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My entire life has been in this Vault. I have analyzed and learned everything there is to know here. So now I must see the rest of the Commonwealth. Consult with scientists. Unearth more data to challenge my hypotheses.

CVRIE (short for "Contagions Vulnerability Robotic Infirmary Engineer", dubbed Curie by Dr. Kenneth Collins) is a companion (as a modified Miss Nanny model) in Fallout 4.

BackgroundEdit

Curie began as a Miss Nanny robot intended for use in the secret partition of Vault 81 as a lab assistant. Only a handful of the vault's scientific staff were working in the vault when the Great War hit, which led Dr. Kenneth Collins to modify the robot and give it greater operational freedom so that it could conduct its own experiments.

Dr. Collins programmed a custom feminine personality derived from history's famed intellectuals such as Marie Skłodowska Curie, Immanuel Kant, and Albert Einstein, added a French-accented voice (based on a woman Collins had a relationship with while studying in Paris in the 2040's), and christened his creation "Curie", an acronym based on the robot's original designation (CVRIE). As Curie began taking on greater responsibilities, Dr. Collins insisted that the other scientists treat her as they would a human, and even set aside a terminal for her personal use, an act of kindness that initially bewildered Curie, but which she later came to appreciate. Through her work and interaction with the scientists, Curie gradually developed a degree of self-awareness and independence that surprised even Dr. Collins.

When the scientists eventually succumbed to old age, Curie curated their remains, storing the bodies of two in empty lockers and cremating the third according to his wishes. For decades, Curie took on their research alone and in 2204 completed Vault 81's original initiative: she perfected a panacea capable of curing every disease that afflicted humanity. Unfortunately, she was still beholden to her programming and was incapable of leaving the secret partition without express authorization from a Vault-Tec employee. For 83 years, she waited idly for Vault-Tec security to arrive, watching the escaped mole rats that had been used as test subjects run free.

When Curie was finally discovered by the Sole Survivor in 2287, she elatedly handed over the last remaining unexpired dose of the cure and decided to travel with the Survivor in order to seek out new research opportunities in the Commonwealth. Eventually, she realized that her Miss Nanny body and programming lacked the inspirational spark that all great scientists had, and requested the Sole Survivor to help her transfer her mind and memories into a human body so that she could achieve more as a scientist.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
  • Always
Companion: yesIcon check
  • Permanent
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: yesIcon check
  • Restores HP
Rents bed/room: noIcon cross
Starts quests: yesIcon check
Emergent Behavior
Involved in quests: yesIcon check
Hole in the Wall

QuestsEdit

  • Hole in the Wall: Curie has access to the cure Austin needs, although she will only give it once all the nearby Mole Rats are terminated.
  • Emergent Behavior: Curie wants a human body to be a better scientist.

Other interactionsEdit

  • Curie will occasionally give the player stimpaks.
  • Like most other companions, she will make comments regarding the player's actions and the places visited or about the Commonwealth in general.
  • Curie will request to leave if she enters Vault 81, but her affection level will not change.
  • Curie is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.

Effects of player's actionsEdit

  • Curie can be let out from her laboratory. In addition, she can become a synth if the player character asks Doctor Amari in Memory Den to transfer her memory into a synth body (quest Emergent Behavior).
  • Upon becoming idolized by Curie, she will tell about a breakthrough she has made with mutfruit, and give the Combat Medic perk, which heals the Sole Survivor for 100 Hit Points once a day when falling below 10% health.
  • Curie's affinity towards the player character won't increase any further from the value 499 before the quest Emergent Behavior is completed, even if the game states that "Curie loved that".

