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{{Games|FO1|FO2|FO3}}
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{{Games|FO1|FO2|FO3|FNV}}
==Fallout 1 & Fallout 2==
 
To '''cripple''' an enemy, aim for the arms and legs. If you have a crippled leg you can't run and you use more [[Action Points]]. If you have a crippled arm you can't wield two handed weapons. If the arm crippled is the arm wielding a gun, the accuracy of the weapon will decrease significantly. If both arms are crippled, you can only use unarmed attacks.
 
   
 
==''Fallout'' and ''Fallout 2''==
In Fallout 2, crippling of the eyes resulted in blindness.
 
 
Targets can be '''crippled''' by aiming for the body parts. Having a crippled leg prevents running and requires more [[Action Points|action points]] to move. A crippled arm disables using two-handed weapons. If the arm crippled is the arm wielding a gun, the accuracy of the weapon will decrease significantly. If both arms are crippled, only unarmed attacks can be used.
   
 
In ''Fallout 1 & 2'', crippling of the eyes resulted in [[blind]]ness.
==Fallout 3==
 
{{Main|V.A.T.S.}}
 
Although body part damage can be achieved through manual aiming, VATS allows more effective targeting of particular body parts. The effects of crippling specific body parts is listed below.
 
*Crippling the head will reduce overall accuracy and [[perception]] of the target. If inflicted upon the player, the screen will intermittently get blurry and a ring will be heard through the speakers. A status condition of [[Concussion]] is displayed.
 
*Crippling the torso will result in the target flinching far more often from shots than normal.
 
*Crippling the arm of an enemy will result in any weapon reliant on that arm for holding to be dropped, and will also drastically reduce accuracy. The weapon itself is not damaged, and the enemy will likely pick the weapon up again anyway. If inflicted upon the player, overall accuracy is reduced, but the currently equipped weapon is not dropped.
 
*Crippling a leg will result in impaired mobility. On creatures with a leaping attack (like [[Deathclaws]], or [[Feral Ghoul Reavers]]), they will no longer be able to do so.
 
*Crippling the held weapon will ruin it and make it unusable, and will fly out of the target's hand. If it is an explosive ordinance, like a [[frag grenade]], it will explode, dealing damage to the target holding it, and cause splash damage to anything around it. Sometimes, destroyed grenades can still be reclaimed, but they will be relatively useless.
 
*Some enemies have alternate targets: Robots (Combat Inhibitors), ants (Antennae) , and other such creatures have special targetable parts that, when crippled, will force them into a frenzied state, where they no longer discern between friend and foe and will attack anything around them..
 
*Certain weapons (such as the [[Railway Rifle]] and [[Dart Gun]]) are more adept at crippling body parts.
 
   
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==''Fallout 3'' and ''Fallout: New Vegas''==
Crippling any body part will result in the target momentarily pausing to clutch at the crippled body part. This can be very useful during combat, as it may give you a few precious seconds in which to finish off your target.
 
 
<section begin="effects" />Although body part damage can be achieved through manual aiming, V.A.T.S. allows more effective targeting of particular body parts. The effects of crippling specific body parts are listed below.
When using explosive and melee weapons you cannot target specific body parts while in V.A.T.S. You simply target the enemy as a whole.
 
 
* Crippling the head will reduce overall accuracy and [[Perception]] (-4) of the target. If inflicted upon the [[player character]], the screen will intermittently get fuzzy and a ring will be heard through the speakers, loosely simulating the effects of a concussion.
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* Crippling the torso will result in the target flinching far more often from shots than normal. This can also affect the player character, throwing off aim and interrupting attacks (even in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]).
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* Crippling an arm will drastically reduce accuracy and may disarm the target if a weapon is held in the attached hand. This is particularly evident when using a scoped weapon, such as a [[Sniper rifle (Fallout 3)|sniper rifle]]. The weapon itself is not destroyed, and the target can pick it up again or use another weapon from their inventory.
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** A crippled right arm also reduces base melee damage done by 10% if wielding a one-handed weapon. If wielding a two-handed weapon (or unarmed), one crippled arm reduces base damage done by 5%, two crippled arms reduce base damage done by 10%.
 
* Crippling a leg will result in impaired mobility. Creatures who rely on leaping attacks (e.g. [[Deathclaw (Fallout 3)|deathclaws]]) will no longer be able to use them.
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* Crippling both of the player character's legs disables special melee and unarmed moves that are executed outside of V.A.T.S., such as [[Special Attack (Fallout: New Vegas)#Mauler|Mauler]] or [[Ranger Takedown]].
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* Crippling the held weapon will ruin it and make it unusable, and/or send it flying out of the target's hand. Although the condition is zero and it cannot be used, it can still be collected and repaired, or used for repairs. The player character's weapon may be damaged by enemy fire as well. If the weapon's [[Condition#Equipment_condition_in_Fallout_3|Condition]] depletes, it will be unequipped as opposed to flying out of the hands. If it is an explosive ordnance (like a [[Frag grenade (Fallout 3)|frag grenade]]), it will explode, dealing its damage to the target holding it (and any others nearby). Grenades can be targeted by V.A.T.S. while in the air after being thrown as well.
 
* Some enemies have alternate targets: Robots, ants, and others have special targetable parts that when crippled will push them into a [[Frenzy|frenzied state]], where they ignore discern between friend and foe and will attack anything.
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* V.A.T.S can be used to target grenades or any other thrown explosive, whether in the target's hand or in the air. It will detonate if shot.
   
