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{{Infobox add-on
 
|games =FNV
 
|name =''Dead Money''
 
|image =Fnv-dlc1-deadmoney-x360-fob.jpg
 
|developer =[[Obsidian Entertainment]]
 
|publisher =[[Bethesda Softworks]]
 
|size =248 MB (Xbox 360)<br />448 MB (PC)<br />729 MB (PS3)
 
|patch =[[Fallout: New Vegas patch 1.2.0.31x|Patch 1.2.0.31x]]
 
|platform1 =Xbox 360
 
|platform2 =PC
 
|platform3 =PlayStation 3
 
|platform1release =December 21, 2010
 
|platform2release =February 22, 2011 (worldwide)<br />March 29, 2011 (Russia and Eastern Europe)
 
|platform3release =February 22, 2011
 
|platform1available =[http://marketplace.xbox.com/ Xbox LIVE]
 
|platform2available =[http://store.steampowered.com/ Steam]<br />[http://www.direct2drive.com/ Direct2Drive]
 
|platform3available =[http://us.playstation.com/psn/ PSN]
 
}}{{Games|FNVDM}}
 
 
{{Quotation|You've heard of the [[Sierra Madre Casino (hotel)|Sierra Madre Casino]]. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a [[Cloud|blood-red cloud]]. A bright, shining monument luring treasure hunters to their doom...|Father Elijah|[[Dead Money intro|''Dead Money'' intro]]}}
 
 
'''''Dead Money''''' is the first [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]].
 
 
==Release==
 
A timed exclusive,<ref>[http://fallout.bethsoft.com/eng/home/pr-111710.php Fallout: Welcome to the Official Site]</ref> ''Dead Money'' was released on December 21, 2010 for Xbox 360 and was later released for PC and PlayStation 3 on February 22, 2011.
 
 
==Plot==
 
''Dead Money'' is set in the [[Sierra Madre]], an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security [[hologram]]s then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the [[ghost people]] survived to call the city home, trapped inside what appear to be [[Hazmat suit]]s, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the [[Cloud]].
 
 
And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the [[Wasteland]] where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps. Or a drink. Or a warm place to sleep.<!-- These last two sentences were a part of the official description. Why do people keep removing them?-->
 
 
The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of [[HELIOS One]], [[Elijah|Father Elijah]] of the [[Brotherhood of Steel (Mojave chapter)|Mojave Brotherhood of Steel]] set out to find new weapons to eradicate the [[New California Republic|NCR]], and in the process he found the Sierra Madre.
 
 
==Characters==
 
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{{pagelist|hidefirst=no|Dead Money characters|3}}
 
 
===Mentioned-only===
 
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{{pagelist|hidefirst=no|Dead Money mentioned-only characters|3}}
 
 
==Creatures==
 
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{{pagelist|hidefirst=yes|Dead Money creatures|3}}
 
 
==Robots and computers==
 
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{{pagelist|hidefirst=no|Dead Money robots and computers|3}}
 
 
==Items==
 
===Armor and clothing===
 
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{{pagelist|hidefirst=no|Dead Money armor and clothing|3}}
 
 
====Cut armor and clothing====
 
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{{pagelist|hidefirst=no|Dead Money cut armor and clothing|1}}
 
 
===Consumables===
 
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{{pagelist|hidefirst=no|Dead Money consumables|3}}
 
 
===Weapons===
 
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{{pagelist|hidefirst=no|Dead Money weapons|3}}
 
 
====Cut weapons====
 
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{{pagelist|hidefirst=no|Dead Money cut weapons|1}}
 
 
===Weapon mods===
 
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{{pagelist|hidefirst=no|Dead Money weapon mods|3}}
 
 
===World objects===
 
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{{pagelist|hidefirst=no|Dead Money world objects|3}}
 
 
===Other Items===
 
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{{pagelist|hidefirst=no|Dead Money miscellaneous items|3}}
 
 
==Locations==
 
{{Transcluded|Fallout: New Vegas locations}}
 
{{main|Sierra Madre}}
 
{{transcludesection|article=Fallout: New Vegas locations|section=Dead Money|options=nointro}}
 
 
==Quests==
 
{{Transcluded|Fallout: New Vegas quests}}
 
{{transcludesection|article=Fallout: New Vegas quests|section=Dead Money|options=nointro}}
 
 
==Perks==
 
{{Transcluded|Fallout: New Vegas perks}}
 
{{transcludesection|article=Fallout: New Vegas perks|section=Dead Money|options=nointro}}
 
 
==Achievements==
 
{{Transcluded|Fallout: New Vegas achievements and trophies}}
 
{{transcludesection|article=Fallout: New Vegas achievements and trophies|section=Dead Money|options=nointro}}
 
 
==Notes==
 
* Installing ''Dead Money'' raises the level cap by 5, as with all add-ons.
 
* It is recommended that players reach level 20 before beginning this add-on.
 
* Despite the warning you receive at the first door in the bunker, you can stay in the Mojave even if you choose to proceed; the actual point of no return is at the end of the hallway.
 
* Companions cannot follow you to the Villa; they will be dismissed when you reach the end of the hall.
 
