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{{For|an overview of gauntlets in the [[Fallout series]]|Gauntlet}} |
{{For|an overview of gauntlets in the [[Fallout series]]|Gauntlet}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | |games =FNV |
+ | |games =FNV |
− | |image =Cramopener.png |
+ | |image =Cramopener.png |
− | |icon =Bladed gauntlet icon.png |
+ | |icon =Bladed gauntlet icon.png |
− | |type =unique melee |
+ | |type =unique melee |
− | |skill =Unarmed |
+ | |skill =Unarmed |
− | |strength req =5 |
+ | |strength req =5 |
− | |skill req =25 |
+ | |skill req =25 |
− | |damage =28 |
+ | |damage =28 |
− | |attack shots/sec =1. |
+ | |attack shots/sec =1.6957 |
− | |perk1 =Heavy Handed |
+ | |perk1 =Heavy Handed |
− | |perk1 mult =0.2 |
+ | |perk1 mult =0.2 |
− | |perk2 =Bloody Mess |
+ | |perk2 =Bloody Mess (perk) |
− | |perk2 mult =0.05 |
+ | |perk2 mult =0.05 |
− | |perk3 =Lord Death |
+ | |perk3 =Lord Death |
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
− | |perk4 =Slayer |
+ | |perk4 =Slayer |
|perk4 attsec mult =0.3 |
|perk4 attsec mult =0.3 |
||
− | |perk5 =Thought You Died |
+ | |perk5 =Thought You Died |
− | |perk5 mult =0.1 |
+ | |perk5 mult =0.1 |
|crit % mult =2 |
|crit % mult =2 |
||
− | |crit dmg =44 |
+ | |crit dmg =44 |
− | |ap =26 |
+ | |ap =26 |
− | |hp =75 |
+ | |hp =75 |
− | |repair =Bladed gauntlet<br />[[Jury Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =[[Bladed gauntlet]]<br />[[Jury Rigging#Unarmed|Unarmed]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =10 |
+ | |weight =10 |
− | |value =800 |
+ | |value =800 |
− | |baseid ={{ID|00151d0c}} |
+ | |baseid ={{ID|00151d0c}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
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==Characteristics== |
==Characteristics== |
||
− | Compared |
+ | Compared to its [[bladed gauntlet|standard variant]], the Cram Opener deals 7.7% more regular damage and 10% greater critical hit damage. It has 25% more durability and identical weapon critical hit multipliers and AP costs as well. In appearance, the Cram Opener appears much darker in color than the standard variant. |
⚫ | |||
⚫ | |||
⚫ | * If you completed the quest [[Three-Card Bounty]] for [[Major Dhatri]], Little Buster will leave the camp and go to [[Freeside]], via the [[Freeside's North Gate|north gate]]. After one or two in-game days, you will find his corpse near the entrance's railroad tracks. The weapon can be looted from his corpse. |
||
+ | ===V.A.T.S. Special Attacks=== |
||
⚫ | |||
+ | {{VATS attack table |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |type =unarmed |
||
− | ! Name |
||
+ | |damage =28 |
||
− | ! Dmg/Shot |
||
+ | |ap =26 |
||
− | ! DPS |
||
⚫ | |||
− | ! ATT/sec |
||
− | ! Crit % Mult |
||
− | ! Crit Dmg |
||
− | ! Shots in V.A.T.S. |
||
− | ! WG |
||
− | ! AP Cost |
||
− | ! DMG/AP |
||
⚫ | |||
− | ! Value |
||
− | ! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]] |
||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
− | | 25 |
||
− | | 39 |
||
− | | 1.56 |
||
− | | x 2 |
||
− | | 40 |
||
− | | 1 |
||
− | | 10 |
||
− | | 26 |
||
− | | 0.962 |
||
− | | 300 hits |
||
− | | 200 |
||
− | | Unarmed: 25<br />Strength: 5 |
||
− | |||
− | |-style="background:#D6DBC1;" |
||
− | | Cram Opener |
||
− | | 28 |
||
− | | 47 |
||
− | | 1.68 |
||
− | | x 2 |
||
− | | 44 |
||
− | | 1 |
||
− | | 10 |
||
− | | 26 |
||
− | | 1.08 |
||
− | | 375 hits |
||
− | | 800 |
||
− | | Unarmed: 25<br />Strength: 5 |
||
⚫ | |||
==Variants== |
==Variants== |
||
− | * [[Bladed gauntlet]]: the common variant found in the [[Mojave Wasteland]]. |
+ | * [[Bladed gauntlet]]: the more common variant found in the [[Mojave Wasteland]]. |
+ | {{clear}} |
||
+ | |||
⚫ | |||
+ | {{Weapon comparison table |
||
+ | |game =FNV |
||
+ | |skill =unarmed |
||
⚫ | |||
+ | |ap1 =26 |
||
+ | |attack shots/sec1 =1.5652 |
||
+ | |crit % mult1 =2 |
||
+ | |crit dmg1 =40 |
||
+ | |damage1 =25 |
||
+ | |hp1 =60 |
||
+ | |skill req1 =25 |
||
+ | |strength req1 =5 |
||
+ | |value1 =200 |
||
+ | |weight1 =10 |
||
+ | |name2 =Cram Opener |
||
+ | |ap2 =26 |
||
+ | |attack shots/sec2 =1.6957 |
||
+ | |crit % mult2 =2 |
||
+ | |crit dmg2 =44 |
||
+ | |damage2 =28 |
||
+ | |hp2 =75 |
||
+ | |skill req2 =25 |
||
+ | |strength req2 =5 |
||
+ | |value2 =800 |
||
+ | |weight2 =10 |
||
+ | }} |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | * If you completed the quest [[Three-Card Bounty]] for [[Dhatri|Major Dhatri]], Little Buster will leave the camp and go to [[Freeside]], via the [[Freeside's North Gate|north gate]]. After one or two in-game days, you will find his corpse near the entrance's railroad tracks. The weapon can be looted from his corpse. |