Range of interestsEdit

InventoryEdit

Miss NannyEdit

Apparel Weapon Other items
None Built-in saw and laser None

SynthEdit

Apparel Weapon Other items
Flannel shirt and jeans (Can be given other clothes and armor) Laser gun (Can be given other weapons, including melee) None

NotesEdit

  • When first talking to Curie through the glass inside the vault, she will open the door no matter what the player chooses to say.
  • If the player character chooses to download Curie into a synth body, items given to her as a robot will no longer be in her inventory. However, if one goes to the first floor of the Memory Den they can find Curie's old Miss Nanny body on the floor and gather the things from there. If the body disappears try typing prid 865d1 then moveto player
  • Unlike Codsworth, Curie is armed with a laser weapon instead of a flamer making her much more effective against distant targets but not quite as lethal at close range.
  • Unlike all other companions, Curie's Ms. Nanny form has a fixed amount of health (440), regardless of the player's current level. This is in contrast to Codsworth and all other companions, who level up alongside the player. Codsworth's health will equal Curie's at player level 49, and surpass her at higher levels. In fact, Curie has the highest health of all the possible companions, up until around level 50.
  • Curie's unusually high health for a companion (at least until the player reaches around level 50) is balanced out by the fact she has 0 damage resistance or energy resistance, and of course cannot equip armor.
  • Curie, when transferred into her new body, will still have her old battle AI, meaning on long-range she will use her default laser rifle, but in close range, since she will not have the cutting saw arm, she will use her fists unless she has found or has been given a melee weapon.
  • As a Miss Nanny, she is able to equip the Bowler hat, like Codsworth. This has no effect on her total health, despite the item's +1 endurance bonus.
  • Curie tends to pick up an excess of weapons which she may use instead of her base laser rifle or her fists in close range. Even when given more powerful weapons, she will collect things like pipe pistols or swords as the player defeats enemies. She also tends to loot ammo from dead enemies; even when possessing a weapon that uses that ammo type she will not use the weapon.
  • Curie's wholeheartedly optimistic character and pre-War world knowledge slowly adjust to the post-apocalyptic realm she finds herself in once the Sole Survivor frees her from Vault 81. This leads to her displaying an initial innocent naivety when it comes to dealing with the realities of the wasteland, such as asking the Survivor if they intend to put their findings into evidence bags for the police when they loot the corpse of someone they brutally slaughtered mere moments ago. She also remains adamant in finding "scientists and institutes of learning" no matter how much of the devastated remains of the Commonwealth she has already seen in her travels, which is one of the reasons she supports the protagonist joining the Brotherhood of Steel. Although she will occasionally complain about how violent the world has become, she never loses her overall bright outlook and always finds a silver lining no matter what horrors she experiences at the Survivor's side.
  • Diamond City security and other NPCs will continue to comment on having Curie as a companion as if she were a robot even if she has been moved into the body of a synth.
  • When Curie first meets the Japanese-speaking robot Takahashi in Diamond City, she will respond to him saying "Watashi wa Curie desu." (Meaning "I am Curie.") This indicates that Curie is multilingual, she speaks English, French, Japanese and possibly other languages.
  • Despite becoming a synth and liking when the player says positive things about synths, Curie seems to have sympathy for the Brotherhood of Steel, as she likes when the player joins or helps them (excluding the destruction of the Railroad faction).
  • Curie will not say anything if the player brings her to their dead spouse's cryo chamber in Vault 111 .
  • When talking to Moe Cronin in Diamond City about what baseball actually was, she will humorously correct him on how baseball was played, mentioning RBI and batting averages.