* You can explore the [[Sierra Madre Casino|Sierra Madre]] as much as you like after completing the story, but will not be able to return after leaving. You can return using [[Gamebryo console commands|console commands]]; if you noclip with {{console|command=tcl}} through the radio at the [[Abandoned Brotherhood of Steel bunker]], you will find a "Door to Villa." Using that door will take you back to the [[Villa]], with all the ghost people still alive, holograms working, etc. You even get to keep your items. You can also use {{console|player.moveto ''ref id''}} to teleport any living companions, though they won't be approachable as they disappear after a certain point in the story.
 
* The player can still spend [[Sierra Madre chip]]s after returning to the [[Brotherhood of Steel (Mojave chapter)|Mojave Wasteland]] at a [[Sierra Madre vending machine]] in the [[Abandoned BoS Bunker]]. You can still turn in [[cartons of cigarettes]], [[packs of cigarettes]] and items of apparel to receive more chips and buy cheap supplies. There is also a [[Mojave Express dropbox|dropbox]] near the door, which gives you a [[complimentary voucher]] (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile: for example, after 6 days, there will be 2 complimentary vouchers and 200 chips.
 
* If a player turns in an item of apparel that raises [[Agility]] while wearing it, the Agility increase will remain. This can be repeated until the Courier's Agility reaches 10. While this increased Agility improves skills affected by Agility and increases AP, it does not allow the courier to take perks otherwise unavailable, unlike an increase from an implant.
 
* The add-on focuses more on skills than combat, often placing you into speech, explosives, science, and barter checks that have a huge bearing on how companions will treat you. It also focuses on scavenging as well, mainly due to the lack of shops that sell ammo and materials for [[weapon repair kit]]s.
 
* You cannot Fast Travel while inside the Sierra Madre.
 
* If playing in [[Hardcore Mode]], the sleep meter does not advance, unless the Courier sleeps. There may be a considerable delay before this happens, however.
 
* Since you do not keep your items when entering the [[Sierra Madre]], low-Endurance characters will have a tough time because healing items are limited to snack foods and the odd stimpak. Though, do note you will keep all Quest Items including items such as the Rebreather.
 
* Players may also want to note that if they steal the [[Van Graff Combat Armor]] from the Weapon Container outside of the [[Silver Rush]], the armor will remain in their inventory when waking up inside of [[The Villa]] so long as the [[Birds of a Feather]] quest is active. This is very useful for low Endurance characters.
 
* Once you complete ''Dead Money'', the radio signal of the [[Sierra Madre]] will remain, but [[Vera Keyes]] has different dialogue at the end.
 
 
==Behind the scenes==
 
* The add-on as a whole is a reference to the 1948 film ''[[Wikipedia:The Treasure of the Sierra Madre (film)|The Treasure of the Sierra Madre]]'', where two people who are down on their luck meet a prospector, and plan to prospect in the remote mountains in search of gold, dealing with fierce locals and personal greed.
 
* [[Chris Avellone]] discussed some of the design decisions behind ''Dead Money'' [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144]
 
* "Dead Money" is a slang term used in poker to refer to numerous things. Most commonly, it refers to money that is already in the pot, and goes only to the winner of the hand. For example, if two players each bet $5 on the first betting round, in the second betting round, there will be $10 in the pot in "dead money." Additionally, it also refers to money bet out, but is now facing a reraise. If one player bets $5, and another player raises to $15, the original player cannot retrieve his original $5 without winning the pot - the money is now dead. "Dead Money" can also refer to a player who believes they have a chance at winning, but in reality they have almost no such chance due to a lack of skill or experience.
 
 
==Bugs==
 
{{See|Dead Money bugs}}
 
 
==Gallery==
 
<gallery captionalign="left">
 
Deadmoney-1.jpg|A [[Ghost people|ghost person]]
 
Deadmoney-2.jpg|[[Christine Royce]]
 
Deadmoney-3.jpg|The Courier firing at a [[Ghost people|ghost person]]
 
Deadmoney-4.jpg|A [[Ghost people|ghost person]]
 
Deadmoney-5.jpg|A [[Ghost people|ghost person]] attacking the player
 
Deadmoney-6.jpg|[[Dog and God|Dog/God]]
 
Deadmoney-7.jpg|[[Dean Domino]]
 
Deadmoney-screen01B.jpg|[[Dog and God|Dog/God]] inside his cell in the beginning of the add-on
 
Deadmoney-screen02B.jpg|A [[hologram]]
 
deadmoneyscreen 06B.jpg|[[Christine Royce]]
 
deadmoneyscreen 09B.jpg|The [[Sierra Madre]] sign after the [[Great War]]
 
Sierra Madre Sig - Pre-war.png|The [[Sierra Madre]] sign before the [[Great War]]
 
FNV-DLC1-DeadMoney-XB360.jpg|Cover art for Xbox 360
 
Dead Money Steam banner.jpg|Steam banner
 
SM_Logo.jpg|Logo used through out Dead Money
 
</gallery>
 
 
==Videos==
 
<youtube width="430" height="270">y5jVmo7amQw</youtube>
 
 
==References==
 
{{References}}
 
 
{{Navbox Dead Money}}
 
{{Navbox add-ons FNV}}
 
 
[[Category:Fallout: New Vegas add-ons]]
 
[[Category:Dead Money]]
 
 
[[es:Dead Money]]
 
[[pl:Dead Money]]
 
[[ru:Dead Money]]
 

Revision as of 14:14, 14 January 2013