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Cowboy repeater

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Cowboy repeater
Cowboy repeater
Cowboy repeater icon
Requirements
skillGuns 25
strength req.4
Attack statistics
dmg/attack
32 (46.1)
DPS
54.2 (109.2)
DPS (reload)
29.3 (57.8)
crit dmg
32
crit % mult
x1.25
attacks/sec
1.7 (2.4)AP27
projectiles1spread0.06
Ammo & reloading
ammo type.357 magnum round
ammo/shot
1
shots/rel.
7
ammo cap.7
reload time
0.5 (0.4)
Other
weight5value
800
item HP120
repair
Cowboy repeater
Bolt/lever/pump-action guns Jury RiggingJuryRigging
base id0008f21a
 
Gametitle-FNV
Gametitle-FNV

The cowboy repeater is a weapon in Fallout: New Vegas.

CharacteristicsEdit

The cowboy repeater is a lever-action rifle firing small-caliber .357 magnum rounds. It has a peep sight similar to that of the brush gun and This Machine. Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted mid-way through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed.

Its low Guns skill requirement of 25 makes it an effective choice of weapon for a player character with only a modest investment in the Guns skill.

DurabilityEdit

The cowboy repeater can fire a total of about 595 standard rounds, the equivalent of 85 reloads, or 55 reloads when modified with the long tube, from full condition before breaking.

Ammunition typeUnmodifiedW/ Long tube
ShotsReloadsShotsReloads
Standard, HP & JFP5958559555
.38 special79511479573

ModificationsEdit

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Cowboy repeater 32
54.21.69x1.2532271.20.0675955800160254
Cowboy repeater With all weapon mods attachedIcon plus 32
652.03x1.2532271.20.06115953.53075878.6254
La Longue Carabine 35
75.42.15x1.535241.50.051174551500300255

LocationsEdit

NotesEdit

  • The iron sight isn't zeroed correctly, so it shoots slightly to the right.
  • The cowboy repeater appears to be the "standard rifle" for Recruit legionaries.
  • At later levels, the Cowboy perk makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the Cowboy perk, combined with the common .357 ammunition and ease of repair, makes it a good all-purpose weapon.

Behind the scenesEdit

  • It is loosely based on the Winchester Model 1892.[1]

BugsEdit

  • xbox360Icon xbox360 ps3Icon ps3 Sometimes your weapon will disappear until you move, where it will come down from the top of the screen. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a V.A.T.S. reload, it may make it so that the player must reload an earlier save. [verified]
  • ps3Icon ps3 xbox360Icon xbox360 When changing ammunition types this weapon could be caught in a reload loop, this is also common on the brush gun and trail carbine. This can be fixed by changing the ammunition type again. [verified]
  • xbox360Icon xbox360 As with all lever action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full magazine in the ammunition type that was selected. [verified]
  • xbox360Icon xbox360 pcIcon pc ps3Icon ps3 If the player puts away the cowboy repeater while it is being closed for reloading, in third person view the action will still be hanging open. [verified]
  • pcIcon pc If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the players arm. To remedy this, simply go back into 1st person and then go back into 3rd person. [verified]
  • pcIcon pc xbox360Icon xbox360The reload animation of lever action weapons doesn't have a corresponding jam animation, so the weapon will not jam, even at near-breaking conditions.[verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

ReferencesEdit

  1. JE Sawyer on Formspring

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