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Davin

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Davin
Fo2 Davin
Biography
raceHuman
sexMale
affiliationModoc
Chosen One
roleHusband
locationModoc Main Street, Grisham's house
familyGrisham - father
Miria - sister
Chosen One - wife/husband or brother/sister-in-law (optional)
Biff - uncle
Gameplay
appearancesFallout 2
Statistics
base SPECIAL4 ST, 5 PE, 5 EN, 4 CH, 5 IN, 4 AG, 4 LK
derived statsHit Points: 35
Experience Points: 35
Armor Class: 4
Action Points: 7
Carry Weight: 125
Melee Damage: 1
Sequence: 10
Healing rate: 1
tag skillsUnarmed: 46
Melee Weapons: 36
prototype id00000163
dialogue fileMcDavin.msg
 
Gametitle-FO2
Gametitle-FO2

Well, I uh... I mean, I... I supervise and take care of stuff. I'm the owner's son after all. I'm going to inherit this place when my dad kicks off.

Davin is Grisham's son in Modoc in 2241.

BackgroundEdit

Davin is the son of Grisham, the slaughterhouse operator in Modoc. Davin's sister is Miria, who can be married instead, with similar implications for the party's average combat readiness.

Unlike Miria, he has animation frames for throwing (for grenades & flares), clubs and pistols, as well as knives, and Strength of four rather than three, which as Per Jorner explains, "means he sucks with a wider and different assortment of weapons".[1]

Interactions with player characterEdit

Interactions overviewEdit

General Services Quests
Companion: yesIcon check
  • Permanent
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

  • Male or female characters with Charisma 8, or Charisma 7 and a good town reputation can add him into the party by marrying him. This is permanent, with only one option for removing him that doesn't involve killing him or selling him to slavers; he cannot be asked to wait as can a normal party member. Adding him is achieved by seducing, getting into his pants, then having sex with him, (the usual fade to black, except that in this case, the player's entire inventory ends up on the ground) and then marrying him (in a shotgun ceremony). Note that this sequence can become bugged, so the more the player does during the brief interval between the deed and being "caught" by Grisham, and the more the player does during the ceremony, the more likely it is that it can become bugged.
    Once married, Davin will not leave the party unless killed or divorced. Like Miria, he has no additional points in any skills whatsoever, but since the default for Unarmed has the highest base value, he is most proficient (or it could be said, least inept) at that skill. Like Miria, and unlike regular joinable NPCs, neither his skills, HP, nor AP improve. Though, as he is human-sized, he can still wear armor.

InventoryEdit

Apparel Weapon Other items
Clothing Throwing knife x10 $250

NotesEdit

  • He can be married regardless of the Chosen One's party limit, though he will be counted as a companion.
  • If you try to seduce him with less than the required Charisma, he will yell for his father, and the whole town turns hostile towards you.

AppearancesEdit

Davin appears only in Fallout 2.

BugsEdit

After hitting him in his room, he'll be treated as a companion. However, it lasts until the end of the turn. [verified]

ReferencesEdit

  1. The Nearly Ultimate Fallout 2 Guide by Per Jorner
CharactersJo · Grisham · Balthas · Cornelius · Farrel · Rose · Jonny · Davin · Miria · Laddie · Balthas' wife  · Modoc citizen · Modoc trader · Vegeir · Slag guard · Slag citizen (the Ghost Farm Slags)
LocationsModoc Main Street · Modoc brahmin pastures · Rose's Bed and Breakfast · Farrel's garden · Modoc caves · Slaughterhouse pen
QuestsSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo · Cornelius has lost his gold pocket watch. Find it and return it to him · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel · Jonny is missing. Find him and bring him home to Balthas · Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas · Farrel has a rodent problem in his garden. Remove the infestation · Deliver Slag message to Jo in Modoc · Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl · Go to the Den and tell Karl it's alright to come back home

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