Gamebryo AI attributes
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The following statistics govern the behavior of creatures and characters in Fallout 3 and Fallout: New Vegas
Aggression
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Governs who and when the character/creature attacks.
| Type | Description | |
|---|---|---|
| 0 | Unaggressive | Never attacks. |
| 1 | Aggressive | Attacks Enemies on sight. |
| 2 | Very Aggressive | Attacks all visible Enemies and Neutrals. |
| 3 | Frenzied | Attacks everything. |
Assistance
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Governs whether the character/creature assists Allies and Friends in combat.
| Type | Description | |
|---|---|---|
| 0 | Helps Nobody | Doesn't help anyone. |
| 1 | Helps Allies | Only helps Allies. |
| 2 | Helps Friends | Helps all Friends and Allies. |
Confidence
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Governs how likely the character/creature avoids/flees from threats.
| Type | Description | |
|---|---|---|
| 0 | Cowardly | Avoids/flees. Cowardly actors NEVER engage in combat under any circumstances. |
| 1 | Cautious | Avoids/flees from threats unless the character/creature is stronger than them. |
| 2 | Average | Avoids/flees from threats that are stronger than the character/creature. |
| 3 | Brave | Avoids/flees from threats only if severely outmatched. |
| 4 | Foolhardy | Doesn't flee or avoid anyone. |