Fallout Wiki
Register
Advertisement
Fallout Wiki

 
Gametitle-FNV DM
Gametitle-FNV DM

The cosmic knife super-heated is a weapon in the Fallout: New Vegas add-on Dead Money.

Background

The cosmic knife super-heated was accidentally discovered by a chef, when one was left on a hot (450 degrees) stove under a pot for five minutes. The alloy retained so much heat that the blade glowed red-hot. The handle was safe to hold, but when the chef put it down on a table, it melted the table.

Characteristics

The cosmic knife super-heated appears as an ordinary cosmic knife with an orange glow. It will set enemies on fire for a brief period when a critical hit is made. It also has a significantly higher critical multiplier than the other variants, as well as bonus limb damage.

Special attack

It has a special Flambé Cut attack, which does 90% damage in V.A.T.S. and deals an extra 2 points of fire damage per second for 5 seconds (requires a Melee skill of 50).

Template:Melee special attack table

It is possible to execute Flambé Cut outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

The cosmic knife super-heated can successfully strike about 745 times from full condition before breaking.

Crafting

This weapon must be crafted by the player. It cannot be found on enemies or in containers.

Creation requirements

Name Requirements Components
Cosmic knife super-heated

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Cosmic knife Dead Money12
36x1.5 limb Damage3x112201.27451353501
Cosmic knife clean Dead Money15
45x3 limb Damage3x1.215201.59951505001
Cosmic knife super-heated Dead Money14
42x1.7 limb Damage3x514201.47451505001
Note: Melee damage is doubled in V.A.T.S.

Notes

  • This weapon has a large critical multiplier, potentially allowing a critical hit with every blow.

Bugs

  • Xbox 360Xbox 360 The cosmic knife super-heated is not affected by the Cowboy or Super Slam perks.
  • Xbox 360Xbox 360 Although capable of setting non-player characters on fire, this weapon is not affected by the Pyromaniac perk.
  • Xbox 360Xbox 360 The glow layer texture for this weapon is referenced by the weapon's model, but was not included in the resources for Dead Money. This indicates the weapon was intended to produce a glow from only certain parts of the weapon, but instead provides a glow over the entire weapon due to the missing texture.
Advertisement