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{{For|an overview of gauntlets in the [[Fallout series]]|Gauntlet}}
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{{for|an overview of all gauntlets in the [[Fallout series|''Fallout'' series]] of games|Gauntlets}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNV
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|games =FNV
|image =Cramopener.png
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|image =Cramopener.png
|icon =Bladed gauntlet icon.png
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|icon =Bladed gauntlet icon.png
|type =unique melee
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|type =unique melee
|skill =Unarmed
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|skill =Unarmed
|strength req =5
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|strength req =5
|skill req =25
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|skill req =25
|damage =28
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|damage =28
|attack shots/sec =1.678
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|attack shots/sec =1.6957
|perk1 =Heavy Handed
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|perk1 =Heavy Handed
|perk1 mult =0.2
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|perk1 mult =0.2
|perk2 =Bloody Mess
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|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
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|perk2 mult =0.05
|perk3 =Lord Death
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|perk3 =Lord Death
|perk3 mult =0.03
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|perk3 mult =0.04
|perk4 =Slayer
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|perk4 =Slayer
 
|perk4 attsec mult =0.3
 
|perk4 attsec mult =0.3
|perk5 =Thought You Died
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|perk5 =Thought You Died
|perk5 mult =0.1
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|perk5 mult =0.1
 
|crit % mult =2
 
|crit % mult =2
|crit dmg =44
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|crit dmg =44
|ap =26
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|ap =26
|hp =75
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|hp =75
|repair =Bladed gauntlet<br />[[Jury Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}}
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|repair =[[Bladed gauntlet]]<br />[[Jury Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}}
|weight =10
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|weight =10
|value =800
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|value =800
|baseid ={{ID|00151d0c}}
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|baseid ={{ID|00151d0c}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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==Characteristics==
 
==Characteristics==
It appears much darker in color than the normal [[bladed gauntlet]]. It deals 7.693% more regular damage and 10% greater critical hit damage than the bladed gauntlet. It has 25% more durability and identical weapon critical hit multipliers and AP costs, when compared to the bladed gauntlet as well. As of patch 1.3.0.452, the Cram Opener no longer ignores [[damage threshold]].
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Compared to its [[bladed gauntlet|standard variant]], the Cram Opener deals 7.7% more regular damage and 10% greater critical hit damage. It has 25% more durability and identical weapon critical hit multipliers and AP costs as well. In appearance, the Cram Opener appears much darker in color than the standard variant.
   
  +
===V.A.T.S. Special Attacks===
==Locations==
 
  +
{{VATS attack table
* It is held by [[Little Buster]] in [[Camp McCarran]]. He can typically be found meleeing a practice dummy just before the tents. You can obtain it by shooting the trucks directly infront of [[Little Buster]] killing him with no [[Karma]] loss. Note that if you shoot the truck, you can use almost any firearm and it should take only a few shots, but STAND FAR BACK or you and any companions you're with may be crippled.
 
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|type =unarmed
* If you completed the [[Three-Card Bounty]] for [[Major Dhatri]], then Little Buster won't be found at the camp. Instead, he ran away to Freeside via the North Gate. His body can be found by following the railroad tracks upon entering Freeside via this gate.
 
  +
|damage =28
* If you pickpocket the Cram Opener from Little Buster, then complete the bounty hunter missions, you can loot a second Cram Opener from his body in Freeside.
 
  +
|ap =26
 
}}
   
===Comparison===
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===Durability===
  +
The Cram Opener can successfully strike about 370 times from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
{| class="va-table va-table-center sortable"
 
! Name
 
! Dmg/Shot
 
! DPS
 
! ATT/sec
 
! Crit % Mult
 
! Crit Dmg
 
! Shots in V.A.T.S.
 
! WG
 
! AP Cost
 
! DMG/AP
 
! Durability
 
! Value
 
! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
 
   
  +
==Variants==
|-
 
| [[Bladed gauntlet]]
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* [[Bladed gauntlet]]: the more common variant found in the [[Mojave Wasteland]].
  +
{{clear}}
| 25
 
| 39
 
| 1.56
 
| x 2
 
| 40
 
| 1
 
| 10
 
| 26
 
| 0.962
 
| 300 hits
 
| 200
 
| Unarmed: 25<br />Strength: 5
 
   
  +
===Comparison===
|-style="background:#D6DBC1;"
 
  +
{{Weapon comparison table
| Cram Opener
 
  +
|game =FNV
| 28
 
  +
|skill =unarmed
| 47
 
  +
|name1 =Bladed gauntlet
| 1.68
 
  +
|ap1 =26
| x 2
 
  +
|attack shots/sec1 =1.5652
| 44
 
  +
|crit % mult1 =2
| 1
 
  +
|crit dmg1 =40
| 10
 
  +
|damage1 =25
| 26
 
  +
|hp1 =60
| 1.08
 
  +
|skill req1 =25
| 375 hits
 
  +
|strength req1 =5
| 800
 
  +
|value1 =200
| Unarmed: 25<br />Strength: 5
 
  +
|weight1 =10
|}
 
  +
|name2 =Cram Opener
  +
|ap2 =26
  +
|attack shots/sec2 =1.6957
  +
|crit % mult2 =2
  +
|crit dmg2 =44
  +
|damage2 =28
  +
|hp2 =75
  +
|skill req2 =25
  +
|strength req2 =5
  +
|value2 =800
  +
|weight2 =10
  +
}}
   
==Variants==
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==Locations==
  +
* It is held by [[Little Buster]], a soon-to-be-retired bounty hunter, in [[Camp McCarran]]. He can typically be found sparring with a practice dummy in between a truck and the camp's tents.
* [[Bladed gauntlet]]: A rather weaker variant.
 
