Damage
Talk0this wiki

Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach 0.
Influences
Edit
Weapons all have base damage values. The final damage delivered to the target, however, is possibly modified by various factors, depending on the game.
| Mechanic | Fallout 1/2/Tactics | Fallout 3 | Fallout: New Vegas |
|---|---|---|---|
| Critical Hits | |||
| Condition | |||
| Damage Modifier | |||
| Damage Resistance | |||
| Damage Resistance Modifier | / a | ||
| Damage Threshold | |||
| V.A.T.S.-special | ^ b | ^ c |
^ a Fallout: New Vegas features a few weapons that completely ignore DR, even if few enemies actually have DR.
^ b Damage done to the player in V.A.T.S. is reduced by 90%.
^ c Damage done to the player in V.A.T.S. is reduced by 25%. Melee/unarmed damage done by the player is doubled.
The computation formula of the final damage is described in more detail on the combat pages for Fallout 1 and 2, Fallout 3, or Fallout: New Vegas.
Types
Edit
There are different types of damage, depending on the weapon of attack.
| Type | Description | Fallout 1/2/Tactics | Fallout 3 | Fallout: New Vegas |
|---|---|---|---|---|
| Normal | The vast majority of damage from all weapons. | |||
| Laser | Damage specific to laser weapons. | |||
| Fire | Damage from flame-based weapons and explosives, occasionally residual. | |||
| Plasma | Damage specific to plasma-based weapons. | |||
| Explosive | Damage from otherwise unspecial explosives. | |||
| EMP/Pulse | Damage from electromagnetic weapons, generally good against robots. | |||
| Electrical | Hidden and used by very few weapons.a | / b | / b |
^ a Not shown in the games that use it, Electrical damage is only caused by alien blaster, YK32 pulse pistol, and YK42B pulse rifle.
^ b Fallout 3 and Fallout: New Vegas use "energy" damage to label the residual effect off the Tesla Cannon, though it has the appearance of electricity sparking.
Special exceptions
Edit
| The following is based on Fallout Tactics and some details might contradict canon. |
Fallout Tactics adds Gas Damage. It also re-categorizes "Laser" as "Energy" damage.
| End of information based on Fallout Tactics. |
| The following is based on Van Buren and has not been confirmed by canon sources. |
Van Buren adds Ballistic, Bio, and Heat damage.
| End of information based on Van Buren. |