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Developer David Hendee |
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| | | | | other names | | Dave Hendee | | | date of birth | | August 27, 1971 |
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David Hendee is a developer who worked at Interplay on Fallout as a designer. He designed the Brotherhood of Steel.
Employment history
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| From | To | Company | Role |
| 1995 | 2002 | Interplay Entertainment | |
Fallout series
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| Year | Title | Credited as/for |
| 1997 | Fallout | Designer |
| 1998 | Fallout 2 | Designer |
Other work
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| Year | Title | Credited as/for |
| 1993 | Star Trek: Judgment Rites | Tester |
| 1995 | Stonekeep | Quality Assurance |
| 1996 | Conquest of the New World | Tester |
| 1996 | Blood & Magic | Lead Tester |
| 1996 | M.A.X. 2: Mechanized Assault & Exploration | Writer/Mission Scenario Design |
| 1999 | Planescape: Torment | Technical Designer, Voice-Over Coordinator |
| 2000 | Icewind Dale | Technical Designer |
| 2002 | Icewind Dale II | Technical Designer |