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(Shooting grenades is already mentioned in the article.)
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==''Fallout'' and ''Fallout 2''==
 
==''Fallout'' and ''Fallout 2''==
To '''cripple''' an enemy, aim for the arms and legs. If you have a crippled leg you can't run and you use more [[Action Points|action points]]. If you have a crippled arm you can't wield two handed weapons. If the arm crippled is the arm wielding a gun, the accuracy of the weapon will decrease significantly. If both arms are crippled, you can only use unarmed attacks.
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Targets can be '''crippled''' by aiming for the body parts. Having a crippled leg prevents running and requires more [[Action Points|action points]] to move. A crippled arm disables using two-handed weapons. If the arm crippled is the arm wielding a gun, the accuracy of the weapon will decrease significantly. If both arms are crippled, only unarmed attacks can be used.
   
In ''Fallout 2'', crippling of the eyes resulted in [[blind]]ness.
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In ''Fallout 1 & 2'', crippling of the eyes resulted in [[blind]]ness.
   
 
==''Fallout 3'' and ''Fallout: New Vegas''==
 
==''Fallout 3'' and ''Fallout: New Vegas''==
 
<section begin="effects" />Although body part damage can be achieved through manual aiming, V.A.T.S. allows more effective targeting of particular body parts. The effects of crippling specific body parts are listed below.
<section begin="effects" />
 
 
* Crippling the head will reduce overall accuracy and [[Perception]] (-4) of the target. If inflicted upon the [[player character]], the screen will intermittently get fuzzy and a ring will be heard through the speakers, loosely simulating the effects of a concussion.
Although body part damage can be achieved through manual aiming, V.A.T.S. allows more effective targeting of particular body parts. The effects of crippling specific body parts are listed below.
 
 
* Crippling the torso will result in the target flinching far more often from shots than normal. This can also affect the player character, throwing off aim and interrupting attacks (even in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]).
* Crippling the head will reduce overall accuracy and [[perception]] (-4) of the target. If inflicted upon the player, the screen will intermittently get fuzzy and a ring will be heard through the speakers, loosely simulating the effects of a concussion.
 
 
* Crippling an arm will drastically reduce accuracy and may disarm the target if a weapon is held in the attached hand. This is particularly evident when using a scoped weapon, such as a [[Sniper rifle (Fallout 3)|sniper rifle]]. The weapon itself is not destroyed, and the target can pick it up again or use another weapon from their inventory.
* Crippling the torso will result in the target flinching far more often from shots than normal. This can also affect the player, throwing off aim and interrupting your attacks (even in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]).
 
* Crippling an arm will drastically reduce accuracy and may disarm the enemy if a weapon is held in the attached hand. This is particularly evident when the player uses a scoped weapon such as a [[Sniper Rifle (Fallout 3)|Sniper Rifle]]. The weapon itself is not destroyed, and the enemy can pick it up again or use another weapon from his or her inventory.
 
 
** A crippled right arm also reduces base melee damage done by 10% if wielding a one-handed weapon. If wielding a two-handed weapon (or unarmed), one crippled arm reduces base damage done by 5%, two crippled arms reduce base damage done by 10%.
 
** A crippled right arm also reduces base melee damage done by 10% if wielding a one-handed weapon. If wielding a two-handed weapon (or unarmed), one crippled arm reduces base damage done by 5%, two crippled arms reduce base damage done by 10%.
*Crippling a leg will result in impaired mobility. Creatures who rely on leaping attacks (e.g. [[Deathclaw (Fallout 3)|deathclaws]]) will no longer be able to use them.
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* Crippling a leg will result in impaired mobility. Creatures who rely on leaping attacks (e.g. [[Deathclaw (Fallout 3)|deathclaws]]) will no longer be able to use them.
*Crippling both of the player's legs disables special melee and unarmed moves that are executed outside of V.A.T.S such as [[Special Attack (Fallout: New Vegas)#Mauler|Mauler]] or [[Ranger Takedown|Ranger Takedown]].
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* Crippling both of the player character's legs disables special melee and unarmed moves that are executed outside of V.A.T.S., such as [[Special Attack (Fallout: New Vegas)#Mauler|Mauler]] or [[Ranger Takedown]].
* Crippling the held weapon will ruin it and make it unusable, and/or send it flying out of the target's hand. Although the condition is zero and it can't be used, it can still be collected and repaired, or used for repairs. The player's weapon may be damaged by enemy fire as well. If the player's weapon [[Condition#Equipment_condition_in_Fallout_3|CND]] reaches 0, it will be unequipped as opposed to flying out of the player's hands. If it is an explosive ordnance (like a [[Frag grenade (Fallout 3)|frag grenade]]), it will explode, dealing its damage to the target holding it (and any others nearby). Grenades can be targeted by V.A.T.S. while in the air after being thrown as well.
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* Crippling the held weapon will ruin it and make it unusable, and/or send it flying out of the target's hand. Although the condition is zero and it cannot be used, it can still be collected and repaired, or used for repairs. The player character's weapon may be damaged by enemy fire as well. If the weapon's [[Condition#Equipment_condition_in_Fallout_3|Condition]] depletes, it will be unequipped as opposed to flying out of the hands. If it is an explosive ordnance (like a [[Frag grenade (Fallout 3)|frag grenade]]), it will explode, dealing its damage to the target holding it (and any others nearby). Grenades can be targeted by V.A.T.S. while in the air after being thrown as well.
* Some enemies have alternate targets: Robots, ants, and others have special targetable parts that when crippled will push them into a [[Frenzy|frenzied state]], where they no longer discern between friend and foe and will attack anything.
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* Some enemies have alternate targets: Robots, ants, and others have special targetable parts that when crippled will push them into a [[Frenzy|frenzied state]], where they ignore discern between friend and foe and will attack anything.
* V.A.T.S can be used to target grenades or any other thrown explosive, whether in the enemy's hand or in the air. It will detonate if shot.
 
