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{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNV
+
|games =FNV
|image =Cowboy repeater.png
+
|image =Cowboy repeater.png
|icon =Cowboy repeater icon.png
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|icon =Cowboy repeater icon.png
|type =gunhandload
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|type =gunhandload
|skill =Guns
+
|skill =Guns
|damage =32
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|damage =32
|projectiles =1
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|projectiles =1
|attack shots/sec =1.6923
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|attack shots/sec =1.6923
|perk1 =Cowboy
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|perk1 =Cowboy
|perk1 mult =0.25
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|perk1 mult =0.25
|perk2 =Bloody Mess
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|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
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|perk2 mult =0.05
|perk3 =Lord Death
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|perk3 =Lord Death
|perk3 mult =0.03
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|perk3 mult =0.04
|perk4 =Rapid Reload
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|perk4 =Rapid Reload
|perk4 reload mult=0.25
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|perk4 reload mult =0.25
|perk5 =Fast Shot
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|perk5 =Fast Shot
|perk5 attsec mult=0.2
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|perk5 attsec mult =0.2
|perk6 =Thought You Died
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|perk6 =Thought You Died
|perk6 mult =0.1
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|perk6 mult =0.1
|perk7 =Ain't Like That Now
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|perk7 =Ain't Like That Now
|perk7 attsec mult=0.2
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|perk7 attsec mult =0.2
|min spread =0.06
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|min spread =0.06
|crit dmg =32
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|crit dmg =32
|crit % mult =1.25
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|crit % mult =1.25
|ammo =.357 magnum round
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|ammo =.357 magnum round
|ammo use =1
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|ammo use =1
|clip rounds =7
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|clip rounds =7
|reload time =0.5
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|reload time =0.5
|ap =27
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|ap =27
|hp =120
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|hp =120
|strength req =4
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|strength req =4
|skill req =25
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|skill req =25
|repair =Cowboy repeater<br />[[Jury Rigging#Bolt/Lever/Pump-action guns|Bolt-/Lever-/Pump-action Guns]] {{icon|jury|big|link=Jury Rigging}}
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|repair =Cowboy repeater<br />[[Jury Rigging#Bolt/lever/pump-action guns|Bolt/lever/pump-action guns]] {{icon|jury|big|link=Jury Rigging}}
|weight =5
+
|weight =5
|value =800
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|value =800
|baseid ={{ID|0008f21a}}
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|baseid ={{ID|0008f21a}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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==Characteristics==
 
==Characteristics==
The cowboy repeater is a lever-action rifle firing small-caliber [[.357 magnum round]]s. It has a peep sight similar to that of the [[brush gun]] and [[This Machine]]. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. The cowboy repeater also appears to be the "standard rifle" for [[Recruit legionary|Recruit legionaries]].
+
The cowboy repeater is a lever-action rifle firing small-caliber [[.357 magnum round]]s. It has a peep sight similar to that of the [[brush gun]] and [[This Machine]]. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed.
   
Its low [[Fallout: New Vegas skills|skill]] requirement of 25 makes it an effective choice of [[Fallout: New Vegas weapons|weapon]] for a [[player character]] with only a modest investment in the [[guns]] skill. At later levels the [[cowboy]] [[Fallout: New Vegas perks|perk]] makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the cowboy perk, combined with the common .357 [[Fallout: New Vegas ammunition|ammunition]] and ease of repair, makes it a good all-purpose weapon.
+
Its low Guns [[Fallout: New Vegas skills|skill]] requirement of 25 makes it an effective choice of [[Fallout: New Vegas weapons|weapon]] for a player character with only a modest investment in the [[Guns]] skill. <!--NOTES ABOUT SIMILARITIES TO AND/OR THE WEAPON BEING A WINCHESTER REPEATING RIFLE WILL BE REMOVED-->
<!--NOTES ABOUT SIMILARITIES TO AND/OR THE WEAPON BEING A WINCHESTER REPEATING RIFLE WILL BE REMOVED-->
 
   
 
===Durability===
 
===Durability===
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==Locations==
 
==Locations==
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - [[Vendortron]] sells one.
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - [[Vendortron]] sells one.
* [[REPCONN Headquarters]] - on the pedestrian bridge spanning the road between [[Novac]] and the [[REPCONN Test Site]], it can be found leaning against the shelving near a dead [[ghoul]].
+
* On the pedestrian bridge spanning the road between [[Novac]] and the [[REPCONN test site]], it can be found leaning against the shelving near a dead [[ghoul]].
 
