Daniel Martinez started working in the game industry when he got out of high school. He started out as a temp tester in QA department of Inteplay Entertainment and worked his way up into the art department for Black Isle Studios. After Interplay he decided to go back to school and started to attend the Art Institute. After graduating he worked for different companies, including Obsidian Entertainment.
Daniel's main specialty is in environment art. He also creates weapons and props.