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{{Infobox challenge
{{image}}
 
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|games =FNVGRA
{{Infobox perk
 
|name =Crackerjack Timing
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|icon =
|image =empty
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|image =ChallengePerk.png
|games1 =FNVGRA
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|image size =150px
|require1 =Kill 10 Mojave Wasteland cazadores with tin grenades, long-fuse dynamite, and time bombs
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|task =Kill 10 Mojave Wasteland cazadores with tin grenades, long-fuse dynamite, and time bombs
|ranks1 =1
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|requires =None
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|repeats =Not repeatable
|benefit1 =1000 [[XP]]
 
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|reward =1000 [[Experience Points|XP]]
|baseid1 ={{DLC ID|000a60}}
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|baseid ={{DLC ID|000a60}}
 
}}{{Games|FNVGRA}}
 
}}{{Games|FNVGRA}}
   
'''Crackerjack Timing''' is a challenge added in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]''.
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'''Crackerjack Timing''' is a three-star (★★★) [[Fallout: New Vegas challenges#Add-on challenges|challenge]] added in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]''.
   
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==Challenge requirements==
==Obtaining==
 
To complete this challenge the player must kill [[Mojave Wasteland]] [[cazador]]es with [[Tin grenade (Mad Bomber)(GRA)|tin grenades]], [[long-fuse dynamite]], and [[time bomb]]s.
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The player must kill 10 [[Mojave Wasteland]] [[cazador]]es with [[Tin grenade (Mad Bomber) (GRA)|tin grenades]], [[long-fuse dynamite]], and [[time bomb]]s.
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==Effects==
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Grants 1000 [[Experience Points|XP]] upon completion.
   
 
==Notes==
 
==Notes==
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*In [[Callville Bay]], killing young cazadores with long-fuse dynamite does not count towards the achievement.
* The most effective way to complete this challenge is to use time bombs at [[the Thorn]] and fight the cazadores.
 
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*To the south of [[Jacobstown]] and in [[Silver Peak Mine]], killing young cazadores with tin grenades does not count towards the achievement.
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*When doing this challenge in [[The Thorn]], there is the possibility of hitting the guards or [[Red Lucy]] with the blast. They will then either turn hostile towards you or the cazadores.
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* This challenge is not repeatable.
   
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==Bugs==
* The fastest and imo easiest way is to travel to the Cazador Nest outside of Novac. There you will find a TON of cazadores. Run around the area letting them notice you, pop a buffout, med-x, psycho, and a blood shield if available and gather up a swarm. You should be able to find a nice low spot in the terrain, when you find one to your liking stand in the middle, get a swarm around, and throw a couple tin grenades (i prefer these over the other challenge explosives due to the increased DAM). Before the first one goes off, you should be able to throw at least one more. In this fashion I was able to clear the challenge in two tin grenades.
 
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* {{Platforms|ps3|xbox360}} It appears that young cazadores are immune to time bombs and can be immune to tin grenades. Sometimes they are completely unharmed when the adults are killed in the same proximity.{{verify|verified}}
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* {{Platforms|ps3}} Adult cazadores may be immune to damage from a tin grenade.{{verify|verified}}
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* {{Platforms|xbox360}} In the Silver Peak Mine, sneak-attack killing cazadores with long-fuse dynamite does not count towards the achievement.{{verify|verified}}
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* {{Platforms|PC|ps3|xbox360}} As long as the weapon you currently have out is a tin grenade, long-fuse dynamite or a time bomb, the kill counts towards the challenge. (Example- You throw a plasma grenade into a crowd of cazadores, and switch your current weapon to a long-fuse dynamite before the plasma grenade explodes; if the plasma grenade kills any of the cazadores while you have a long-fuse out, it'll still count towards the challenge. Note: Young cazadores still appear to be immune to damage in this instance, despite attacks coming from frag grenades, detonate plasma mines and plasma grenades that damaged nearby cazadores){{verify|verified}}
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* {{Platforms|PC|ps3|xbox360}} The above bug also works the other way around. When killing a cazador with a tin grenade or long-fused dynamite, it does not count towards the challenge if you switch to another weapon before the explosion. This is also true if you threw your last Explosive, since you are then unarmed. {{verify|verified}}
 
{{Navbox Gun Runners' Arsenal}}
 
{{Navbox Gun Runners' Arsenal}}
   
 
[[Category:Gun Runners' Arsenal challenges]]
 
[[Category:Gun Runners' Arsenal challenges]]
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[[ru:Властелин времени]]

Revision as of 06:14, 19 August 2014

 
Gametitle-FNV GRA
Gametitle-FNV GRA

Crackerjack Timing is a three-star (★★★) challenge added in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Challenge requirements

The player must kill 10 Mojave Wasteland cazadores with tin grenades, long-fuse dynamite, and time bombs.

Effects

Grants 1000 XP upon completion.

Notes

  • In Callville Bay, killing young cazadores with long-fuse dynamite does not count towards the achievement.
  • To the south of Jacobstown and in Silver Peak Mine, killing young cazadores with tin grenades does not count towards the achievement.
  • When doing this challenge in The Thorn, there is the possibility of hitting the guards or Red Lucy with the blast. They will then either turn hostile towards you or the cazadores.
  • This challenge is not repeatable.

Bugs

  • Playstation 3Playstation 3Playstation 3 It appears that young cazadores are immune to time bombs and can be immune to tin grenades. Sometimes they are completely unharmed when the adults are killed in the same proximity.[verified]
  • Playstation 3Playstation 3Playstation 3 Adult cazadores may be immune to damage from a tin grenade.[verified]
  • Xbox 360Xbox 360 In the Silver Peak Mine, sneak-attack killing cazadores with long-fuse dynamite does not count towards the achievement.[verified]
  • PCPC As long as the weapon you currently have out is a tin grenade, long-fuse dynamite or a time bomb, the kill counts towards the challenge. (Example- You throw a plasma grenade into a crowd of cazadores, and switch your current weapon to a long-fuse dynamite before the plasma grenade explodes; if the plasma grenade kills any of the cazadores while you have a long-fuse out, it'll still count towards the challenge. Note: Young cazadores still appear to be immune to damage in this instance, despite attacks coming from frag grenades, detonate plasma mines and plasma grenades that damaged nearby cazadores)[verified]
  • PCPC The above bug also works the other way around. When killing a cazador with a tin grenade or long-fused dynamite, it does not count towards the challenge if you switch to another weapon before the explosion. This is also true if you threw your last Explosive, since you are then unarmed. [verified]