* [[Mojave Outpost]] - [[Ghost (Fallout: New Vegas)|Ranger Ghost]] and [[Jackson (Fallout: New Vegas)|Ranger Jackson]] both have one.
 
* [[Mojave Outpost]] - [[Ghost (Fallout: New Vegas)|Ranger Ghost]] and [[Jackson (Fallout: New Vegas)|Ranger Jackson]] both have one.
 
* [[Primm]] - two, in very poor condition, can be found in the sheriff's office; one underneath the [[reloading bench]] and the other under the bed.
 
* [[Primm]] - two, in very poor condition, can be found in the sheriff's office; one underneath the [[reloading bench]] and the other under the bed.
* Can be found on various non-player characters at various levels, including but not limited to [[Powder ganger]]s, [[Caesar's Legion|Legion]] soldiers, [[Fiends]], [[Jackal gang member]]s, and [[NCR Ranger]]s.
+
* Can be found on various non-player characters at various levels, including but not limited to: [[Powder Ganger]]s, [[Caesar's Legion|Legion]] soldiers, [[Fiends]], [[Jackal gang member]]s, and [[NCR Ranger (Fallout: New Vegas)|NCR Rangers]].
  +
  +
==Notes==
  +
* The iron sight isn't zeroed correctly, so it shoots slightly to the left.
  +
* The cowboy repeater appears to be the "standard rifle" for [[Recruit legionary|Recruit legionaries]].
  +
* At later levels, the [[Cowboy]] [[Fallout: New Vegas perks|perk]] makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the Cowboy perk, combined with the common .357 [[Fallout: New Vegas ammunition|ammunition]] and ease of repair, makes it a good all-purpose weapon.
  +
   
 
==Behind the scenes==
 
==Behind the scenes==
* It is loosely based on the Winchester Model 1892.<ref>[http://www.formspring.me/JESawyer/q/230605350120732123 JE Sawyer on Formspring]</ref>
+
* It is loosely based on the Winchester Model 1892.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/230605350120732123 JE Sawyer on Formspring]</ref>
   
 
==Bugs==
 
==Bugs==
* {{Platforms|xbox360}} Sometimes your weapon will disappear until you move, where it will come down from the top of the screen.
+
* {{Platforms|xbox360|ps3}} Sometimes your weapon will disappear until you move, where it will come down from the top of the screen. {{Verify|verified}}
* {{Platforms|pc|ps3|xbox360}} This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a [[Vault-Tec Assisted Targeting System|V.A.T.S.]] reload, it may make it so that the player must reload an earlier save.
+
* {{Platforms|pc|ps3|xbox360}} This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a [[Vault-Tec Assisted Targeting System|V.A.T.S.]] reload, it may make it so that the player must reload an earlier save. {{Verify|verified}}
* {{Platforms|ps3}} When changing ammunition types this weapon could be caught in a reload loop, this is also common on the [[brush gun]] and [[trail carbine]]. This can be fixed by changing the ammunition type again.
+
* {{Platforms|ps3}} {{Platforms|xbox360}} When changing ammunition types this weapon could be caught in a reload loop, this is also common on the [[brush gun]] and [[trail carbine]]. This can be fixed by changing the ammunition type again. {{Verify|verified}}
* {{Platforms|xbox360}} As with all lever action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full clip in the ammunition type that was selected.
+
* {{Platforms|xbox360}} As with all lever action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full magazine in the ammunition type that was selected. {{Verify|verified}}
* {{Platforms|xbox360|pc|ps3}} If the player puts away the cowboy repeater while it is being closed for reloading, in third person view the action will still be hanging open.
+
* {{Platforms|xbox360|pc|ps3}} If the player puts away the cowboy repeater while it is being closed for reloading, in third person view the action will still be hanging open. {{Verify|verified}}
* {{Platforms|pc}} If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the players arm. To remedy this, simply go back into 1st person and then go back into 3rd person.
+
* {{Platforms|pc}} If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the players arm. To remedy this, simply go back into 1st person and then go back into 3rd person. {{Verify|verified}}
  +
* {{Platforms|pc|Xbox360}}The reload animation of lever action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions.{{verify|verified}}
* {{Platforms|xbox360}} When using true iron sights, the bullet always travels very slightly above the front sight because the front sight and rear sight are not exactly aligned. To compensate, try targeting with only the very center of the peep sight (the center being just slightly above the front sight) to target or turn off true iron sights.
 