 
Crippling any body part will result in the target momentarily pausing to clutch the now crippled body part or reel from the injury.
=== Healing a crippled body part ===
 
   
 
When using explosive and melee weapons specific body parts cannot be targeted while in V.A.T.S. The enemy is simply targeted as a whole.<section end="effects" />
In combat, the player may also sustain crippling damage. This was originally to be a mini-game. In order to repair this damage, you must:
 
*Pay (50-100 caps) for a [[doctor]] to heal you
 
*[[Sleep]] in any bed
 
*Use a [[stimpack]] (either on the crippled body part directly -OR- generally through normal stimpack-healing, see article)
 
*Acquire 400+ [[Rad]]s while having the [[Rad Regeneration]] perk
 
*Use the [[My First Infirmary]].
 
   
 
===Healing a crippled body part===
 
In combat, the player character may also sustain crippling damage. This was originally to be a mini-game. In order to repair this damage, it requires:
 
* Pay (50-100 caps) for a doctor to heal it.
 
* [[Sleep]] in any bed.
 
* Use a [[stimpak]] (either on the crippled body part directly or generally through normal stimpak-healing).
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* {{icon|FO3}} Develop advanced [[Radiated|radiation sickness]] (400 rads) if you have the [[Rad Regeneration]] perk.
 
* {{icon|FO3}} Use [[My First Infirmary]]
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* {{icon|FNV}} Use a [[Doctor's bag (Fallout: New Vegas)|doctor's bag]] or [[hydra]].
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* {{icon|FNV}} Use a [[healing poultice]] or [[weapon binding ritual]].
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===Hardcore Mode (''Fallout: New Vegas'' only)===
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* Paying a doctor works the same.
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* Sleeping only heals if the bed is owned.
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* Stimpaks cannot be used to heal limbs.
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* Doctor's bags function like stimpaks on Casual.
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{{Navbox conditions}}
   
{{Conditions}}
 
 
[[Category:Combat]]
 
[[Category:Combat]]
 
[[Category:Condition]]
 
[[Category:Condition]]

Revision as of 14:19, 17 February 2015

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNV
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNV

Fallout and Fallout 2

Targets can be crippled by aiming for the body parts. Having a crippled leg prevents running and requires more action points to move. A crippled arm disables using two-handed weapons. If the arm crippled is the arm wielding a gun, the accuracy of the weapon will decrease significantly. If both arms are crippled, only unarmed attacks can be used.

In Fallout 1 & 2, crippling of the eyes resulted in blindness.

Fallout 3 and Fallout: New Vegas

Although body part damage can be achieved through manual aiming, V.A.T.S. allows more effective targeting of particular body parts. The effects of crippling specific body parts are listed below.

  • Crippling the head will reduce overall accuracy and Perception (-4) of the target. If inflicted upon the player character, the screen will intermittently get fuzzy and a ring will be heard through the speakers, loosely simulating the effects of a concussion.
  • Crippling the torso will result in the target flinching far more often from shots than normal. This can also affect the player character, throwing off aim and interrupting attacks (even in V.A.T.S.).
  • Crippling an arm will drastically reduce accuracy and may disarm the target if a weapon is held in the attached hand. This is particularly evident when using a scoped weapon, such as a sniper rifle. The weapon itself is not destroyed, and the target can pick it up again or use another weapon from their inventory.
    • A crippled right arm also reduces base melee damage done by 10% if wielding a one-handed weapon. If wielding a two-handed weapon (or unarmed), one crippled arm reduces base damage done by 5%, two crippled arms reduce base damage done by 10%.
  • Crippling a leg will result in impaired mobility. Creatures who rely on leaping attacks (e.g. deathclaws) will no longer be able to use them.
  • Crippling both of the player character's legs disables special melee and unarmed moves that are executed outside of V.A.T.S., such as Mauler or Ranger Takedown.
  • Crippling the held weapon will ruin it and make it unusable, and/or send it flying out of the target's hand. Although the condition is zero and it cannot be used, it can still be collected and repaired, or used for repairs. The player character's weapon may be damaged by enemy fire as well. If the weapon's Condition depletes, it will be unequipped as opposed to flying out of the hands. If it is an explosive ordnance (like a frag grenade), it will explode, dealing its damage to the target holding it (and any others nearby). Grenades can be targeted by V.A.T.S. while in the air after being thrown as well.
  • Some enemies have alternate targets: Robots, ants, and others have special targetable parts that when crippled will push them into a frenzied state, where they ignore discern between friend and foe and will attack anything.
  • V.A.T.S can be used to target grenades or any other thrown explosive, whether in the target's hand or in the air. It will detonate if shot.

Crippling any body part will result in the target momentarily pausing to clutch the now crippled body part or reel from the injury.

When using explosive and melee weapons specific body parts cannot be targeted while in V.A.T.S. The enemy is simply targeted as a whole.

Healing a crippled body part

In combat, the player character may also sustain crippling damage. This was originally to be a mini-game. In order to repair this damage, it requires:

Hardcore Mode (Fallout: New Vegas only)

  • Paying a doctor works the same.
  • Sleeping only heals if the bed is owned.
  • Stimpaks cannot be used to heal limbs.
  • Doctor's bags function like stimpaks on Casual.