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Project V13 is a name applied to two games proposed and developed by Interplay. Chris Taylor and Mark O'Green, two of the creators of the original Fallout, were among the developers.[1][2][3]

Background[]

Initially, Project V13 was the internal code name for Fallout Online. In addition to the team, Jason Anderson, one of the other creators of Fallout, was involved in the project between 2007 and 2009. Interplay's rights to developing and publishing the game was the subject of a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay.

Development team

Pre-Project history[]

According to Feargus Urquhart, when Brian Fargo was still the president of Interplay, Fargo proposed a possible Fallout MMO to be made by Black Isle, but Urquhart refused:

"The reason at the time, because I would have loved to have made a Fallout MMO, was that I believed that Interplay was just not in a situation where they had the resources to do it. When you go off to do an MMO it's going to cost $100 million before you get it on the shelf; you've gotta buy servers and you've gotta have service people, and you have to have Game Masters. It's an undertaking, and on top of that, it means that you do have to do all that stuff so what else are you going to focus on? What other games are you going to be able to make?"[4]

This was initially passed to a subsidiary of Interplay called "Engage",[5] although it is known at a later point, Fallout Tactics developer Micro Forté was also contracted to develop Project V13 but the project was eventually canceled.

First project - Interplay/Masthead[]

Fallout Online concept art

Concept art of post apocalyptic Seattle by Natiq Aghayev

In November 2006, Interplay, headed by Hervé Caen, filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game.[6] In April 2007, Bethesda Softworks, the developer of Fallout 3, purchased full rights to the Fallout IP for $5.75 million USD. While Bethesda owned the rights to the Fallout MMO IP as well, clauses in the purchase agreement allowed Interplay to license the rights to develop the MMO.[7]

Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and surrender its license rights for Fallout. Development must have begun within 24 months of the date of the agreement (April 4, 2007), and Interplay must have secured $30 million within that time frame or forfeit its rights to license. Interplay would furthermore need to launch the MMOG within four years of the beginning of development and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.

On August 1, 2007, ZeniMax Media Inc., the parent company of Bethesda Softworks, announced the creation of ZeniMax Online Studios. The division was headed by Matt Firor, an online gaming specialist, and focused on the MMO market segment.[8]

In November 2007, Interplay reopened in-house development and hired Fallout developer Jason D. Anderson as creative director.[9][10] In March 2009, Anderson left Interplay and joined InXile Entertainment.

In 2008 Natiq Aghayev was contracted to create some concept art. Aghayev was given no specific brief other than to produce cityscapes and vehicles based on an art deco style.[11] This was Aghayev's first commission as an artist after being spotted by Jason D Anderson producing Fan Art online[12].

V13 concept

Concept art by Natiq Aghayev

In February 2009, Atanas Atanasov, president of Masthead Studios, a Bulgarian-based developer contacted Interplay offering their services in helping to develop the title.[13][14]

In March 2009 Hervé Caen visited Masthead Studios in Bulgaria and took a 90-second gameplay video of the game in development. At this point, Hervé Caen considered the game to be in full-scale development.[13] On April 2, 2009, Interplay announced a binding letter of intent with Masthead Studios to develop Project V13. Masthead and Interplay teams were to work together under the direction and control of Interplay to complete the development of the project.[15][16] Under the agreement Interplay would pay between 25% and 45% of net receipts to Masthead, depending on the number of subscribers. Interplay valued this assistance at $US 20 million based upon the cost of the work.[13] Hervé Caen testified on December 10, 2009, he was unaware if Masthead had ever launched a game, or MMO.[13]

As of April 4, 2009, the internal Project V13 wiki at Interplay consisted of at least 2,500 pages.[17] On June 15, 2010, the game was officially announced as Fallout Online.

Legal dispute[]

Project V13 concept art

Concept art by Serg Souleiman

On April 15, 2009, it was announced that Bethesda Softworks moved to rescind the Fallout MMORPG license. Interplay received notice from Bethesda that it intends to terminate the trademark license agreement, claiming that Interplay is in breach of the agreement for failure to commence full-scale development by April 4, 2009, and to secure certain funding for the game. Interplay disputed these claims.[18]

On July 15, 2009 Interplay's Project V13 developer Chris Taylor posted a reply on the Interplay website "Project V13" forum thread refuting the claims that Interplay lost the rights to the Fallout MMORPG. On September 8, 2009, Bethesda filed a copyright infringement lawsuit against Interplay in the Maryland District Court.[19]

On December 10, 2009, the Maryland District Court denied Bethesda's request for a preliminary injunction. Interplay was able to continue development on the project until the case finished.[20]

A second case Bethesda Softworks LLC v Masthead Studios Ltd was filed to prevent Masthead from continuing to develop the game. They confirmed work had ceased as of May 2011, and their work did not involve any use of the Fallout trademarks or copyrights.

On January 10, 2012, the Fallout MMO rights were restored to Bethesda Softworks as a part of a settlement agreement. Project V13 was still promoted on the Interplay website for most of the year, but with no word on its current status until December 20, 2012, when it was officially confirmed to be canceled in favor of a new project by the same name.[21]

Game information[]

Companies[]

Crazy Ivan's New and Used Guns[]

The shop sells various weapons and items ranging from the Chemblaster™ 3000™ CDS to the Super Duper stimpak. Crazy Ivan always claims that his items are the "absolute BEST" in their category. Items sold are listed below.

