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My entire life has been in this Vault. I have analyzed and learned everything there is to know here. So now I must see the rest of the Commonwealth. Consult with scientists. Unearth more data to challenge my hypotheses.
Curie began as a Miss Nanny robot intended for use in the secret partition of Vault 81 as a lab assistant. Only a handful of the vault's scientific staff were working in the vault when the Great War hit, which led Dr. Kenneth Collins to modify the robot and give it greater operational freedom so that it could conduct its own experiments.
Dr. Collins programmed a custom feminine personality derived from history's famed intellectuals such as Marie Skłodowska Curie, Immanuel Kant, and Albert Einstein, added a French-accented voice (based on a woman Collins had a relationship with while studying in Paris in the 2040's), and christened his creation "Curie", an acronym based on the robot's original designation (CVRIE). As Curie began taking on greater responsibilities, Dr. Collins insisted that the other scientists treat her as they would a human, and even set aside a terminal for her personal use, an act of kindness that initially bewildered Curie, but which she later came to appreciate. Through her work and interaction with the scientists, Curie gradually developed a degree of self-awareness and independence that surprised even Dr. Collins.
When the scientists eventually succumbed to old age, Curie curated their remains, storing the bodies of two in empty lockers and cremating the third according to his wishes. For decades, Curie took on their research alone and in 2204 completed Vault 81's original initiative: she perfected a panacea capable of curing every disease that afflicted humanity. Unfortunately, she was still beholden to her programming and was incapable of leaving the secret partition without express authorization from a Vault-Tec employee. For 83 years, she waited idly for Vault-Tec security to arrive, watching the escaped mole rats that had been used as test subjects run free.
When Curie was finally discovered by the Sole Survivor in 2287, she elatedly handed over the last remaining unexpired dose of the cure and decided to travel with the Survivor in order to seek out new research opportunities in the Commonwealth. Eventually, she realized that her Miss Nanny body and programming lacked the inspirational spark that all great scientists had, and requested the Sole Survivor to help her transfer her mind and memories into a human body so that she could achieve more as a scientist.
Curie can be let out from her laboratory. In addition, she can become a synth if the player character asks Doctor Amari in Memory Den to transfer her memory into a synth body (quest Emergent Behavior).
Upon becoming idolized by Curie, she will tell about a breakthrough she has made with mutfruit, and give the Combat Medic perk, which heals the Sole Survivor for 100 Hit Points once a day when falling below 10% health.
Curie's affinity towards the player character won't increase any further from the value 499 before the quest Emergent Behavior is completed, even if the game states that "Curie loved that".
Describing the pre-War world as "beautiful and peaceful" to Daisy during the first meeting.
Convincing Dr. Li to return to work on Liberty Prime during the quest Liberty Reprimed by telling her they care what happens to the Commonwealth. Approves again upon the completion of the quest.
Agreeing to help the robotic farmers at Graygarden during the Troubled Waters quest. Also approves of behaving politely and expresses respect for their capabilities. Her approval can be gained at least four times over the course of the initial conversation with Supervisor White.
Protecting the Railroad when speaking with Desdemona in End of the Line.
Asking for an increased reward for quests from people in need. (Except in the pristine deathclaw egg delivery quest, where she likes it if the player character asks for an increased reward.) Raising reward for a mercenary nonviolent job won't have a negative reaction from Curie.
When first talking to Curie through the glass inside the vault, she will open the door no matter what the player chooses to say.
If the player character chooses to download Curie into a synth body, items given to her as a robot will no longer be in her inventory. However, if one goes to the first floor of the Memory Den they can find Curie's old Miss Nanny body on the floor and gather the things from there. If the body disappears try typing prid 865d1 then moveto player
Unlike Codsworth, Curie is armed with a laser weapon instead of a flamer making her much more effective against distant targets but not quite as lethal at close range.
Unlike all other companions, Curie's Ms. Nanny form has a fixed amount of health (440), regardless of the player's current level. This is in contrast to Codsworth and all other companions, who level up alongside the player. Codsworth's health will equal Curie's at player level 49, and surpass her at higher levels. In fact, Curie has the highest health of all the possible companions, up until around level 50.
Curie's unusually high health for a companion (at least until the player reaches around level 50) is balanced out by the fact she has 0 damage resistance or energy resistance, and of course cannot equip armor.
