This is a transcript for dialogue with Cait. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | {Submarine engine turned on. / Irritated} *Sigh* I hope you know what you're doin'. | |||
2 | {Walking into a massive engine room. / Neutral} If you start tamperin' with that engine, I'm gettin' out of here. | ||||
3 | {Walking through the bridge of a submarine. Quietly to the player. / Sarcastic} Nothin' I'd rather do than spend my life underwater in a giant metal coffin. | ||||
4 | {Looking out a high window. / Neutral} Looks safe. Maybe we should hang out up here for a while to catch our breath. | ||||
5 | {Looking at a drive-in movie screen. - reminiscing / Amused} I knew a bloke who owned a movie projector. He only had this one movie about a talkin' dog. It was shite, but heck, beggars can't be choosers. | ||||
6 | {Walking into a perfectly pristine office. / Surprised} Jackpot! There must be somethin' worth takin' from this place. | ||||
7 | {Looking at a mechanical pony that way nearly crushed by a collapsed roof. / Surprised} I'll be damned. It's a Giddyup Buttercup! Wait... why do I know that? | ||||
8 | {Walking through a large cemetery. / Neutral} I wonder if any of me ancestors are buried here. | ||||
9 | {Walking through an old water treatment plant that's sprung a leak. / Sarcastic} You really know how to show a girl a good time. Ugh. | ||||
10 | {Walking into a small underground bunker. / Sarcastic} This isn't so bad. Believe it or not, I've seen worse. | ||||
11 | {Walking into a town overrun by Super Mutants. / Disgust} Looks like Super Mutants have ruined another perfectly good part of town. | ||||
12 | {Searching Henry David Thoreau's cabin. / Sarcastic} Pff. I don't see what the big deal is... anyone can write stuff down and claim it's a "work of art." | ||||
13 | {Walking into an old morgue. Smells awful. / Disgust} Ugh, a morgue... disgustin'. | ||||
14 | {Walking through a very large hospital waiting room. / Irritated} I can't believe that people actually had to pay to see the doctor. | ||||
15 | {Walking into a room with a support group-style ring of chairs. / Disgust} You wouldn't catch me dead at one of these support meetings. Ugh. | ||||
16 | {Walking into a large reactor room. / Neutral} I think we should be stayin' as far from that reactor as possible. | ||||
17 | {Just saw a corpse get dragged through a hole in the ceiling. / Nervous} Shite! | ||||
18 | {Walking through an abandoned parking lot. / Nervous} Wait a damn second. Where'd all the ferals go? | ||||
19 | {Walking through tunnels leading to the Institute. - teasing / Amused} You know where you're going, right? | ||||
20 | {Staring at an enormous bomb depot. / Irritated} It's a shame we're turnin' these over to the Brotherhood. These things would be worth a fortune. | ||||
21 | {Looking at four missiles. / Concerned} This doesn't bode well. Not at all. | ||||
22 | {Looking at a massive metal pyramid. / Surprised} I've never seen anythin' like that before. | ||||
23 | {Walking through an underground car park. / Concerned} This is the perfect place to get jumped. | ||||
24 | {Walking through a large penthouse. / Neutral} If all of the Railroad bases look this posh, I might actually enjoy hangin' around with them for a while. | ||||
25 | {Walking through the crypt under a nice church. / Irritated} This better lead somewhere. I don't fancy spendin' the rest of the week wanderin' in circles. | ||||
26 | {Walking through a crumbling church. / Neutral} This church is fallin' apart at the seams. | ||||
27 | {Standing on top of a very tall building. / Irritated} First we go up, now we have to go all the way down. I wish you'd make up your mind. | ||||
28 | {Staring up at a very tall building. / Irritated} Let me guess... you're going to make us climb this entire building. *Sigh* | ||||
29 | {Walking through a comic store. / Somber} When I was nine, I stole a comic book from a caravan dealer. Must have read the damn thing a hundred times before me parents took it away. | ||||
30 | {Walking through a TV studio with cheesy cardboard cutouts. / Neutral} What's all this nonsense for? | ||||
31 | {Heard something large walking overhead. / Concerned} That sounds bigger than a mole rat. | ||||
32 | {Walking through a training ground designed to look like the nuked world outside. / Sarcastic} I love what they've done with the place. | ||||
33 | {Stumbled upon the entrance to a vault in a school basement. / Surprised} Well, I'll be damned. Another vault. | ||||
34 | {Walking through a room full of excavation machinery. / Neutral} Looks like the vault was never completed. | ||||
