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General information[]

Main article: Mojave Wasteland

There are 730 total named locations in Fallout: New Vegas and accompanying add-ons. In the base game there are 545 named locations, including 190 marked, 255 unmarked, 2 Wild Wasteland, 66 mentioned only, and 25 cut/unused. With the add-ons, an additional 193 named locations are added, including 153 marked and 40 mentioned only.

Major faction locations[]

The following is a list of all major factions with two or more marked locations in the Mojave Wasteland. Unmarked locations are in italic type.

Boomers[]

Caesar's Legion[]

Followers of the Apocalypse[]

State of Utobitha[]

Brotherhood of Steel[]

Great Khans[]

Powder Gangers[]

New California Republic[]

Independent towns[]

New Vegas[]

Main article: New Vegas

Freeside[]

Main article: Freeside

North Vegas Square[]

New Vegas sewers[]

Main article: New Vegas sewers

New Vegas Strip[]

Main article: New Vegas Strip

Westside[]

Main article: Westside

Vaults[]

Individual locations[]

Unmarked individual locations[]

Roadways[]

Mentioned only locations[]

Wild Wasteland locations[]

Main article: Wild Wasteland

Sierra Madre[]

Sierra Madre can only be accessed with the Dead Money add-on.

Map
Sierra Madre Map

Sierra Madre Casino[]

The Villa[]


Zion Canyon[]

Zion Canyon can only be accessed with the Honest Hearts add-on.

Map
Zion worldmap 01

Big MT[]

Big MT can only be accessed with the Old World Blues add-on.

Map
Big Empty

The Divide[]

The Divide can only be accessed with the Lonesome Road add-on.

Map
Wasteland divide 1024 no map

Behind the scenes[]

Josh Sawyer explained in a Formspring reply that Fallout: New Vegas had a frenetic pace of development. Denise McMurry and Sydney Wolfram has half a day to complete interior cells and a single day for exterior locations, going from block-outs and rough sculpts to a content complete stage.[1]

See also[]

References[]

  1. Joshua Sawyer Formspring posts/2012: "I always thought dungeons were important. We didn't have time to make enough of them at a high enough level of detail. Our secondary location world builders (Denise McMurry and Sydney Wolfram) had 1/2 day per interior location and 1 day per exterior location. That means everything, going from a blob of barely-sculpted, mono-textured landscape to something content complete. "
Fallout: New Vegas locations
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