| ||For the Fallout 3 location, see Corvega factory.|
A total of seventeen raiders patrol the outside of the factory, along with a single turret at the main entrance. The gangways to the east side also provide access to numerous side entrances.
There is a hidden entrance access by way of pipes that are located in Lexington between the main and eastern entrances to the factory. Inside, there's only one turret guarding the pipe (mostly against ghouls) and some noise alarms.
Jared, the raider leader, is in a small, well-guarded area near the top of the factory. He has two machine gun turrets near him along with spotlights that will alert him to nearby intruders. Once all enemies in the immediate area are killed, two additional raiders will spawn. Inside the factory, the Sole Survivor will encounter twenty raiders and five turrets; in total, the Corvega assembly plant area contains 43 enemies.
- Repair bobblehead – On the highest exterior catwalk over the plant, on the end of a walkway surrounding a large spherical blue tank.
- Grognak the Barbarian issue #4 – In the office with Jared.
- A mini nuke – In a Pulowski Preservation shelter shortly to the northeast of the plant. It is in a skeleton's arms.
- Corvega safe key – on Jared, opens a safe.
- A large number of coolant caps – In the plant. These can be scrapped, yielding a large amount of aluminum.
- A raider may spawn in raider power armor on the roof of the plant.
- The First Step – Kill the raiders in Corvega assembly plant.
- Learning Curve – This is one of the locations where one must escort a scribe of the Brotherhood.
- Last Voyage of the U.S.S. Constitution – Retrieve the FLL3 turbopump bearings.
- Weathervane: Corvega assembly plant – Place a MILA unit for Tinker Tom.
- Raider Troubles – Troublesome raiders might take refuge at this location between two attacks on the Commonwealth settlers.
- On the exterior of the assembly plant, on the northeastern side of it, there is a large drainage pipe. It is located by a large red conduit and some sets of stairs. The hatches can be opened through 3 different parts of the drainage pipe. The middle portion has a lunch pail (with various loot) and a mining helmet, beside a skeleton. Further into the drainage pipe are two more containers (one ammo box and a cooler).
- There is a protectron in the plant near the upper elevator door which will engage the raiders in the vicinity, thus helping to complete the quest, The First Step. However, it will not engage the machine gun turrets nearby. If the Sole Survivor engages the turrets, the protectron will turn hostile as well.
- A key to the Corvega safe can be found on Jared. The safe is below the room with Jared, behind a keep out sign.
- A key to the Corvega storage space can be found on Gristle during the fight with a deathclaw outside Concord.
- There is a room with beds in the lower floor of the building. Looking on the local map, it is northwest of the northern Commonwealth exit. In this same area, there are assembly lines containing many connecting rods, torque rod ends, etc. There is a raised platform with a maze of support beams and a large pipe above the assembly lines. If one jumps onto it, there is a hidden dead settler carrying various loot behind the pipe.
The Corvega assembly plant appears only in Fallout 4.
- pc Sometimes when reaching the final room where Jared is, the player character's health will inexplicably and constantly drain after being hit once by the turrets. Exiting and re-entering the building should solve this problem.[verified]
- In one of the first stairways, there is a cigarette machine that, if one backs up onto it (possibly forward too), the player character will be stuck on it, unable to move anywhere else.[platforms tag needed] [verification needed]