   
 
Crippling any body part will result in the target momentarily pausing to clutch the now crippled body part or reel from the injury.
 
Crippling any body part will result in the target momentarily pausing to clutch the now crippled body part or reel from the injury.
   
When using explosive and melee weapons you cannot target specific body parts while in V.A.T.S. You simply target the enemy as a whole.<section end="effects" />
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When using explosive and melee weapons specific body parts cannot be targeted while in V.A.T.S. The enemy is simply targeted as a whole.<section end="effects" />
   
 
===Healing a crippled body part===
 
===Healing a crippled body part===
In combat, the player may also sustain crippling damage. This was originally to be a mini-game. In order to repair this damage, you must:
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In combat, the player character may also sustain crippling damage. This was originally to be a mini-game. In order to repair this damage, it requires:
* Pay (50-100 caps) for a doctor to heal you.
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* Pay (50-100 caps) for a doctor to heal it.
 
* [[Sleep]] in any bed.
 
* [[Sleep]] in any bed.
 
* Use a [[stimpak]] (either on the crippled body part directly or generally through normal stimpak-healing).
 
* Use a [[stimpak]] (either on the crippled body part directly or generally through normal stimpak-healing).
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* {{icon|FO3}} Use [[My First Infirmary]]
 
* {{icon|FO3}} Use [[My First Infirmary]]
 
* {{icon|FNV}} Use a [[Doctor's bag (Fallout: New Vegas)|doctor's bag]] or [[hydra]].
 
* {{icon|FNV}} Use a [[Doctor's bag (Fallout: New Vegas)|doctor's bag]] or [[hydra]].
* {{icon|FNV}} Use a [[healing poultice]] or [[weapon binding ritual]]
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* {{icon|FNV}} Use a [[healing poultice]] or [[weapon binding ritual]].
   
 
===Hardcore Mode (''Fallout: New Vegas'' only)===
 
===Hardcore Mode (''Fallout: New Vegas'' only)===
 
* Paying a doctor works the same.
 
* Paying a doctor works the same.
 
* Sleeping only heals if the bed is owned.
 
* Sleeping only heals if the bed is owned.
* Stimpaks can't be used to heal limbs.
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* Stimpaks cannot be used to heal limbs.
 
* Doctor's bags function like stimpaks on Casual.
 
* Doctor's bags function like stimpaks on Casual.
   

Revision as of 16:21, 14 June 2015

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNV
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNV

Fallout and Fallout 2

Targets can be crippled by aiming for the body parts. Having a crippled leg prevents running and requires more action points to move. A crippled arm disables using two-handed weapons. If the arm crippled is the arm wielding a gun, the accuracy of the weapon will decrease significantly. If both arms are crippled, only unarmed attacks can be used.

In Fallout 1 & 2, crippling of the eyes resulted in blindness.

Fallout 3 and Fallout: New Vegas

Although body part damage can be achieved through manual aiming, V.A.T.S. allows more effective targeting of particular body parts. The effects of crippling specific body parts are listed below.

  • Crippling the head will reduce overall accuracy and Perception (-4) of the target. If inflicted upon the player character, the screen will intermittently get fuzzy and a ring will be heard through the speakers, loosely simulating the effects of a concussion.
  • Crippling the torso will result in the target flinching far more often from shots than normal. This can also affect the player character, throwing off aim and interrupting attacks (even in V.A.T.S.).
  • Crippling an arm will drastically reduce accuracy and may disarm the target if a weapon is held in the attached hand. This is particularly evident when using a scoped weapon, such as a sniper rifle. The weapon itself is not destroyed, and the target can pick it up again or use another weapon from their inventory.
    • A crippled right arm also reduces base melee damage done by 10% if wielding a one-handed weapon. If wielding a two-handed weapon (or unarmed), one crippled arm reduces base damage done by 5%, two crippled arms reduce base damage done by 10%.
  • Crippling a leg will result in impaired mobility. Creatures who rely on leaping attacks (e.g. deathclaws) will no longer be able to use them.
  • Crippling both of the player character's legs disables special melee and unarmed moves that are executed outside of V.A.T.S., such as Mauler or Ranger Takedown.
  • Crippling the held weapon will ruin it and make it unusable, and/or send it flying out of the target's hand. Although the condition is zero and it cannot be used, it can still be collected and repaired, or used for repairs. The player character's weapon may be damaged by enemy fire as well. If the weapon's Condition depletes, it will be unequipped as opposed to flying out of the hands. If it is an explosive ordnance (like a frag grenade), it will explode, dealing its damage to the target holding it (and any others nearby). Grenades can be targeted by V.A.T.S. while in the air after being thrown as well.
  • Some enemies have alternate targets: Robots, ants, and others have special targetable parts that when crippled will push them into a frenzied state, where they ignore discern between friend and foe and will attack anything.

Crippling any body part will result in the target momentarily pausing to clutch the now crippled body part or reel from the injury.

When using explosive and melee weapons specific body parts cannot be targeted while in V.A.T.S. The enemy is simply targeted as a whole.

Healing a crippled body part

In combat, the player character may also sustain crippling damage. This was originally to be a mini-game. In order to repair this damage, it requires:

Hardcore Mode (Fallout: New Vegas only)

  • Paying a doctor works the same.
  • Sleeping only heals if the bed is owned.
  • Stimpaks cannot be used to heal limbs.
  • Doctor's bags function like stimpaks on Casual.