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Cult of Personality

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Cult of Personality
CultOfPersonality
Fallout, Fallout 2
requirementsLevel 12
Charisma 10
ranks1
effectsReputation always affects people favorably
Van Buren
requirements?
ranks?
effectsReputation always affects people favorably
J.E. Sawyer's Fallout RPG
requirementsCharisma 7
Persuasion 10
ranks3
effectsPC gains an non-player character follower under his own command, instead of the game Overseer's
 
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Gametitle-FO1Gametitle-FO2Gametitle-VBGametitle-JES

Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. Works with a good rep and bad people, too.

Fallout description

Cult of Personality is a Fallout, Fallout 2, Van Buren and J.E. Sawyer's Fallout Role-Playing Game perk.

EffectEdit

With this perk, your reputation is always positive to people, regardless of their Karma.

NoteEdit

  • This perk would allow the player character to speak to the previously unspeakable characters.
  • In Van Buren, only NCR General Coleridge had this perk. The Prisoner would be forced into being friendly to him, regardless of their Karma.

BugsEdit

The reaction system in Fallout 2 is either unused or entirely broken, meaning this perk has no effect whatsoever.[verified]

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