The cosmic knife super-heated is a weapon in the Fallout: New Vegas add-on Dead Money.
Background
The cosmic knife super-heated was accidentally discovered by a chef, when one was left on a hot (450 degrees) stove under a pot for five minutes. The alloy retained so much heat that the blade glowed red-hot. The handle was safe to hold, but when the chef put it down on a table, it melted the table.
Characteristics
The cosmic knife super-heated appears as an ordinary cosmic knife with an orange glow. It will set enemies on fire for a brief period when a critical hit is made. It also has a significantly higher critical multiplier than the other variants, as well as bonus limb damage.
Special attack
It has a special Flambé Cut attack, which does 90% damage in V.A.T.S. and deals an extra 2 points of fire damage per second for 5 seconds (requires a Melee skill of 50).
Template:Melee special attack table
It is possible to execute Flambé Cut outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Durability
The cosmic knife super-heated can successfully strike about 745 times from full condition before breaking.
Crafting
This weapon must be crafted by the player. It cannot be found on enemies or in containers.
- The required schematics are on a locked terminal (Science 25), in the utility room in the center of the Executive suites floor of the Sierra Madre Casino.
Creation requirements
Name | Requirements | Components |
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Cosmic knife super-heated |
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¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Variants
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Cosmic knife | 12 | 36 | x1.5 limb | 3 | x1 | 12 | 20 | 1.2 | 745 | 1 | 35 | 35 | 0 | 1 |
Cosmic knife clean | 15 | 45 | x3 limb | 3 | x1.2 | 15 | 20 | 1.5 | 995 | 1 | 50 | 50 | 0 | 1 |
Cosmic knife super-heated | 14 | 42 | x1.7 limb | 3 | x5 | 14 | 20 | 1.4 | 745 | 1 | 50 | 50 | 0 | 1 |
- Note: Melee damage is doubled in V.A.T.S.
Notes
- This weapon has a large critical multiplier, potentially allowing a critical hit with every blow.
Bugs
- Cowboy or Super Slam perks. The cosmic knife super-heated is not affected by the
- Pyromaniac perk. Although capable of setting non-player characters on fire, this weapon is not affected by the
- The glow layer texture for this weapon is referenced by the weapon's model, but was not included in the resources for Dead Money. This indicates the weapon was intended to produce a glow from only certain parts of the weapon, but instead provides a glow over the entire weapon due to the missing texture.
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