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|perk2 mult =0.05 |
|perk2 mult =0.05 |
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|perk3 =Lord Death |
|perk3 =Lord Death |
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− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
|perk4 =Rapid Reload |
|perk4 =Rapid Reload |
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|perk4 reload mult =0.25 |
|perk4 reload mult =0.25 |
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|strength req =4 |
|strength req =4 |
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|skill req =25 |
|skill req =25 |
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− | |repair =Cowboy repeater<br />[[Jury Rigging#Bolt/ |
+ | |repair =Cowboy repeater<br />[[Jury Rigging#Bolt/lever/pump-action guns|Bolt/lever/pump-action guns]] {{icon|jury|big|link=Jury Rigging}} |
|weight =5 |
|weight =5 |
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|value =800 |
|value =800 |
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The cowboy repeater is a lever-action rifle firing small-caliber [[.357 magnum round]]s. It has a peep sight similar to that of the [[brush gun]] and [[This Machine]]. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. The cowboy repeater also appears to be the "standard rifle" for [[Recruit legionary|Recruit legionaries]]. |
The cowboy repeater is a lever-action rifle firing small-caliber [[.357 magnum round]]s. It has a peep sight similar to that of the [[brush gun]] and [[This Machine]]. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. The cowboy repeater also appears to be the "standard rifle" for [[Recruit legionary|Recruit legionaries]]. |
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− | Its low [[Fallout: New Vegas skills|skill]] requirement of 25 makes it an effective choice of [[Fallout: New Vegas weapons|weapon]] for a |
+ | Its low Guns [[Fallout: New Vegas skills|skill]] requirement of 25 makes it an effective choice of [[Fallout: New Vegas weapons|weapon]] for a player character with only a modest investment in the [[Guns]] skill. At later levels the [[cowboy]] [[Fallout: New Vegas perks|perk]] makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the cowboy perk, combined with the common .357 [[Fallout: New Vegas ammunition|ammunition]] and ease of repair, makes it a good all-purpose weapon. |
<!--NOTES ABOUT SIMILARITIES TO AND/OR THE WEAPON BEING A WINCHESTER REPEATING RIFLE WILL BE REMOVED--> |
<!--NOTES ABOUT SIMILARITIES TO AND/OR THE WEAPON BEING A WINCHESTER REPEATING RIFLE WILL BE REMOVED--> |
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==Locations== |
==Locations== |
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* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - [[Vendortron]] sells one. |
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - [[Vendortron]] sells one. |
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− | * On the pedestrian bridge spanning the road between [[Novac]] and the [[REPCONN |
+ | * On the pedestrian bridge spanning the road between [[Novac]] and the [[REPCONN test site]], it can be found leaning against the shelving near a dead [[ghoul]]. |
* [[Mojave Outpost]] - [[Ghost (Fallout: New Vegas)|Ranger Ghost]] and [[Jackson (Fallout: New Vegas)|Ranger Jackson]] both have one. |
* [[Mojave Outpost]] - [[Ghost (Fallout: New Vegas)|Ranger Ghost]] and [[Jackson (Fallout: New Vegas)|Ranger Jackson]] both have one. |
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* [[Primm]] - two, in very poor condition, can be found in the sheriff's office; one underneath the [[reloading bench]] and the other under the bed. |
* [[Primm]] - two, in very poor condition, can be found in the sheriff's office; one underneath the [[reloading bench]] and the other under the bed. |
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− | * Can be found on various non-player characters at various levels, including but not limited to [[Powder |
+ | * Can be found on various non-player characters at various levels, including but not limited to [[Powder Ganger]]s, [[Caesar's Legion|Legion]] soldiers, [[Fiends]], [[Jackal gang member]]s, and [[NCR Ranger (Fallout: New Vegas)|NCR Rangers]]. |
==Notes== |
==Notes== |
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* {{Platforms|pc|ps3|xbox360}} This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a [[Vault-Tec Assisted Targeting System|V.A.T.S.]] reload, it may make it so that the player must reload an earlier save. {{Verify|verified}} |
* {{Platforms|pc|ps3|xbox360}} This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a [[Vault-Tec Assisted Targeting System|V.A.T.S.]] reload, it may make it so that the player must reload an earlier save. {{Verify|verified}} |
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* {{Platforms|ps3}} {{Platforms|xbox360}} When changing ammunition types this weapon could be caught in a reload loop, this is also common on the [[brush gun]] and [[trail carbine]]. This can be fixed by changing the ammunition type again. {{Verify|verified}} |
* {{Platforms|ps3}} {{Platforms|xbox360}} When changing ammunition types this weapon could be caught in a reload loop, this is also common on the [[brush gun]] and [[trail carbine]]. This can be fixed by changing the ammunition type again. {{Verify|verified}} |
