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Dar (Fallout 2)

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Dar
Fo2 Dar
Biography
raceIntelligent deathclaw
sexMale
affiliationGruthar's pack
roleBrood guardian
locationVault 13
Gameplay
appearancesFallout 2
questsRetrieve the GECK for Arroyo
Stop the Enclave
Statistics
base SPECIAL8 ST, 8 PE, 7 EN, 3 CH, 5 IN, 9 AG, 5 LK
derived statsHit Points: 200
Experience Points: 900
Armor Class: 24
Action Points: 10
Carry Weight: 225
Melee Damage: 17
Sequence: 26
Healing rate: 2
tag skillsUnarmed: 115%
Melee Weapons: 115%
prototype id00000174
dialogue fileOcdar.msg
 
Gametitle-FO2
Gametitle-FO2

Dar guard hall and keep peace. Nothing more.

Dar is one of the intelligent deathclaws from Vault 13.

BackgroundEdit

Dar is seemingly a typical deathclaw, he is huge, with a powerful body, sharp teeth, and long claws[1] however he watches the Chosen One with strangely intelligent eyes.[2]He is a guard, though not as bright as the rest of the herd (recognizable by his impaired speech), he is always trying to learn.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

InventoryEdit

Apparel Weapon Other items
- - -

AppearancesEdit

Dar appears only in Fallout 2.

ReferencesEdit

  1. Ocdar.msg, line 102
  2. Ocdar.msg, line 100

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