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{{For|an overview of gauntlets in the [[Fallout series]]|Gauntlet}}
 
 
{{Bug Verification Project}}
 
{{Bug Verification Project}}
 
{{For|an overview of gauntlets in the [[Fallout series]]|Gauntlet}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
 
|games =FNV
 
|games =FNV

Revision as of 17:21, 17 May 2013

 
Gametitle-FNV
Gametitle-FNV

The Cram Opener is a unique weapon in Fallout: New Vegas.

Characteristics

Compared to its standard variant, the Cram Opener deals 7.7% more regular damage and 10% greater critical hit damage. It has 25% more durability and identical weapon critical hit multipliers and AP costs as well. In appearance, the Cram Opener appears much darker in color than the standard variant.

V.A.T.S. Special Attacks

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal056262.15
Stomp50112205.6Only on knocked down enemies
Uppercut5064.4203.22
Cross7561.6203.082.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

The Cram Opener can successfully strike about 370 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Bladed gauntlet 25
39.11.57x240261.92951020020255
Cram Opener 28
47.51.7x244262.23701080080255
Note: Unarmed damage is doubled in V.A.T.S.

Locations

  • It is held by Little Buster, a soon-to-be-retired bounty hunter, in Camp McCarran. He can typically be found sparring with a practice dummy in between a truck and the camp's tents.
  • If you completed the quest Three-Card Bounty for Major Dhatri, Little Buster will leave the camp and go to Freeside, via the north gate. After one or two in-game days, you will find his corpse near the entrance's railroad tracks. The weapon can be looted from his corpse.

Notes

  • As of patch 1.3.0.452, the weapon no longer ignores Damage Threshold.
  • It is possible to obtain two copies of this weapon by pickpocketing it from Little Buster while is he alive, then looting it from his corpse later.
  • The name of this weapon is a reference to the canned food Cram, a healing item also found in-game. It also is a play-on words for the common household item can-opener.

Bugs

  • Xbox 360Xbox 360 This weapon has the icon of a melee weapon when you assign it to the D-pad, even though it is an Unarmed weapon. This also happens with the regular bladed gauntlet.[verified]
  • Xbox 360Xbox 360 If worn while entering the interrogation room Silus is being held in during the Silus Treatment quest, the model will still be shown on your hands. This will continue after you have been returned your weapons, no matter what you currently have equipped. This also happens with the unique unarmed weapon Recompense of the Fallen and boxing tape.[verified]