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Davin

From The Vault

Davin
Biography
race: Human
affiliation: Chosen One's potential husband
role: Recruitable NPC
location: Modoc
Gameplay
appearances: Fallout 2
quests:
Statistics
Technical
dialogue file:
actor: None

Davin is a joinable NPC in Fallout 2.

Davin is the son of Grisham, the slaughterhouse operator in Modoc. Male or female characters with Charisma 8, or Charisma 7 and a good town reputation, can add him into the party. This is permanent, with only one option for removing him that doesn't involve killing him or selling him to slavers; he cannot be asked to wait as can a normal party member. Adding him is achieved by seducing, getting into his pants, then having sex with him, (the usual fade to black, except that in this case, the player's entire inventory ends up on the ground) and then marrying him (in a shotgun ceremony). Note that this sequence can become bugged, the more so the more the player does during the brief interval between the deed and being 'caught' by Grisham, and the more the player does during the ceremony.

Once married, Davin will not leave the party unless killed or divorced. Like Miria he has no additional points in any skills whatsoever, but since the default for Unarmed has the highest base value, he is most proficient (or it could be said, least inept) at that skill. Like Miria, and unlike regular joinable NPCs, neither his skills, HP, nor AP improve. Human sized, he can wear armor.

Unlike Miria, he has the animation frames for Throwing, Clubs, and Pistols, as well as Knives, and Strength of four rather than three, which as Per Jorner explains, "means he sucks with a wider and different assortment of weapons"[1]

Davin's sister is Miria, who can be married instead, with similar implications for the party's average combat readiness.

Rather than extracting his brain or getting him to relax for a while on the electrified floor, both in the lower levels of the Sierra Army Depot, the player might consider asking Father Tully in New Reno to bestow upon the marriage, a divorce. This will cause him to leave the player's party, and the game, permanently, and the player's Married status to become Separated.

[edit] Reference

  1. The Nearly Ultimate Fallout 2 Guide by Per Jorner


Stub (Fallout 2)
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Joinable non-player characters of Fallout 2
Modoc
People Jo · Grisham · Balthas · Cornelius · Farrel · Rose · Jonny · Davin · Miria · Karl · Laddie · Vegeir (Ghost Farm Slags)
Places Modoc Main Street · Modoc Pastures · Rose's Bed and Breakfast · Ghost Farm
Quests Something strange is happening at the farm northeast of Modoc. Investigate and report back to Jo · Cornelius has lost his gold pocket watch. Find it and return it to him · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel · Jonny is missing. Find him and bring him home to Balthas · Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas · Farrel has a rodent problem in his garden. Remove the infestation. · Deliver Slag message to Jo in Modoc · Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl · Go to the Den and tell Karl it's alright to come back home