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This is a transcript for dialogue with sentry bots in Fallout 3 and Fallout: New Vegas.

Topics[]

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
GREETING GREETING Neutral 50 Do not interfere with security operations. 1

Conversation[]

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
HELLO Hello Neutral 50 Have a nice day. 2

Combat[]

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
AcceptYield AcceptYield Neutral 50 Threat analysis... green. Standing down. 3
Assault Assault Neutral 50 Adding target to threat matrix. 4
Assault Neutral 50 Reanalysis complete. Threat level red. 5
Attack Attack Neutral 50 Threat level: red. 6
Attack Neutral 50 Weapon status: engaged. 7
Attack Neutral 50 Weapon systems locked on. 8
Attack Neutral 50 Engaging hostile target. 9
Attack Neutral 50 Weapons free. Non-combatants are advised to stand clear. 10
Attack Neutral 50 Status report: green. All systems within acceptable operating parameters. 11
Attack Neutral 50 Status report: yellow. Primary systems have sustained significant damage. Reinforcement recommended. 12
Attack Neutral 50 Status report: yellow and falling. Perimeter security can no longer be guaranteed. 13
Attack Neutral 50 Status report: red. Primary system failure imminent. Repair or reinforcement recommended. 14
Attack Neutral 50 Warning! System failure imminent. 15
Attack Neutral 50 Threat assessment: primary target is at large and undamaged. Full perimeter alert recommended. 16
Attack Neutral 50 Threat assessment: primary target has been engaged, but continues to exhibit hostile intent. 17
Attack Neutral 50 Threat assessment: primary target heavily damaged. Continuing to engage. 18
Attack Neutral 50 Threat assessment: primary target has suffered critical damage. Neutralization imminent. 19
Attack Neutral 50 Threat assessment: primary target almost neutralized. Stand by. 20
Attack Neutral 50 Be advised. Hostiles in area. Threat neutralization in progress. 21
Attack Neutral 50 Non-combatants are advised to stand clear of weapons discharge. 22
Attack Neutral 50 Alert. Hostiles in area. 23
Attack Neutral 50 Locking on... firing. 24
Attack Neutral 50 Alert. Security operation in progress. Stand clear of security perimeter. 25
Attack Neutral 50 Alert. Use of lethal force in progress. Non-combatant safety cannot be guaranteed. 26
Death Death Neutral 50 Systems failu {cut off in the middle of the word} 27
Death Neutral 50 Primary systems offline. {cut off in the middle of the word} 28
Death Neutral 50 Warning! Warn {cut off in the middle of the word} 29
Death Neutral 50 Bzzzt. {garbled robot death sound} 30
Death Neutral 50 Bzzzt. {garbled robot death sound} 31
Death Neutral 50 Bzzzt. {garbled robot death sound} 32
GuardTrespass GuardTrespass Neutral 50 Warning. Use of lethal force is authorized. 33
GuardTrespass Neutral 50 Warning. You have entered a security zone. Lethal force may be used without further warning. 34
GuardTrespass Neutral 50 Warning. Leave the security zone immediately or you may be fired upon without further warning. 35
Hit Hit Neutral 50 Bzzt. 36
Hit Neutral 50 Bzzt. 37
Hit Neutral 50 Bzzt. 38
Hit Neutral 50 Vvvvzzz. 39
Hit Neutral 50 Vvvvzzz. 40
Hit Neutral 50 Vvvvzzz. 41
Murder Murder Neutral 50 Crime detected. Judicial circuits recommend immediate application of capital punishment. 42
Murder Neutral 50 Crime detected. Application of death sentence commencing. 43
Murder Neutral 50 Crime detected. Consulting judicial circuits... offender sentenced to death. 44
Pickpocket Pickpocket Neutral 50 Crime detected. Death sentence authorized by judicial circuits. 45
Steal Steal Neutral 50 Crime detected. Judicial circuits recommend immediate application of capital punishment. 46
Steal Neutral 50 Crime detected. Application of death sentence commencing. 47
Steal Neutral 50 Crime detected. Consulting judicial circuits... offender sentenced to death. 48

Detection[]

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
AlertIdle AlertIdle Neutral 50 Threat analysis: yellow. Scanning for hostiles. 49
AlertIdle Neutral 50 Alert. Non-combatants are advised to leave the area. Security sweep in progress. Lethal force may be used without warning. 50
AlertIdle Neutral 50 No hostiles detected. Continuing perimeter sweep. 51
AlertToCombat AlertToCombat Neutral 50 Hostile detected. Commencing neutralization. 52
AlertToCombat Neutral 50 Weapons free. 53
AlertToCombat Neutral 50 Alert. Hostile detected. Lethal force authorized for all units. 54
AlertToNormal AlertToNormal Neutral 50 Threat analysis: green. Standing down. 55
AlertToNormal Neutral 50 Threat analysis: green. Resuming standard patrol pattern. 56
AlertToNormal Neutral 50 Threat analysis: green. Security sweep canceled. 57
CombatToLost CombatToLost Neutral 50 Alert. Target lock lost. Beginning search pattern delta seven. 58
CombatToLost Neutral 50 Alert. Target lock lost. Neutralization by lethal force remains primary objective. 59
CombatToLost Neutral 50 Alert. Target lock lost. Unneutralized hostile within perimeter. 60
CombatToNormal CombatToNormal Neutral 50 Threat analysis: green. Neutralization operation complete. 61
CombatToNormal Neutral 50 Threat analysis: green. Security operation successful. Resuming normal operation. 62
CombatToNormal Neutral 50 Hostiles neutralized. Recommend immediate repairs to primary systems to ensure continued operation. 63
LostIdle LostIdle Neutral 50 Alert. Non-combatant safety cannot be guaranteed. 64
LostIdle Neutral 50 Target lock status: red. Continuing perimeter sweep. 65
LostIdle Neutral 50 Alert. Hostile remains at large. Recommend non-combatants seek secure location. 66
LostToCombat LostToCombat Neutral 50 Target lock status: green. Reengaging hostile target. 67
LostToCombat Neutral 50 Hostile target detected. Target lock status: green. 68
LostToCombat Neutral 50 Target lock acquired. Resuming lethal force neutralization operation. 69
LostToNormal LostToNormal Neutral 50 Threat analysis: green. Perimeter secure. Resuming standard operations. 70
LostToNormal Neutral 50 Threat analysis: green. Perimeter secure. 71
LostToNormal Neutral 50 Threat analysis: green. No hostiles detected. 72
NormalToAlert NormalToAlert Neutral 50 Threat analysis: yellow. Potential perimeter breach. Beginning sweep. 73
NormalToAlert Neutral 50 Alert. Hostiles may be in area. Non-combatants are advised to seek secure location until perimeter is secured. 74
NormalToAlert Neutral 50 Threat analysis: yellow. Beginning lethal force neutralization operation. 75
NormalToCombat StartCombat Neutral 50 Threat analysis: red. Weapons free. 76
StartCombat Neutral 50 Hostile detected. Non-combatant safety can no longer be guaranteed. 77
StartCombat Neutral 50 Threat analysis: red. Engaging hostile target. 78
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