The Croups were a wealthy family before the Great War, but a bad deal in the stock market wiped out their fortune. The apocalypse wiped out their debt, but the radiation from the bombs turned the entire family into ghouls. Theodore Croup alone among the entire family was spared as the only member whose brain didn't rot with his body. He locked the surviving members of his family in the basement, being unable to kill them, regardless of how monstrous they had become.
Soon after the war, Theodore discovered that feral ghouls do not seem to attack intelligent ghouls, and spent over two hundred years trying to train his feral family members to no avail, believing that he would be able to rekindle the flames of the "Croup family dynasty."
On Theodore's personal terminal it is implied that he attacked his aunt out of anger, which might explain why she is dead upon arrival.
The manor is a single building with three floors and a locked basement door leading to an interior area, all populated by many feral ghouls. The building is in a state of considerable disrepair.
The basement contains several leveled ghouls, Theodore's personal terminal and the corpse of Theodore Croup. The basement also houses a weapons workbench.
- A mini nuke in the basement, sitting on the couch.
- A Jangles the Moon Monkey in the basement behind the bookshelf.
- The Croup basement key and Croup bedroom key can be found inside the manor: The bedroom key is in a locked (Novice) desk on the second floor. This key opens the third level bedroom, containing a leveled glowing one and the basement key.
- Due to its favorable position on a low cliff on most sides, this location is easily made defensible. However the building itself is fairly useless and with very little suitable land to build or farm on, creative use of space is required.
- The basement interior cell is not part of the settlement boundaries, therefore nothing can be built there.
- Despite the fact that the basement interior cell has windows inside, there are no windows from outside of the house. It is likely a developer's oversight.
- Sentient companions will say unique comments about the mansion feeling rather "unpleasant."
- In the nearby woods by Nahant Chapel, a mirelurk queen spawns behind the chapel.
- Despite being adjacent to a rather large body of water - portions of which reside inside settlement boundaries - it is seemingly impossible to build a water purifier on it.
- The feral ghouls in the Croup Manor basement must be killed in order to access this settlement.
Croup Manor only appears in Fallout 4.
Behind the scenesEdit
- Croup is an archaic name for diseases that affect the throat such as strep throat, laryngitis, and bronchitis.
- pc ps4 xboxone Settlers at the Croup Manor may get stuck by falling off the cliff outside of the buildable area. The settlers can be returned to the area by fast traveling and then returning to the settlement.[verified]
- pc ps4 xboxone The bodies of the ghouls present on the settlement, even if initially moved, will return to their original designations as if the player first discovered the settlement. This can be attributed to the unsightly hanging man in the manor's dining room. Additionally, this may cause ghouls to continue to spawn here, even after it has become a settlement. This includes a ghoul that is not aggressive toward the player or settlers until attacked, which spawns just behind the garage area, as well as the Glowing One on the top floor, which has the ability to revive ghoul corpses close to it.[verified]
- pc xboxone If a lancer-initiate stands in front of the house, one cannot interact with them. Any shots fired at him will also have effect, nor will they garner a physical reaction on impact. [verified]