For other people named David, see David. |
David Hendee is a developer who worked for Interplay Entertainment on Fallout and Fallout 2 as a designer. He was responsible for the design of the Brotherhood of Steel and the Den.
Employment history[]
From | To | Company | Role |
---|---|---|---|
1995 | 2002 | Interplay Entertainment |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1997 | Fallout | Designer |
1998 | Fallout 2 | Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
1993 | Star Trek: Judgment Rites | Tester |
1995 | Stonekeep | Quality Assurance |
1996 | Conquest of the New World | Tester |
1996 | Blood & Magic | Lead Tester |
1996 | M.A.X. 2: Mechanized Assault & Exploration | Writer/Mission Scenario Design |
1999 | Planescape: Torment | Technical Designer, Voice-Over Coordinator |
2000 | Icewind Dale | Technical Designer |
2002 | Icewind Dale II | Technical Designer |