||
==Notes== |
==Notes== |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
==Bugs== |
==Bugs== |
||
− | * {{Platforms|xbox360|ps3}} This weapon has the icon of a [[melee weapon]] when you assign it to the D-pad, even though it is an [[Unarmed]] weapon. This also happens with the regular bladed gauntlet. |
+ | * {{Platforms|xbox360|ps3}} This weapon has the icon of a [[melee weapon]] when you assign it to the D-pad, even though it is an [[Unarmed]] weapon. This also happens with the regular bladed gauntlet.{{verify|verified}} |
− | * {{Platforms|xbox360}} If worn while entering the interrogation room [[Silus]] is being held in during the [[Silus Treatment]] quest, the model will still be shown on your hands. This will continue after you have been returned your weapons, no matter what you currently have equipped. This also happens with the unique unarmed weapon [[Recompense of the Fallen]] and [[boxing tape]]. |
+ | * {{Platforms|xbox360}} If worn while entering the interrogation room [[Silus]] is being held in during the [[Silus Treatment]] quest, the model will still be shown on your hands. This will continue after you have been returned your weapons, no matter what you currently have equipped. This also happens with the unique unarmed weapon [[Recompense of the Fallen]] and [[boxing tape]].{{verify|verified}} |
− | * The armor penetration does not occur on normal attacks (deals about 6 out of 38 heavy-handed damage) even though the broken shield icon shows up. However, in power or V.A.T.S. attacks, the weapon deals an average of 30 damage. This was tested on [[Giant radscorpion (Fallout: New Vegas|giant radscorpions]]. {{verify|02:32, March 7, 2012 (UTC)}} |
||
{{Navbox weapons FNV}} |
{{Navbox weapons FNV}} |
||
[[Category:Fallout: New Vegas Unarmed skill weapons]] |
[[Category:Fallout: New Vegas Unarmed skill weapons]] |
||
+ | [[Category:Fallout: New Vegas unique weapons]] |
||
[[ru:Открывашка]] |
[[ru:Открывашка]] |
Revision as of 14:12, 30 March 2014
For an overview of gauntlets in the Fallout series, see Gauntlet. |
The Cram Opener is a unique weapon in Fallout: New Vegas.
Characteristics
Compared to its standard variant, the Cram Opener deals 7.7% more regular damage and 10% greater critical hit damage. It has 25% more durability and identical weapon critical hit multipliers and AP costs as well. In appearance, the Cram Opener appears much darker in color than the standard variant.
V.A.T.S. Special Attacks
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 56 | 26 | 2.15 | |
Stomp | 50 | 112 | 20 | 5.6 | Only on knocked down enemies |
Uppercut | 50 | 64.4 | 20 | 3.22 | |
Cross | 75 | 61.6 | 20 | 3.08 | 2.5x damage to limbs |
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Durability
The Cram Opener can successfully strike about 370 times from full condition before breaking.
Variants
- Bladed gauntlet: the more common variant found in the Mojave Wasteland.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Bladed gauntlet | 25 | 39.1 | 1.57 | x2 | 40 | 26 | 1.9 | 295 | 10 | 200 | 20 | 25 | 5 |
Cram Opener | 28 | 47.5 | 1.7 | x2 | 44 | 26 | 2.2 | 370 | 10 | 800 | 80 | 25 | 5 |
- Note: Unarmed damage is doubled in V.A.T.S.
Locations
- It is held by Little Buster, a soon-to-be-retired bounty hunter, in Camp McCarran. He can typically be found sparring with a practice dummy in between a truck and the camp's tents.
- If you completed the quest Three-Card Bounty for Major Dhatri, Little Buster will leave the camp and go to Freeside, via the north gate. After one or two in-game days, you will find his corpse near the entrance's railroad tracks. The weapon can be looted from his corpse.
Notes
- As of patch 1.3.0.452, the weapon no longer ignores Damage Threshold.
- It is possible to obtain two copies of this weapon by pickpocketing it from Little Buster while he is alive, then looting it from his corpse later.
- The name of this weapon is a reference to the canned food Cram, a healing item also found in-game. It also is a play-on words for the common household item can-opener.
Bugs
- melee weapon when you assign it to the D-pad, even though it is an Unarmed weapon. This also happens with the regular bladed gauntlet.[verified] This weapon has the icon of a
- Silus is being held in during the Silus Treatment quest, the model will still be shown on your hands. This will continue after you have been returned your weapons, no matter what you currently have equipped. This also happens with the unique unarmed weapon Recompense of the Fallen and boxing tape.[verified] If worn while entering the interrogation room