you, you must claim you're innocent and blame Contreras. Keller will be pleased that his suspicions of Contreras have been confirmed. You then have to pass a Speech check of 60 or a Charisma check of 7 to convince him you didn't know what you were carrying. Keller will let you go free, but says Contreras will be executed. At this point you can leave, which will get Contreras arrested and you will lose access to his expanded inventory.

With a Speech check of 80, you can convince Keller to have Contreras become his informant. Or, with Barter, you can bribe Keller for 250 caps to throw his lot in with Contreras - despite the bribe, the plan remains him becoming an informant. Lacking a Barter skill of 60, the bribe attempt will fail, but you can then offer Keller 500 instead. Keller will accept and ask you to bring the deal to Contreras. Return to Contreras and inform him that Price is being held by the NCR and a Ranger has taken his place. If you were forced to give Keller the medical supplies, Contreras will demand that you kill Keller (refer to the bug where, even when killing Keller, the dialogue option with Contreras is as though a deal has been cut with the ranger - the relevance of this is regarding Contreras' special stock not seeming to become available).

You could return and kill Keller, in which case consult the "Siding with Contreras" section above. If you are determined to side with Keller, then with a Speech of 80 or a Barter of 70 you can convince Contreras to cut a deal with Keller. Contreras will ask you to speak to Keller once again; you must pass a Speech or Barter check of 80 to get Keller on board; otherwise, the only dialog option left is to attack him. Convincing Keller will complete the quest, awarding you 80 XP but not This Machine; Contreras will still deal with you, but it appears that you do not gain access to his special stock.

Notes

  • "Dealing" with Contreras is a play on words using the dual meaning of "dealing" and the two ways of completing the mission (through his shady dealings or by dealing with him.)
  • If talking to Contreras does not initiate the quest, you can still download the weapons manifest from his terminal and report his activity to Lt. Boyd who in turn will reward you with "This Machine."
  • The medical supplies can be used. This will function the same way as a doctor's bag but will limit your options for completing this quest.
  • If you side with Keller and perform the multiple speech or barter checks, you can still turn Contreras in to Boyd, getting This Machine, but resulting in the same outcome as siding with Boyd. (Contreras is imprisoned, and his stock is limited.)
  • If you can get a companion to kill Keller, your NCR reputation level will not be affected.
  • If the player character has killed Isaac during/before this quest, the player will be unable to side with Contreras.
  • If you choose the dialog option intiating combat with Keller but DON'T want NCR infamy, you can go outside the pawn shop, use a Stealth Boy, then follow him inside and kill him with a stealth weapon (such as melee).
  • You can side with Keller for the XP, then kill Contreras while hidden and loot his body for his caps and everything you sold to him. Then if you hack his terminal and give the evidence to Boyd you will still get This Machine.
  • If the player downloads the manifest and discreetly kills Contreras, Boyd still awards the Courier as if nothing changed. Although, his dead corpse will still appear in the prison cell.

Bugs

  • Xbox 360Xbox 360 Completing this quest may cause Contreras to stop updating his stock. [verified]
  • Playstation 3Playstation 3Playstation 3 If you buy the medical supplies from Blake and also get Blake to give you medical supplies your inventory will show a quantity of 2 medical supplies. This makes Contreras not have the appropriate speech option until the quantity you are carrying goes to 1. The "use" button is disabled for the medical supplies in the inventory, which will prevent you from dropping them, but, you can still use one of them to reduce the quantity to 1. Then Contreras will have the speech option that moves the quest forward. [verified]
  • PCPC After delivering the medical supplies/chems, when Contreras tells you to 'come back in a few days', you are given the dialogue option to say "So where was I supposed to meet Price, again?" even though you haven't been given that part of the quest yet. [verified]
  • PCPC Third errand: After Keller replies to the passphrase (or the player giving the incorrect passphrase), there is a 7 Perception check to allow the player to determine that Keller is a Ranger in disguise. However, the speech option is set to check the Perception of Keller, not the player. Since Keller's Perception is below 7, the dialog choice will never be successful. The option is also mistakenly tagged "[PER/INT]", even though Intelligence is not checked for any part of the challenge.
    • Workaround: This can be fixed by entering "SetSPECIALPoints Perception {or} Intelligence 7" in the console command while clicking on Keller. [verified]
    • Workaround: Entering the command "SetAV Perception 7" after clicking Keller in console mode before entering dialog will pass the check.
  • PCPC Third errand: Though Contreras has a 70 Barter check option to convince him to offer a deal to Keller, the speech option for Keller to accept the deal is mistakenly set to 80 Barter, not 70 as with all other Barter checks. Keller's requirement is not listed as with normal speech challenges, but instead causes the option to explain the deal to not appear at all if the player does not have the appropriate Barter skill. This can easily cause the player to try and propose the deal, only to find themselves with no dialog option but to attack Keller—not even the option to exit the conversation. [verified]
  • PCPC Third errand: If you pass the 70 Barter or 80 Speech check with Agent Keller before convincing Contreras to work with the Ranger, Keller will tell you to go back to Contreras and offer him the deal, but Contreras will have no more dialogue options, and the player will be locked out of completing the quest and receiving "This Machine". [verified]
    • Console command can be used to enable the necessary dialogue with Contreras (the quotes must be included): set "e7363".iNCRAgent to 1
    • Workaround: If you choose to just kill Keller at this point, the dialogue option to get "This Machine" should still become available. He can be killed stealthily without gaining NCR infamy. Talking to Boyd does nothing, as there is no longer an option to rat Contreras out after making the 70 barter check deal with Keller.
    • Workaround: Before talking to Contreras for the last time, hack his computer and report him to Boyd. You will still get This Machine and the NCR fame, just as if you had reported him in the first place. He will still end up in jail though.
  • PCPC It is possible for the NCR troopers to attack you upon your return to Camp McCarran even if you killed Keller while remaining hidden the whole time and if you have a positive reputation with the NCR. This usually happens when trying to kill Keller via pickpocketing a grenade in to his inventory but can also occur if a companion kills him. Walking from a different location to Camp McCarran can fix the hostility. [verified]
  • Xbox 360Xbox 360 Contreras after completing the third task and obtaining "This Machine" will still sell to you, but will not give you the goods you purchase, but will gladly take your caps. [verified]
  • PCPC It is possible not to receive This Machine as a reward if you set up the deal between Contreras and Keller. If you kill Keller though, BEFORE speaking with Contreras and AFTER setting up the deal, you still get the setup dialog ("I convinced the Ranger to work with you. You're safe, but be careful.") and This Machine as a reward. It seems that Keller's fate is sealed anyway if you choose to side with Contreras. The single possibility of obtaining This Machine without killing Keller in aforementioned situations, is to turn Contreras in to Lt. Boyd. [verified]
  • PCPC Killing Keller will at times have the dialogue option to tell Contreras that you "convinced the Ranger to work with you." Even if you immediately choose to back out of Keller's conversation, then kill him after he didn't know the passphrase. This seems to happen more often if his demise is done silently. However, even though it is the incorrect dialogue, choosing it will still allow you to receive the improved inventory and This Machine. [verified]
  • PCPC Sometimes when going back to Contreras and telling him about Keller he will not take the Medical Supplies from your inventory, though the quest will continue as if he had taken the supplies from you. [verified]

References

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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