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* {{Platforms|xbox360}} In the [[Silver Peak Mine]], sneak-killing [[cazador]]s with [[Long-fuse dynamite]] does not count towards the achievement. |
* {{Platforms|xbox360}} In the [[Silver Peak Mine]], sneak-killing [[cazador]]s with [[Long-fuse dynamite]] does not count towards the achievement. |
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* {{Platforms|ps3|xbox360}} As long as the weapon you currently have out is a tin grenade, long-fuse dynamite or a time bomb, the kill counts towards the challenge. (Example- You throw a plasma grenade into a crowd of Cazadors, and switch your current weapon to a long-fuse dynamite before the plasma grenade explodes; if the plasma grenade kills any of the Cazador's while you have a long-fuse out, it'll still count towards the challenge. |
* {{Platforms|ps3|xbox360}} As long as the weapon you currently have out is a tin grenade, long-fuse dynamite or a time bomb, the kill counts towards the challenge. (Example- You throw a plasma grenade into a crowd of Cazadors, and switch your current weapon to a long-fuse dynamite before the plasma grenade explodes; if the plasma grenade kills any of the Cazador's while you have a long-fuse out, it'll still count towards the challenge. |
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+ | * {{Platforms|xbox360}}In [[Callville Bay]], Killing Young [[Cazador]]s with [[Long-fuse dynamite]] does NOT count towards the achievement. |
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{{Navbox Gun Runners' Arsenal}} |
{{Navbox Gun Runners' Arsenal}} |
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Revision as of 19:42, 12 February 2012
Crackerjack Timing is a three-star (★★★) challenge added in the Fallout: New Vegas add-on Gun Runners' Arsenal.
Obtaining
To complete this challenge the player must kill Mojave Wasteland cazadores with tin grenades, long-fuse dynamite, and time bombs.
Bugs
- cazadores are immune to time bombs and can be immune to tin grenades. Sometimes they are completely unharmed when the adults are killed in the same proximity. It appears that young
- tin grenade. Adult cazadores may be immune to damage from a
- Silver Peak Mine, sneak-killing cazadors with Long-fuse dynamite does not count towards the achievement. In the
- As long as the weapon you currently have out is a tin grenade, long-fuse dynamite or a time bomb, the kill counts towards the challenge. (Example- You throw a plasma grenade into a crowd of Cazadors, and switch your current weapon to a long-fuse dynamite before the plasma grenade explodes; if the plasma grenade kills any of the Cazador's while you have a long-fuse out, it'll still count towards the challenge.
- Callville Bay, Killing Young Cazadors with Long-fuse dynamite does NOT count towards the achievement. In