35 | {Rare moment of tenderness / Somber} I know this must be difficult for you... I... I'm here if you need to talk. | ||||
36 | {Looking at the entrance to a massive vault. / Neutral} I'll be damned. Vault-Tec tucked these little beauties everywhere. | ||||
37 | {Walking through a church attic filled with theatrical set pieces. / Amused} Tommy tried to introduce scenery into the matches at the Combat Zone. Took about five minutes before we startin' usin' them for weapons. | ||||
38 | {Walking through a ruined children's nursery. - rattled / Somber} They... they were keepin' babies down here? Oh... oh god. | ||||
39 | {Looking into a massive water-filled quarry. / Concerned} Keep your gun handy. I doubt the only thing fillin' this quarry is a bunch of rocks. | ||||
40 | {Talking to a robot the player just released from captivity. / Irritated} This robot wasn't easy to find. Better be a good reward for lettin' him go. | ||||
41 | {Looking at some very sorry old beer brewing equipment. / Puzzled} I wonder if this was the vat for "Bunker Hill Brew" or "Dead Redcoat Ale?" | ||||
42 | {Spotting a massive beer barrel. / Amused} I'd say that's about a week's supply. | ||||
43 | {Looking at lifts leading into a care fighting ring. / Angry} I used to love enterin' the ring and hearin' everyone cheer. Now I'm realizin' I was just a caged animal put on display for their amusement. | ||||
44 | {Looking at a cage fighting ring. / Angry} Why the hell are we back here? You know how much I hate this fuckin' place! | ||||
45 | {Pleased after emptying a massive quarry of all its water. / Neutral} Well, there's somethin' you don't get to see every day. | ||||
46 | {Observing the clean-up efforts done to make an old fortress habitable. / Surprised} Your Minutemen certainly cleaned the place up nicely. Even got rid of the mirelurk smell. | ||||
47 | {Walking through the basement of an old fortress. / Concerned} You sure it's safe to be traipsin' around the basement of a six or seven-hundred year old buildin'? | ||||
48 | {Entering an area where it is readily obvious Mirelurks are present. / Disgust} Mirelurks smell disgustin'. When we're done fightin' them I can smell them on me clothes for days. | ||||
49 | {Finding a corpse eaten by bugs. - shoulder shrug / Sarcastic} Hmph. Better him than me. | ||||
50 | {Approaching a very dangerous area. / Concerned} We're takin' a big chance walkin' though | the Common. Just sayin'.||||
51 | {Noticing some well maintained barricades. / Concerned} Brotherhood of Steel, eh? These blokes pack some serious firepower. | ||||
52 | {Hearing an old military warning broadcast stuck on repeat. / Angry} We need to find that transmitter and turn the goddamn thing off! | ||||
53 | {Walking through the largely intact remains of an airplane. / Neutral} I'm bettin' we pry some good salvage out of this wreck... if the Raiders haven't gotten to it first. | ||||
54 | {Walking through a ruined warehouse. / Irritated} There has to be somethin' valuable hidden in all this scrap. | ||||
55 | {Walking past areas of molten metal. - sarcasm / Sarcastic} Awwww, look. The Raiders have themselves a little arts and crafts project. | ||||
56 | {Encountering a raider with power armor. / Irritated} Oh, lovely. You got a can-opener? | ||||
57 | {Walking through a convalescence home, looking at all the folks dead in their beds. / Irritated} What the hell's wrong with these robots? Don't they realize they're takin' care of corpses? | ||||
58 | {Walking through a playground. / Somber} Hard to feel like a kid again when you think about how many of them died when the war started. | ||||
59 | {Walking into a crumbling Ranger's cabin. / Neutral} Ranger cabin, eh? Good place to look for rifle ammunition. | ||||
60 | {Spotting a power down military bot. / Amused} So we gonna strip that military robot for parts, or should we just blast it into tiny pieces? | ||||
61 | {Standing on a boardwalk. / Puzzled} I remember findin' an ancient document sayin' that you can have fun under the boardwalk. Doesn't look safe to me. | ||||
62 | {Having sighted a collection of Raiders. / Amused} What is it with Raiders and tunnels? Is it some kind of a Freudian thing? | ||||
63 | {Entering a building where pre-war folks were in the process of making an exit. / Puzzled} What exactly were these blokes runnin' from? | ||||
64 | {Staring at the skeleton of a little girl. / Somber} Poor little thing. I wonder what happened to her. | ||||
65 | {Walking across a crumbling freeway. / Concerned} You sure it's safe for us to be walkin' up here? | ||||
66 | {Noticing that Quincy is overrun with Gunners. / Disgust} This entire area's overrun with Gunners. I can smell the crazy bastards from a mile away. | ||||
