Cyberdog
From The Vault
| | |||
| Primary Statistics | Derived Statistics | ||
|---|---|---|---|
| Strength | 6 | Carry Weight | 175 |
| Perception | 9 | Sequence | 23 |
| Endurance | 7 | Hit Points | 100 |
| Charisma | 1 | Healing Rate | 2 |
| Intelligence | 3 | Armor Class | 23 |
| Agility | 3 | Action Points | 9 |
| Luck | 3 | Critical Chance | 15 |
| Damage | |||
| Unarmed Damage | 0 | Melee Damage | 16 |
| Skills | |||
| Small Guns | 0 | Big Guns | 0 |
| Energy Weapons | 0 | Unarmed | 47% |
| Melee Weapons | 0 | Throwing | 0 |
| First Aid | 0 | Doctor | 0 |
| Sneak | 0 | Lockpick | 0 |
| Steal | 0 | Traps | 0 |
| Science | 0 | Repair | 0 |
| Speech | 0 | Barter | 0 |
| Gambling | 0 | Outdoorsman | 0 |
| Damage Type | Damage Resist. | Damage Threshold | Notes/Filler |
| Normal | 40% | 5% | |
| Laser | 60% | 8% | |
| Fire | 30% | 4% | |
| Plasma | 50% | 4% | |
| Explode | 40% | 6% | |
| Electrical | 50% | 2% | |
| EMP | 50% | 0% | |
| Poison | 40% | ||
| Radiation | 40% | ||
Cyberdog is a generic term for any dog that has been modified robotically. For some dogs, such as Dr. Henry of NCR's Robodog, the modifications are basically physical modifications, such as robotic enhancements to limbs. Others, such as Dr. Schreber of Navarro's K-9, are more extensively modified, with enhancements to the brain and vocal organs allowing intelligence and speech.
The Cyberdog only appeard in Fallout 2.
