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The cowboy repeater is a lever-action rifle firing small-caliber [[.357 magnum round]]s. It has a peep sight similar to that of the [[brush gun]] and [[This Machine]]. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. The cowboy repeater also appears to be the "standard rifle" for [[Recruit legionary|Recruit legionaries]].
 
The cowboy repeater is a lever-action rifle firing small-caliber [[.357 magnum round]]s. It has a peep sight similar to that of the [[brush gun]] and [[This Machine]]. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. The cowboy repeater also appears to be the "standard rifle" for [[Recruit legionary|Recruit legionaries]].
   
Its low [[Fallout: New Vegas skills|skill]] requirement of 25 makes it an effective choice of [[Fallout: New Vegas weapons|weapon]] for a [[player character]] with only a modest investment in the [[guns]] skill. At later levels the [[cowboy]] [[Fallout: New Vegas perks|perk]] makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the cowboy perk, combined with the common .357 [[Fallout: New Vegas ammunition|ammunition]] and ease of repair, makes it a good all-purpose weapon.
+
Its low Guns [[Fallout: New Vegas skills|skill]] requirement of 25 makes it an effective choice of [[Fallout: New Vegas weapons|weapon]] for a player character with only a modest investment in the [[Guns]] skill. At later levels the [[cowboy]] [[Fallout: New Vegas perks|perk]] makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the cowboy perk, combined with the common .357 [[Fallout: New Vegas ammunition|ammunition]] and ease of repair, makes it a good all-purpose weapon.
 
<!--NOTES ABOUT SIMILARITIES TO AND/OR THE WEAPON BEING A WINCHESTER REPEATING RIFLE WILL BE REMOVED-->
 
<!--NOTES ABOUT SIMILARITIES TO AND/OR THE WEAPON BEING A WINCHESTER REPEATING RIFLE WILL BE REMOVED-->
   

Revision as of 11:22, 29 September 2013

 
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The cowboy repeater is a weapon in Fallout: New Vegas.

Characteristics

The cowboy repeater is a lever-action rifle firing small-caliber .357 magnum rounds. It has a peep sight similar to that of the brush gun and This Machine. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. The cowboy repeater also appears to be the "standard rifle" for Recruit legionaries.

Its low Guns skill requirement of 25 makes it an effective choice of weapon for a player character with only a modest investment in the Guns skill. At later levels the cowboy perk makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the cowboy perk, combined with the common .357 ammunition and ease of repair, makes it a good all-purpose weapon.

Durability

The cowboy repeater can fire a total of about 595 standard rounds, the equivalent of 85 reloads, or 55 reloads when modified with the long tube, from full condition before breaking.

Ammunition typeUnmodifiedW/ Long tube
ShotsReloadsShotsReloads
Standard5958559555

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Cowboy repeater 32
54.21.69x1.2532271.20.0675955800160254
Cowboy repeater With all weapon mods attached 32
652.03x1.2532271.20.06115953.53075878.6254
La Longue Carabine 35
75.42.15x1.535241.50.051174551500300255

Locations

Notes

  • The iron sight isn't zeroed correctly and shoots slightly to the left.

Behind the scenes

  • It is loosely based on the Winchester Model 1892.[1]

Bugs

  • Xbox 360Xbox 360 Sometimes your weapon will disappear until you move, where it will come down from the top of the screen. [verified]
  • PCPC This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a V.A.T.S. reload, it may make it so that the player must reload an earlier save. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When changing ammunition types this weapon could be caught in a reload loop, this is also common on the brush gun and trail carbine. This can be fixed by changing the ammunition type again. [verified]
  • Xbox 360Xbox 360 As with all lever action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full magazine in the ammunition type that was selected. [verified]
  • Xbox 360Xbox 360 If the player puts away the cowboy repeater while it is being closed for reloading, in third person view the action will still be hanging open. [verified]
  • PCPC If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the players arm. To remedy this, simply go back into 1st person and then go back into 3rd person. [verified]
  • PCPC For some unknown reason, the weapon will not jam, even at near-breaking conditions.[verified]

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

References