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Cyborg (organism)

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FO01 NPC Lieutenant N

The Lieutenant with his bionic eye and cybernetic cerebral enhancements

A cyborg is a biological organism, (human, ghoul, super mutant, dog etc.) whose physical or mental abilities are extended beyond normal limitations by either electronic, mechanical or robotic elements built into the body (i.e. Implant).

Fallout seriesEdit

  • Cyberdogs - dogs with at least a mechanical part and an organic part. Their physical and mental abilities have been modified robotically and cybernetically, creating a kind of canine-robot hybrids. Unique model include Gabe (enhanced with huge intake of psycho) and K-9 (enhancements to the brain and vocal organs). Notable cyberdogs include Robodog (pet of Dr. Henry), Rex (pet of The King) and Roxie (temporary companion of the Courier).
  • Robobrains - robots that use the brains of criminals[1] or chimpanzees[2] suspended in bio med gel as their central processing unit. Unique model include Masterbrain (control robobrain of the Vault-Tec Headquarters) and Skynet (advanced AI system). Notable robobrain include Super-Ego (powerful robobrain in Big MT).

FalloutEdit

  • The Master - fused to an Overseer's chair and computer which generates its speech in real time from various voice samples.
  • Lieutenant - The Lieutenant has a few augmentations, as can be seen on the picture to the right.
  • cutIcon cut Tangler - cut from Fallout, Tangler was to have a cybernetic hand that would have been obtainable when killed.

Fallout 2Edit

  • Frank Horrigan - fused to a modified version of Enclave power armor specifically made to encapsulate Horrigan's bulk, Horrigan cannot separate from his power armor as it acts as life support keeping him alive by pumping him full of drugs.

Fallout 3Edit

  • Star Paladin Cross - Cross has been enhanced by scribe Rothchild to where she no longer needs to eat or sleep after she sustained critical injuries protecting Owyn Lyons in the field.
  • Point Lookout (add-on)Gametitle-FO3 PL Professor Calvert - Calvert's brain was extracted from his body and put into a jar to keep him alive.

Fallout: New VegasEdit

  • Robert House - kept alive for over two hundred years by a life support chamber, House controls the computers and PDQ-88b Securitrons through cerebral implants. And notably has enhancements to pump food into his stomach, an enhancement around his heart that most likely acts as a pacemaker, and a waste pump around his crotch.
  • Dead MoneyGametitle-FNV DM Christine Royce - forcefully implanted in the Big MT, Christine has had several cybernetic modifications to her brain allowing her to do complicated equations and math with more ease, but problems during surgery has affected parts of her brain such as the Broca's area and primary visual cortex causing problems comprehending reading and being unable to write properly.
  • Old World Blues (add-on)Gametitle-FNV OWB Think tank - a special type of brain bot. It consists of a robotic bodies housing a human brain with three monitors coming down from the main body, two monitors depict eyes and one below the two a mouth.
  • Old World Blues (add-on)Gametitle-FNV OWB Courier - The Courier becomes a cyborg after their visit to Big MT. The brain, heart, and spine have been removed and replaced by high-tech artificial mock-ups of the organs adding durability to the Courier.

Fallout TacticsEdit

Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.
  • B1000 - a unique cybernetic brahmin covered with living brahmin tissue over a metal T-bone.
  • Reavers - the reavers are technologically strong in cybernetics enhancements and surgical augmentations, often use for their body, mostly scanning sensor that allow at least to sweep an area of twenty feet, detecting even a person who is sneaking. They are also known to use enhanced eye sight, hand surgical implants, central processors and valve-tube augmentation.
  • Simon Barnaky - after being kidnapped by the Calculator, Simon Barnaky became a unique humanoid brain bot. It consists of a large humanoid robotic suit equipped with a cannon on its left arm that a combination of a .50 machine gun and a missile launcher as well as a large claw on its right arm for close combat housing a human brain connected to a robotic program.

Fallout: Brotherhood of SteelEdit

FOBoSLogoThe following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.
  • Attis - Attis possesses a mechanical eye instead of his right eye.
  • Psycho ghouls - the high member of the Church of the Lost have all an electronic targeting eye instead of their right eye.

SPECIALEdit

In Fallout 2 and Fallout: New Vegas, the player character can make themselves a cyborg by buying Implants from various doctors in Fallout 2 or Dr. Usanagi in Fallout: New Vegas. Also, in Fallout 3, the Lone Wanderer can become one with a unique perk. And in Van Buren and J.E. Sawyer's Fallout Role-Playing Game the player character would have been able to obtain the NEMEAN and PHOENIX implants.

AppearancesEdit

Cyborgs appear in every Fallout game.

ReferencesEdit

  1. Chris Taylor interview for Vault13.net
  2. Fallout 2 Official Strategies & Secrets by Matt Norton
Cyborgs

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