Curie, when transferred into her new body, will still have her old battle AI, meaning on long-range she will use her default laser rifle, but in close range, since she will not have the cutting saw arm, she will use her fists unless she has found or has been given a melee weapon.
As a Miss Nanny, she is able to equip the Bowler hat, like Codsworth. This has no effect on her total health, despite the item's +1 endurance bonus.
Curie tends to pick up an excess of weapons which she may use instead of her base laser rifle or her fists in close range. Even when given more powerful weapons, she will collect things like pipe pistols or swords as the player defeats enemies. She also tends to loot ammo from dead enemies; even when possessing a weapon that uses that ammo type she will not use the weapon.
Curie's wholeheartedly optimistic character and pre-War world knowledge slowly adjust to the post-apocalyptic realm she finds herself in once the Sole Survivor frees her from Vault 81. This leads to her displaying an initial innocent naivety when it comes to dealing with the realities of the wasteland, such as asking the Survivor if they intend to put their findings into evidence bags for the police when they loot the corpse of someone they brutally slaughtered mere moments ago. She also remains adamant in finding "scientists and institutes of learning" no matter how much of the devastated remains of the Commonwealth she has already seen in her travels, which is one of the reasons she supports the protagonist joining the Brotherhood of Steel. Although she will occasionally complain about how violent the world has become, she never loses her overall bright outlook and always finds a silver lining no matter what horrors she experiences at the Survivor's side.
Diamond City security and other NPCs will continue to comment on having Curie as a companion as if she were a robot even if she has been moved into the body of a synth.
When Curie first meets the Japanese-speaking robot Takahashi in Diamond City, she will respond to him saying "Watashi wa Curie desu." (Meaning "I am Curie.") This indicates that Curie is multilingual, she speaks English, French, Japanese and possibly other languages.
Despite becoming a synth and liking when the player says positive things about synths, Curie seems to have sympathy for the Brotherhood of Steel, as she likes when the player joins or helps them (excluding the destruction of the Railroad faction).
Curie will not say anything if the player brings her to their dead spouse's cryo chamber in Vault 111 .
When talking to Moe Cronin in Diamond City about what baseball actually was, she will humorously correct him on how baseball was played, mentioning RBI and batting averages.
pcps4 Sometimes Curie will unequip any weapon she had and fight with her bare fists. When this happens she may loot bodies for weapons.[verified]
pcxboxoneps4 Sometimes Curie will not go to location specified when dismissed and will not return to original location, known locations, settlements, or any other feasible location, and as such simply disappears, even after sleep/resting for several in game days.[verification needed]
xboxonepcps4 Upon dismissal Curie will reappear outside the medical room in Vault 81, regardless of where she is dismissed, even if dismissed to Sanctuary while in Sanctuary, she will immediately sprint toward Vault 81. [verified]
pcxboxone Curie retains some of the robotic limitations of her previous body even as a synth. After having taken sufficient damage to be disabled in combat, the player character is unable to administer a stimpak as with their other humanoid companions.[verified] (This has been fixed in the latest beta patch as of Jan. 15 2016)
A romanced Curie will not be upset by the Sole Survivor flirting with Preston Garvey in front of her.[verified][platforms tag needed]
pcps4 Sometimes, if she is transferred into synth body, she will have a smoking animation while idle with no weapon equipped. No workaround has been identified yet. The animation may be normal and may normally stop after she equips the weapon, but is still out of Curie character, though technically synths can smoke.[verified]
pcxboxone Another animation that shouldn't be available for Curie regarding her character is "praying" when entering "All-religions church" in Diamond-City.[verification overdue]
ps4 Curie will dislike the player character for entering Covenant for the first time, regardless of whatever the player character says during the SAFE test.[verification overdue]
ps4 If the player character decides to revisit Vault 81 with Curie, later on, she comments that she'd rather go somewhere else, yet might also say she thinks it's a nice place and wants to stay here.[verification overdue]
pc Curie will not have any dialog when asked how the relationship with the player is going if the player did not romance her.[verification overdue]
ps4 After completing the Nuclear Option for the Minutemen, Curie's height changes to that of the player or taller.[verification overdue]
xboxone Sometimes Making Curie equip a Bowler hat and unequipping it will glitch and stay on her even though unequipped[verification overdue]
pcps4 Curie's arm will sometimes get stuck in a pointing downwards position through the floor, resulting in her shooting her laser into the ground in combat. The only fix appears to be travelling to a different location. [verification needed]
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