From The Vault
|
| dmg/attack:
| 6 + 8 for 8s
|
| DPS:
| 6 + 8
|
| attacks/sec:
| 1 (unmodified: 6)
|
| # of projectiles:
| 1
|
| spread:
| 0
|
| other effect:
| Damage left leg (-1000 points) Damage right leg (-1000 points)
|
| crit dmg:
| 12
|
| crit chance:
| x 2.5
|
| ammo type:
| Dart
|
| ammo per shot:
| 1
|
| ammo capacity:
| 1
|
| shots/reload:
| 1
|
| skill:
| Small Guns
|
| AP:
| 25
|
| item HP:
| 150
|
| repair:
| Dart Guns
|
| weight:
| 3
|
| value:
| 500
|
| base id:
| 0000432A
|
|
The Dart Gun is a small guns craftable pistol in Fallout 3. It is built from a paint gun, toy car, Radscorpion Poison Gland, and surgical tubing. The paint gun serves as the framework for the gun, containing the launch mechanism for the darts, and the paint can which contains the Radscorpion venom. The surgical tubing launches the darts and is attached to the toy car's wheels in order to propel the darts smoothly.
[edit] Building
See Schematics - Dart Gun.
- The poisonous darts inflict decent damage on the target for 8 seconds. The poison is ineffective against non-organic enemies like robots. Also, poison damage effects stack; more darts in the target at once means faster loss of health. But the real use of the dartgun is for various big game, dart them, then jog backwards and you can take apart anything without getting hurt.
- The Dart Gun's 6 base damage is affected by weapon durability; the poison and leg crippling effects are unaffected. Due to this fact, relative condition of the weapon will be irrelevant for most players, and multiple copies of the schematic -- especially if paid for -- might not be worth the effort to collect.
- Ammo for this gun is very common. You can find around 100 rounds in most areas.
- The container which contains the rad-scorpion venom has the words BUG JUICE and a skull and cross-bones displayed on it.
- Sometimes while you're firing the Dart gun, the Surgical Tubing (which is the part of the weapon in the schematics that shoots out the Dart) just stays there and it looks that the Dart itself shoots from the weapon. Also when you're reloading, the pulling part of the weapon had already been pulled and the dart that supposed to been shot is still there. There's no interference on any condition to the weapon but it looks odd.
- If you crouch whilst having the dart gun equipped, the rod on the back of the paint gun component will constantly move back and forth (as if you were reloading). This only happens when viewing your character in 3rd person.
| Weapons of Fallout 3 |
| Unarmed
| Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points)
|
| Melee
| Auto Axe, Steel Saw (Man Opener, The Mauler) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Samurai's Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy, Trench Knife) · Knife (Ant's Sting, Slasher Knife, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Shock Baton (Electro-Supressor) · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend)
|
| Small Guns
| Pistols
| .32 Pistol (Wild Bill's Sidearm) · 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum, Paulson's Revolver)
|
| Shotguns
| Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper)
|
| SMGs
| 10mm SMG (Sydney's 10mm "Ultra" SMG)
|
| Rifles
| Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle)
|
| Big Guns
| Drone Cannon (Drone Cannon Ex-B) · Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher
|
| Energy Weapons
| Pistols
| Alien Atomizer (Atomic Pulverizer) · Alien Blaster (Firelance, Captain's Sidearm) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol (MPLX Novasurge)
|
| Rifles
| Alien Disintegrator (Destabilizer) · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tesla Cannon · Tri-Beam Laser Rifle
|
| Explosives
| Grenades
| Bio-Gas Canister · Cryo Grenade · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade
|
| Mines
| Bottlecap Mine · Cryo Mine · Frag Mine · Plasma Mine · Pulse Mine
|
| Cut content
| (Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Gauss Rifle (Beta)) · (Grenade Launcher) · Katana · (Law Dog) · (Lightning Gun) · (Love Tap) · Mason Jar Mine · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · Piggy Bank Grenade · (Tesla Cannon (Beta)) · (Wanda)
|
| Mentioned
| AEP5 Laser Pistol · AER12 Laser Rifle · M199 Assault Rifle · X277 "Viper" Magnetic Rail Cannon
|
|