Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
|
Dar is one of the intelligent deathclaws from Vault 13. He's a guard. He's not as bright as the rest of the herd (which can be recognized by his trouble with speaking correctly), but he's always trying to learn.
Background
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
|
Interactions with the player character
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
no | |
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Dar is only a flavour character. He is not involved in any quests whatsoever.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
- | - | - | - |
Appearances
Dar only appears in Fallout 2.
Template:Stub-FO2
|