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− | * {{Platforms|xbox360}} As with all lever action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full |
+ | * {{Platforms|xbox360}} As with all lever action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full magazine in the ammunition type that was selected. {{Verify|verified}} |
* {{Platforms|xbox360|pc|ps3}} If the player puts away the cowboy repeater while it is being closed for reloading, in third person view the action will still be hanging open. {{Verify|verified}} |
* {{Platforms|xbox360|pc|ps3}} If the player puts away the cowboy repeater while it is being closed for reloading, in third person view the action will still be hanging open. {{Verify|verified}} |
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* {{Platforms|pc}} If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the players arm. To remedy this, simply go back into 1st person and then go back into 3rd person. {{Verify|verified}} |
* {{Platforms|pc}} If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the players arm. To remedy this, simply go back into 1st person and then go back into 3rd person. {{Verify|verified}} |
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− | * {{Platforms| |
+ | * {{Platforms|pc|Xbox360}}The reload animation of lever action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions.{{verify|verified}} |
− | * {{Platforms|Xbox360}} For some unknown reason, the weapon will not jam, even at near-breaking conditions.{{verify|16:11, June 18, 2013 (UTC)}} |
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==Sounds== |
==Sounds== |
Revision as of 17:23, 20 March 2014
The cowboy repeater is a weapon in Fallout: New Vegas.
Characteristics
The cowboy repeater is a lever-action rifle firing small-caliber .357 magnum rounds. It has a peep sight similar to that of the brush gun and This Machine. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. The cowboy repeater also appears to be the "standard rifle" for Recruit legionaries.
Its low Guns skill requirement of 25 makes it an effective choice of weapon for a player character with only a modest investment in the Guns skill. At later levels the cowboy perk makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the cowboy perk, combined with the common .357 ammunition and ease of repair, makes it a good all-purpose weapon.
Durability
The cowboy repeater can fire a total of about 595 standard rounds, the equivalent of 85 reloads, or 55 reloads when modified with the long tube, from full condition before breaking.
Ammunition type | Unmodified | W/ Long tube | ||
---|---|---|---|---|
Shots | Reloads | Shots | Reloads | |
Standard | 595 | 85 | 595 | 55 |
Modifications
- Cowboy repeater maple stock - decreases weight by 1.5.
- Cowboy repeater long tube - +4 ammunition capacity.
- Cowboy repeater custom action - increases rate of fire by 20%.
Variants
- La Longue Carabine, a unique variant of the cowboy repeater.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Cowboy repeater | 32 | 54.2 | 1.69 | x1.25 | 32 | 27 | 1.2 | 0.06 | 7 | 595 | 5 | 800 | 160 | 25 | 4 |
Cowboy repeater | 32 | 65 | 2.03 | x1.25 | 32 | 27 | 1.2 | 0.06 | 11 | 595 | 3.5 | 3075 | 878.6 | 25 | 4 |
La Longue Carabine | 35 | 75.4 | 2.15 | x1.5 | 35 | 24 | 1.5 | 0.05 | 11 | 745 | 5 | 1500 | 300 | 25 | 5 |
Locations
- Gun Runners - Vendortron sells one.
- On the pedestrian bridge spanning the road between Novac and the REPCONN test site, it can be found leaning against the shelving near a dead ghoul.
- Mojave Outpost - Ranger Ghost and Ranger Jackson both have one.
- Primm - two, in very poor condition, can be found in the sheriff's office; one underneath the reloading bench and the other under the bed.
- Can be found on various non-player characters at various levels, including but not limited to Powder Gangers, Legion soldiers, Fiends, Jackal gang members, and NCR Rangers.
Notes
- The iron sight isn't zeroed correctly and shoots slightly to the left.
Behind the scenes
- It is loosely based on the Winchester Model 1892.[1]
Bugs
- Sometimes your weapon will disappear until you move, where it will come down from the top of the screen. [verified]
- V.A.T.S. reload, it may make it so that the player must reload an earlier save. [verified] This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a
- brush gun and trail carbine. This can be fixed by changing the ammunition type again. [verified] When changing ammunition types this weapon could be caught in a reload loop, this is also common on the
- As with all lever action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full magazine in the ammunition type that was selected. [verified]
- If the player puts away the cowboy repeater while it is being closed for reloading, in third person view the action will still be hanging open. [verified]
- If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the players arm. To remedy this, simply go back into 1st person and then go back into 3rd person. [verified]
- The reload animation of lever action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions.[verified]