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Convince the Elders to send help

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Redirected from Convince the Elders to send help to Mariposa

Convince the Elders to send help
Fo1 Elders
locationCathedral
given byJohn Maxson
reward2-3 assisting Paladins
1500 XP
Related quests
previous:
Scout the northern wastes
leads to:
-
Destroy the Mutant leader
Destroy the source of the Mutants
 
Gametitle-FO1
Gametitle-FO1

Well the Merchants from the Hub told us a bunch of caravans disappeared on their way up north. I think there's an army in the mountains, but the Elders, well, they don't want to act until they're sure.

John Maxson

One came back from the east. He talked about a score of strange beings, all muscle with burnin' eyes.

John Maxson

Convince the Elders to send help is a side quest in Fallout.

Quick walkthroughEdit

Side Quest: Convince Elders to send help
Go to Mariposa Military Base.
Hack into Morpheus' terminal. (optional)
Go to the Lost Hills and speak to John Maxson.
Convince elders to send the Paladins to Mariposa or the Cathedral.
Reward: 1500 XP, 2 Paladins at the Cathedral
1500 XP, 3 Paladins at Mariposa

Detailed walkthroughEdit

Go to Mariposa Military Base and exit. If the Vault Dweller wants help to Mariposa, skip to Brotherhood.

If the Vault Dweller wants help at the Cathedral, he must then go to the Cathedral, enter the hall and go upstairs to the fourth floor. Deal with Morpheus and hack his computer.

After this had been done, return to the Brotherhood. Report to Maxson and convince the High Elders about the danger from the base.

If the Vault Dweller was at the Cathedral and mentions the controls from it, they will send assistance at his discretion; either to the base or to the Cathedral. Otherwise the Vault Dweller can only take help to Mariposa.

RewardsEdit

NotesEdit

  • If Mariposa is destroyed, the Elders will thank the Vault Dweller and the quest will become unavailable.
  • If the Vault Dweller has Intelligence of one, completing this quest becomes impossible. Intelligence of two or three will require the use of Mentats.

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