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The C.A.M.P. is used in the construction of dwellings as part of the game's crafting mechanics.
It can be moved to another location by paying 5-50 bottlecaps depending on how far the player character is from their camp and how recently they last moved the C.A.M.P.
If damaged by another player character or enemy, repairs can be carried out with the press of a button, assuming the player character has the necessary materials.
The C.A.M.P. is acquired by the player character in Vault 76 on the way out into Appalachia. There is a pile of C.A.M.P.s behind the stand, but none of these can be taken. Another C.A.M.P. can be found at the overseer's camp, where the overseer has left hers for the vault residents to use the cooking station and workbenches. Player characters can also find C.A.M.P.s placed by other characters on the same server.
The player character can place their C.A.M.P. outside wherever there is relatively flat terrain that is not near existing structures nor in a restricted area. The immediate area around Vault 76 is one such restricted area. Player characters are able to place their C.A.M.P. adjacent to their teammates' to connect them and construct larger settlements.
On the small chance of a player character's C.A.M.P. having been in the same location of another character's currently placed C.A.M.P. while joining a server, their C.A.M.P. will not be placed but the settlement will be stored as a single blueprinted object for easy placement elsewhere. However, due to current game limitations, it is frequently impossible to place an existing blueprint if any differences in terrain exist. The player character will have the option of either placing down their C.A.M.P. for free elsewhere or joining another server where their location is unoccupied and their C.A.M.P. will spawn there automatically.
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