* {{Platforms|xbox360}} Weapon mods may not show when dropped.
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
 
| [[File:SingleShotVB.png|95x95px]]
| [[File:Wpn cowrepeat fire 2d 01.ogg|noicon]]
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| [[File:Wpn cowrepeat fire 2d 01.ogg|noicon|200px]]
 
| [[File:ReloadVB.png|80x80px]]
 
| [[File:ReloadVB.png|80x80px]]
| [[File:Wpn cowboyreload 02.ogg|noicon]]
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| [[File:Wpn cowboyreload 02.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn cowboyrifle jam.ogg|noicon]]
+
| [[File:Wpn cowboyrifle jam.ogg|noicon|200px]]
 
|}
 
|}
   

Revision as of 15:45, 20 April 2014

 
Gametitle-FNV
Gametitle-FNV

The cowboy repeater is a weapon in Fallout: New Vegas.

Characteristics

The cowboy repeater is a lever-action rifle firing small-caliber .357 magnum rounds. It has a peep sight similar to that of the brush gun and This Machine. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed.

Its low Guns skill requirement of 25 makes it an effective choice of weapon for a player character with only a modest investment in the Guns skill.

Durability

The cowboy repeater can fire a total of about 595 standard rounds, the equivalent of 85 reloads, or 55 reloads when modified with the long tube, from full condition before breaking.

Ammunition typeUnmodifiedW/ Long tube
ShotsReloadsShotsReloads
Standard5958559555

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Cowboy repeater 32
54.21.69x1.2532271.20.0675955800160254
Cowboy repeater With all weapon mods attached 32
652.03x1.2532271.20.06115953.53075878.6254
La Longue Carabine 35
75.42.15x1.535241.50.051174551500300255

Locations

Notes

  • The iron sight isn't zeroed correctly, so it shoots slightly to the left.
  • The cowboy repeater appears to be the "standard rifle" for Recruit legionaries.
  • At later levels, the Cowboy perk makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the Cowboy perk, combined with the common .357 ammunition and ease of repair, makes it a good all-purpose weapon.


Behind the scenes

  • It is loosely based on the Winchester Model 1892.[1]

Bugs

  • Xbox 360Xbox 360 Sometimes your weapon will disappear until you move, where it will come down from the top of the screen. [verified]
  • PCPC This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a V.A.T.S. reload, it may make it so that the player must reload an earlier save. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When changing ammunition types this weapon could be caught in a reload loop, this is also common on the brush gun and trail carbine. This can be fixed by changing the ammunition type again. [verified]
  • Xbox 360Xbox 360 As with all lever action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full magazine in the ammunition type that was selected. [verified]
  • Xbox 360Xbox 360 If the player puts away the cowboy repeater while it is being closed for reloading, in third person view the action will still be hanging open. [verified]
  • PCPC If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the players arm. To remedy this, simply go back into 1st person and then go back into 3rd person. [verified]
  • PCPCThe reload animation of lever action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions.[verified]

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

References