Critical Chance
From The Vault
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Critical Chance is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout Tactics and Fallout: Brotherhood of Steel.
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[edit] Fallout, Fallout 2 and Fallout Tactics
The chance to cause a critical hit in combat is increased by this amount.
Initial Level: Starting critical chance is equal to your Luck. Average characters will have a 5% critical chance.
- The Finesse trait increases the critical chance by 10%.
- The More Criticals perk increases the critical chance by 5% per rank.
- The Sniper perk increases the critical chance to 10*Luck for ranged weapons.
- The Slayer perk increases the critical chance to 100% for melee weapons.
[edit] Fallout 3
Permanently increasing Critical Chance
- Each point of Luck gives +1% Critical Chance.
- The Ninja perk gives +15% Critical Chance, but only with Melee or Unarmed weapons.
- The Finesse perk gives +5% Critical Chance.
- The Survival Expert perk gives up to +3% Critical Chance.
The maximum amount of base Critical Chance you can gain from perks and Luck in Fallout 3 is +18% for Ranged Weapons and +33% for Melee and Unarmed weapons.
It should also be noted that strikes dealt in VATS have a +15% critical chance bonus. Keep in mind that weapons like the Ripper or Kneecapper have a critical multiplier of 0% and therefore cannot score critical strikes, including sneak criticals.
[edit] Critical Multiplier
All weapons have a critical multiplier that multiplies the player's base critical chance by the number given to obtain a final chance to score a critical hit. This may improve or hinder the player's ability to score a critical hit. For example, the Scoped .44 Magnum has a multiplier of x2, so if the player has a critical chance of 7%, he/she has a 14% chance to score a non-V.A.T.S. critical hit with the Magnum (29% with V.A.T.S.). There are a few weapons that have a x0 multiplier, which makes it impossible to score a critical hit, whether a normal or a sneak attack critical. Very rarely, it is possible to get a sneak attack critical hit on a x0 multiplier weapon, but because the critical damage is set at 0, there is no change in damage. The critical multiplier for fully automatic weapons is much lower than for single-shot weapons in order to balance the gameplay. For example, the Chinese Assault Rifle has a rate of fire of 8 shots per second, but has a critical multiplier of x0.125 per shot.
Here is a list of weapons with good critical multipliers:
- A3-21's Plasma Rifle: 2.5x
- Dart Gun: 2.5x
- Victory Rifle: 3x
- Railway Rifle: 3x
- Vampire's Edge: 3x
- Occam's Razor: 3x
- Combat Knife: 3x
- Trench Knife: 3x
- Stabhappy: 4x
- Precision Gatling Laser: 4x
- Backwater Rifle: 5x
- Deathclaw Gauntlet: 5x
- Lever-Action Rifle: 5x
- Reservist's Rifle: 5x
- Sniper Rifle: 5x
- Scoped Gauss Rifle: 5x
- Firelance: 100x
- Alien Blaster: 100x
[edit] Weapon Condition
The final critical chance is also modified by weapon condition.[1]
For example, a character with 5 Luck and using a Sniper Rifle in 50% condition would have,
or 12.5% chance to score a critical hit.
[edit] Fallout: Brotherhood of Steel
In Fallout: Brotherhood of Steel, a critical hit allows to exceed the maximum limit of damage for a weapon.
Some weapons are very powerful with a high critical chance as the Double-Barrel Shotgun or The Slugger and also the weapons in bursts.
An energy weapon with the skill Energy Charge or a Melee weapon with the skill Special Attack can be extremely powerful if the charged attack is a critical hit.
The chance to cause a critical hit in combat is increased by
Initial Level: Each character starts with a 1% critical chance.
- The Butcher skill (only Cain) increases the critical chance by 5% only for blades for each ranks until a total of 25%.
- The Desert Soldier skill (only female character) increases the critical chance by 5% only for conventional weapons (weapon that uses 9mm) for each ranks until a total of 25%.
- The Future Woman skill (only female character) increases the critical chance by 5% only for energy weapons for each ranks until a total of 25%.
- The Heavy Hitter skill (only human male character) increases the critical chance by 5% only for Blunt weapon (Gloves, Clubs and Hammers) for each ranks until a total of 25%.
- The Pyromaniac skill (only Cain) increases the critical chance by 5% only when using fire (like frag grenade, flamer...) for each ranks until a total of 25%.
- The Slayer skill increases the critical chance by 5% for each ranks until a total of 25%.
- The Wastelander skill (only human male character) increases the critical chance by 10% only when using home-made weapons for each ranks until a total of 50%.
The type of weapon with a maximum critical chance with the skill required is the home-made weapons with a total of 75%.
[edit] References
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