Contract Killer
From The Vault
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Contract Killer is a Fallout 3 Perk.
Once you have the Contract Killer perk, any good character you kill will have an ear on their corpse. This ear can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and negative Karma.
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[edit] Notes
- It is the Evil equivalent of the Lawbringer perk.
- A simple way to get ears is to take out roaming scavengers so you can loot ears and their inventory.
- If you can wait long enough you can get the perk, kill everyone in Megaton, THEN detonate the atomic bomb.
- An ear will appear only if the one with the perk is credited with the kill. For example, firing a missile at the car behind the target and killing him with the subsequent explosion will not count. Similarly, any death blows landed by followers results in no ear appearing. A kill by the Mysterious Stranger will not yield an ear either.
- It is possible to come across corpses that yield either an ear or a finger, even if they were apparently very Good or Evil characters.
- You can take either perk regardless of your Karma.
- The Lawbringer perk is FAR more beneficial, as the majority of characters that the player will fight are considered evil, not to mention that there are only a relatively limited number of good characters, whereas the former constantly re-spawn (raiders, Enclave soldiers, etc.).
- This perk is a moderate source of income if the player decides to blow up the Citadel during the Who Dares Wins quest in the Broken Steel add-on. All Brotherhood of Steel members will be hostile and the ones killed by the player will have an ear on their corpse.
- There's a possible EXPLOIT. In the expansion "Point Lookout" you'll meet a character named Desmond. It is possible to farm infinite ears off him. For more information see the Desmond article.
[edit] The "certain person"
- You will get a note from Littlehorn and Associates telling you to go to Scrapyard.
- Littlehorn & Associates resides at the Scrapyard Office, and will pay 15 caps per ear.
[edit] Bounties
With this perk, the player can remove an ear from every Good human or non-feral ghoul character he or she kills. The ear can then be sold to Daniel Littlehorn at the Scrapyard for 15 caps and a Karma decrease.
[edit] Bugs
- The note you receive indicates that you need to go to the east end of the Scrapyard, but you must actually go to the south end.
- (Happened once on the Xbox 360) If you shoot Daniel Littlehorn with a Dart Gun and then have the luck of knocking him unconscious as he is "phasing" through the door outside to the Scrapyard, when you go outside Daniel Littlehorn will be nowhere in sight. When you go back into the building, Daniel Littlehorn will be frozen in a crippled walking position. When talked to, there will be no voice for his prompts. Additionally, the game seems to speed through the prompts, giving you no time whatsoever to read them, only pausing for your decisions. If you shoot Daniel Littlehorn to knock him unconscious once more, the game freezes. Resetting the console and entering the Offices again reset Daniel Littlehorn back to normal.
- If you knock Daniel Littlehorn unconscious then when he comes back round pickpocket him he will have an ear in his inventory (killing him multiple times yields multiple ears) which can then be sold back to him. This means that it is possible to get infinite caps and bad karma without leaving the room.
[edit] See also