Notable quotesEdit

  • "Why is everything so dangerous up here?/We are in combat, again?/There is a whole lot more up here than I was let to believe." – When engaging in combat
  • "We must find the men of institute and science, surely they are out there still."
  • "Stimpaks are a marvelous invention, don't you think?" – When giving the player a stimpak
  • "I believe we are supposed to file a police report, yes? And all the little things go in baggies for evidence."
  • "Are you giving me a present? / Here's what I have on me. / Trade is good." – When deciding to trade
  • "It is so hard to wrap my head around what I feel for you. Before, there was only duty. Now, something more."
  • "Though dangerous, combat is quite vigorous exercise."
  • "Perhaps you have missed your calling. With skills like this, you could be a Mr. Handy."
  • "I believe the term is..."Yahoo"?" – After killing an enemy, reference to the third book of the Hyperion series by Dan Simons, Endymion.
  • "Ah, my Vault. Please, let's go elsewhere." – Upon entering Vault 81
  • "My control of feelings is worse than before. And you, you are no help. With your teasing of poor little Curie." – During her third approval talk, even if the Sole Survivor hasn't flirted with her.
  • "I may be getting this out of order. But, I love you." – When romanced with the "Start a relationship" option
  • "Perhaps we can conduct further nocturnal experiments? Tonight." – Seemingly random innuendo after being romanced
  • "Good morning, my love. / Sleep well, my love? / I feel so wonderfully rested. / Another day with you. / Do we have to get up?" – When sleeping with romanced Curie nearby
  • "Someone is nearby. Perhaps they are friendly." – When nearby an enemy
  • "Well, you look quite dashing in that." – When entering power armor

AppearancesEdit

Curie appears only in Fallout 4.

Behind the scenesEdit

Curie is named after Marie Skłodowska Curie, the physicist and chemist who discovered radioactivity. Curie will acknowledge this when starting Emergent Behavior.

BugsEdit

  • pcIcon pc ps4Icon ps4 Sometimes Curie will unequip any weapon she had and fight with her bare fists. When this happens she may loot bodies for weapons.[verified]
  • pcIcon pc xboxoneIcon xboxone ps4Icon ps4 Sometimes Curie will not go to location specified when dismissed and will not return to original location, known locations, settlements, or any other feasible location, and as such simply disappears, even after sleep/resting for several in game days.[verification needed]
  • xboxoneIcon xboxone pcIcon pc ps4Icon ps4 Upon dismissal Curie will reappear outside the medical room in Vault 81, regardless of where she is dismissed, even if dismissed to Sanctuary while in Sanctuary, she will immediately sprint toward Vault 81. [verified]
  • pcIcon pc xboxoneIcon xboxone Curie retains some of the robotic limitations of her previous body even as a synth. After having taken sufficient damage to be disabled in combat, the player character is unable to administer a stimpak as with their other humanoid companions.[verified] (This has been fixed in the latest beta patch as of Jan. 15 2016)
  • A romanced Curie will not be upset by the Sole Survivor flirting with Preston Garvey in front of her.[verified][platforms tag needed]
  • pcIcon pc ps4Icon ps4 Sometimes, if she is transferred into synth body, she will have a smoking animation while idle with no weapon equipped. No workaround has been identified yet. The animation may be normal and may normally stop after she equips the weapon, but is still out of Curie character, though technically synths can smoke.[verified]
  • pcIcon pc xboxoneIcon xboxone Another animation that shouldn't be available for Curie regarding her character is "praying" when entering "All-religions church" in Diamond-City.[verification overdue]
  • ps4Icon ps4 Curie will dislike the player character for entering Covenant for the first time, regardless of whatever the player character says during the SAFE test.[verification overdue]
  • ps4Icon ps4 If the player character decides to revisit Vault 81 with Curie, later on, she comments that she'd rather go somewhere else, yet might also say she thinks it's a nice place and wants to stay here.[verification overdue]
  • pcIcon pc Curie will not have any dialog when asked how the relationship with the player is going if the player did not romance her.[verification overdue]
  • ps4Icon ps4 After completing the Nuclear Option for the Minutemen, Curie's height changes to that of the player or taller.[verification overdue]
  • xboxoneIcon xboxone Sometimes Making Curie equip a Bowler hat and unequipping it will glitch and stay on her even though unequipped[verification overdue]
  • pcIcon pc ps4Icon ps4 Curie's arm will sometimes get stuck in a pointing downwards position through the floor, resulting in her shooting her laser into the ground in combat. The only fix appears to be travelling to a different location. [verification needed]


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