Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach 0.
Weapons all have base damage values. The final damage delivered to the target, however, is possibly modified by various factors, depending on the game.
|Mechanic||Fallout 1/2/Tactics||Fallout 3||Fallout: New Vegas|
|Damage Resistance Modifier||yes||no||no / yes a|
|V.A.T.S.-special||no||yes^ b||yes^ c|
^ a Fallout: New Vegas features a few weapons that completely ignore DR, even if few enemies actually have DR.
^ b Damage done to the player in V.A.T.S. is reduced by 90%.
^ c Damage done to the player in V.A.T.S. is reduced by 25%. Melee/unarmed damage done by the player is doubled.
There are different types of damage, depending on the weapon of attack.
|Type||Description||Fallout 1/2/Tactics||Fallout 3||Fallout: New Vegas|
|Normal||The vast majority of damage from all weapons.||yes||yes||yes|
|Laser||Damage specific to laser weapons.||yes||no||no|
|Fire||Damage from flame-based weapons and explosives, occasionally residual.||yes||yes||yes|
|Plasma||Damage specific to plasma-based weapons.||yes||no||no|
|Explosive||Damage from otherwise unspecial explosives.||yes||yes||yes|
|EMP/Pulse||Damage from electromagnetic weapons, generally good against robots.||yes||yes||yes|
|Electrical||Hidden and used by very few weapons.a||yes||no / yes b||no / yes b|
|The following is based on Fallout Tactics and some details might contradict canon.|
Fallout Tactics adds Gas Damage. It also re-categorizes "Laser" as "Energy" damage.
|End of information based on Fallout Tactics.|
|The following is based on Van Buren and has not been confirmed by canon sources.|
Van Buren adds Ballistic, Bio, and Heat damage.
|End of information based on Van Buren.|