  • The AKA-47, an assault rifle that is "dependable, reliable, and trusty!" It is also ideal if you're "looking for one gun to carry for any occasion, from hunting to self-defense to proactive self-defense".
  • Garry's Modified Shotgun with Accessories, a shotgun that comes with "mandatorily included" accessories which is ideal if you're "looking for one gun to carry for any occasion, from clay shooting, Clay Jones shooting, to target plinking".
  • The 9mm Burreyetta, Model 86d, a pistol that "packs a wallop and delivers high-quality manufactured precision lethality with minimal kick.". It can also be fitted with a blade attachment and a scope.
  • The .25 VOLCANOESQUE multi-chamber handgun, a pistol that is "perfect if need extra firepower, in a handy and convenient form factor".
  • The Chemblaster™ 3000™ CDS, a high-pressure chemical blaster that is "perfect for all pressure situations, low to high".
  • The Super Duper stimpakis the "absolute BEST life-saving healing drug available on the market today".

Dayglow[]

The company was mentioned in reference to the "Chemblaster™ 3000™ CDS," a chemical weapon said to utilize, "DayGlow technology for high-speed/high-accuracy dispensing."

Duper Company[]

Only mentioned in the The Armageddon Rag, Duper Company is a medical supplier that produces its well-known stimpaks and Super Duper stimpaks.

Med-Tek[]

One of the pre-eminent biomedical research companies in the United States, Med-Tek focused on enabling better living through chemistry. Their flagship products included the Mentats brand of addictive nootropics (in a variety of flavors) and Fixer brand of addiction suppressants.

RobCo Industries[]

RobCo Industries was one of the largest and most influential computer and robotics corporations in the pre-War United States. Several RobCo products were the defacto choice for many consumers, such as the Unified Operating System used by nearly all terminals. The company's key products were robots, selling them to both the average American and producing them for the United States military through defense contracts.

Racial traits[]

Trait Race Benefit Penalty
Glowing One Ghoul Glow in the dark, increased Radiation Resistance Glow in the dark, radiate those around you
Tech Wizard Ghoul +20% to Lockpick, Science, Repair -1 Perception

Gallery[]

Picture names in quotation marks denote names given to the art by Project V13's art director, Serg Souleiman, or another member of the development team.

Concept art

Videos[]

Second Incarnation - a strategy RPG[]

Through most of 2012, Project V13 was still listed as "In Development" on Interplay's website, with staff in forums refusing to comment on its status. As Interplay no longer had the Fallout rights, it would be its own IP.

On December 20, 2012, Interplay announced a crowdsourcing campaign to raise funds for Project V13 and the newly reconstituted Black Isle Studios. The game was described as:

Project V13 (PV13) is the first planned Black Isle Studios release in years, a post-apocalyptic strategy RPG. You will create a character to represent yourself within the game world. Your character will be a hardy adventurer from a variety of backgrounds; one of the last remaining humans, a new breed mutant, or a technologically advanced cyborg. The choice is yours.
Once you have determined your character's background, you will found your "colony." From a deserted city, a broken down military base, or even the ruins of an oil pumping station, the colony will be yours to rebuild and control. Attract non-player characters for guards, peons, scientists, and other activities. Or, if you are the type that so desires, shanghai the NPCs. Put them to work rebuilding your society and improving your colony.
Meanwhile, you will experience grand adventures to gather the resources and ancient technologies as well as fight back the enemy hordes. Your character will gain experience, advance skills, learn new talents and gain access to incredibly powerful equipment. Or die trying.
Explore the world, meet friends, and fight your neighbors for control of resources. PV13 will be your chance to rebuild a devastated world.[21]

Rather than having backers contribute to an end product, as with most crowdsourcing campaigns; contributors would instead be providing funds to develop a prototype:

But we can't do it alone. We need to raise money to put together a prototype. We need more developers and staff. This is a big world we're developing.
The prototype will be a "proof of concept." It won't have the entire world or a finished game. We've got some great ideas, but they haven't been tested in the crucible of actual play. We need time and money. We'll have most, if not all, systems in the proof of concept. We'll be able to run around the world, interacting with NPCs and objects, basic combat, building and worker management, and test the other core gameplay mechanics.[21]

In exchange for their funds, contributors would receive access to special backer forums and a special badge for on that forum.

"What's in it for me?" It's a fair question. Your contribution at $10 and up will get you access to news, special updates, and content from the new Black Isle Studios - PV13 forums. At $20 and over, you will achieve special insider status and you will be able to participate in a restricted area of the forum to interact directly with the BIS game designers - make suggestions, discuss our progress, ask us what we had for lunch...
You will receive a certificate of appreciation documenting your efforts to prevent the End of Time. You will also receive a special Black Isle Mayan Apocalypse Replacement (BIMAR) virtual backer badge for display in your forum profile and in-game if we successfully launch. The certificate and BIMAR backer badge will be tied to your level of contribution and will demonstrate to others the level of your ongoing support. The top 20 contributors will each receive a unique BIMAR badge reflecting their outstanding commitment to saving the world.[21]

In January 2013 the contributor's forum was launched, which was the only contratual obligation Interplay and Black Isle were required to complete in order to avoid triggering refunds. By 2014 although the ability to donate to the project was still present, the project backers recieved no further updates after January 3 2014[22]. It is believed that the project had been abandoned by this point, if it was ever seriously in development at all.

References[]

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