 
* If you completed the quest [[Three-Card Bounty]] for [[Dhatri|Major Dhatri]], Little Buster will leave the camp and go to [[Freeside]], via the [[Freeside's North Gate|north gate]]. After one or two in-game days, you will find his corpse near the entrance's railroad tracks. The weapon can be looted from his corpse.
   
 
==Notes==
 
==Notes==
* Prior to patch 1.3.0.452, this weapon was very useful for Sneak assassinations, as the armor piercing almost always made for a one-hit kill.
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* As of patch 1.3.0.452, the weapon no longer ignores [[Damage Threshold]].
  +
* It is possible to obtain two copies of this weapon by pickpocketing it from [[Little Buster]] while he is alive, then looting it from his corpse later.
* The name of this weapon is a reference to the in-game food [[Cram (Fallout: New Vegas)|Cram]].
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* The name of this weapon is a reference to the canned food [[Cram (Fallout: New Vegas)|Cram]], a healing item also found in-game. It also is a play-on words for the common household item can-opener.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|xbox360|ps3}} This weapon has the icon of a melee weapon when you assign it to the D-pad, even though it is an Unarmed weapon. This also happens with the regular [[bladed gauntlet]].
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* {{Platforms|xbox360|ps3}} This weapon has the icon of a [[melee weapon]] when you assign it to the D-pad, even though it is an [[Unarmed]] weapon. This also happens with the regular bladed gauntlet.{{verify|verified}}
* {{Platforms|xbox360}} If worn while entering the interrogation room [[Silus]] is being held in during [[Silus Treatment]] quest, the model will still be shown on your hands. This will continue after you have been returned your weapons, no matter what you currently have equipped. This also happens with the [[Recompense of the Fallen]], and [[boxing tape]].
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* {{Platforms|xbox360}} If worn while entering the interrogation room [[Silus]] is being held in during the [[Silus Treatment]] quest, the model will still be shown on your hands. This will continue after you have been returned your weapons, no matter what you currently have equipped. This also happens with the unique unarmed weapon [[Recompense of the Fallen]] and [[boxing tape]].{{verify|verified}}
* {{Platforms|pc}} Tested on Giant [[Radscorpion (Fallout: New Vegas)|radscorpion]]s (36 DT), the armor penetration does nothing on normal attacks (deals about 6 out of 38 heavy handed damage) and the unbroken shield icon shows up. On power attacks or in V.A.T.S. attacks, the weapon deals an average of 30 damage, so perhaps the penetration is only working in V.A.T.S. mode.
 
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}
   
 
[[Category:Fallout: New Vegas Unarmed skill weapons]]
 
[[Category:Fallout: New Vegas Unarmed skill weapons]]
  +
[[Category:Fallout: New Vegas unique weapons]]
   
 
[[ru:Открывашка]]
 
[[ru:Открывашка]]
  +
[[de:Klingenhandschuh, unikat]]

Revision as of 01:52, 11 March 2015

 
Gametitle-FNV
Gametitle-FNV

The Cram Opener is a unique weapon in Fallout: New Vegas.

Characteristics

Compared to its standard variant, the Cram Opener deals 7.7% more regular damage and 10% greater critical hit damage. It has 25% more durability and identical weapon critical hit multipliers and AP costs as well. In appearance, the Cram Opener appears much darker in color than the standard variant.

V.A.T.S. Special Attacks

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal056262.15
Stomp50112205.6Only on knocked down enemies
Uppercut5064.4203.22
Cross7561.6203.082.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

The Cram Opener can successfully strike about 370 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Bladed gauntlet 25
39.11.57x240261.92951020020255
Cram Opener 28
47.51.7x244262.23701080080255
Note: Unarmed damage is doubled in V.A.T.S.

Locations

  • It is held by Little Buster, a soon-to-be-retired bounty hunter, in Camp McCarran. He can typically be found sparring with a practice dummy in between a truck and the camp's tents.
  • If you completed the quest Three-Card Bounty for Major Dhatri, Little Buster will leave the camp and go to Freeside, via the north gate. After one or two in-game days, you will find his corpse near the entrance's railroad tracks. The weapon can be looted from his corpse.

Notes

  • As of patch 1.3.0.452, the weapon no longer ignores Damage Threshold.
  • It is possible to obtain two copies of this weapon by pickpocketing it from Little Buster while he is alive, then looting it from his corpse later.
  • The name of this weapon is a reference to the canned food Cram, a healing item also found in-game. It also is a play-on words for the common household item can-opener.

Bugs

  • Xbox 360Xbox 360 This weapon has the icon of a melee weapon when you assign it to the D-pad, even though it is an Unarmed weapon. This also happens with the regular bladed gauntlet.[verified]
  • Xbox 360Xbox 360 If worn while entering the interrogation room Silus is being held in during the Silus Treatment quest, the model will still be shown on your hands. This will continue after you have been returned your weapons, no matter what you currently have equipped. This also happens with the unique unarmed weapon Recompense of the Fallen and boxing tape.[verified]