No edit summary |
(adding project box) |
||
Line 1: | Line 1: | ||
+ | {{Fallout 1 and 2 Quotations Project}} |
||
{{Infobox character |
{{Infobox character |
||
|games =FO2 |
|games =FO2 |
Revision as of 20:57, 28 March 2012
Fallout 1 and 2 Quotations Project
This article is within the scope of the Fallout 1 and 2 Quotations Project. This project is dedicated to adding quotations to every Fallout and Fallout 2 page currently lacking one. For participation, please check the project page.
|
Dar is one of the intelligent deathclaws from Vault 13.
Background
He's a guard, but he's not as bright as the rest of the herd (which can be recognized by his trouble with speaking correctly), but he's always trying to learn.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
no | |
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Other interactions
- Dar is only a flavour character. He is not involved in any quests whatsoever.
Inventory
Apparel | Weapon | Other items |
---|---|---|
- | - | - |
Appearances
Dar only appears in Fallout 2.
|