67 | {Aftermath of a food riot - depressing / Somber} Let's get out of here. I can't stand seein' shite like this. | ||||
68 | {Walking inside a turbine. / Irritated} Let me know when we're done with the factory tour. | ||||
69 | {Standing in a room full of generators. / Neutral} We should search the place for parts. Might find somethin' worth a few caps. | ||||
70 | {Standing near a collection of buttons. / Disgust} If you think I'm pushin' any of those buttons, you must be crazy. | ||||
71 | {Area is filled with gas. / InPain} *Coughing* Can't breathe... this stuff... it smells strange. | ||||
72 | {Looking at extremely gruesome paintings. / Amused} I don't know, I kind of like these paintin's. Feels good knowin' someone out there is more miserable than me. | ||||
73 | {Finding the remains of an old camp. / Irritated} We're not stayin' here, right? | ||||
74 | {Walking through a trailer park. - resentment / Disgust} Spent me childhood livin' in trailers like this. Of course, me parents made me sleep outside. | ||||
75 | {Walking by a collection of old lakeside cabins. / Irritated} Quaint little cabins. Too bad the mirelurks have ruined the view. | ||||
76 | {Walking through an old power station. / Nervous} You don't even have to say it... I'm not goin' to be touchin' anythin'. | ||||
77 | {Looking at a collection of houses that have been washed into the sea. / Irritated} At this rate, we'll be swimmin' through the streets of Boston. | ||||
78 | {Looking at an old robot spewing "ocean facts." / Irritated} I wish this damn thing would shut up. | ||||
79 | {Walking through a shattered aquarium. ("to go" as in taking food out) / Amused} Looks like someone wanted their seafood to go. | ||||
80 | {Walking into a torture chamber. / Disgust} Looks like someone has a dirty little secret. | ||||
81 | {Looking at a homemade nuclear weapon. / Irritated} Why would anyone be stupid enough to try and build a nuke? | ||||
82 | {Walking through an operating theater. / Somber} I wonder how many folks died on that table? | ||||
83 | {Inside a bank vault. / Amused} Well, well... what do we have here? | ||||
84 | {He and the player have just, or in the process of, wiping out a hostile fort. / Amused} I never get tired of killin' this lot. | ||||
85 | {Walking through a destroyed town. / Angry} Institute didn't leave much left, did they. | ||||
86 | {Occupying a sniper's nest after killing its occupant. / Amused} Well, that's the end of our little sniper friend. | ||||
87 | {Disgust} If I start glowin', you be sure to shoot me, alright? | ||||
88 | {Looking at a belching radioactive geyser. / Disgust} I'm pretty sure that the water isn't supposed to be doin' that. | ||||
89 | {Staring up at a massive lobby. / Amused} Power company was rollin' in dough, eh? | ||||
90 | {Walking through an old subway station. / Neutral} Never seen this kind of metro station before. | ||||
91 | {Walking into an old fish processing plant. / Neutral} I wonder if you can even catch fish anymore... and even if you could, would you want to eat them? | ||||
92 | {Livid after being trapped. / Angry} Are you kiddin' me? | ||||
93 | {Walking into a meat canning facility. / Disgust} Oh god... this is disgustin'. Why would you ever put meat into a can? | ||||
94 | {Upon finding a surveillance room for a vast underground facility. / Disgust} Vault-Tec... makin' the perverts look like saints. | ||||
95 | {Entering the secret wing of a vault. / Neutral} There's no end to this place. | ||||
96 | {Approaching a settlement. / Amused} Libertalia, eh? I guess it's time for some target practice. | ||||
97 | {Looking out from the highest point over a community made of boats. / Amused} Well that was a fun little workout. Can we do it again? | ||||
98 | {Approaching a highly irradiated lake. / Irritated} We go skinny dippin' in there, things might start fallin' off. | ||||
99 | {Standing in the lightroom of a lighthouse. / Amused} Usin' a glowin' one for the lighthouse... someone was thinkin' outside the box. | ||||
100 | {Walking by an old radio station. / Disgust} Whatever you do... please don't turn on your radio. That shite gives me a headache. | ||||
101 | {Disappointed to find a rumored treasure is just an old time capsule full of junk. / Irritated} Are you serious? After all we went through, this capsule is the "treasure?!" | ||||
102 | {Walking through a highly secured basement. / Sarcastic} Might as well put up a sign sayin' "valuable loot here." | ||||
103 | {Finding a cache of radioactive barrels in an old barn. / Neutral} The Children of Atom make Gunners look sane by comparison. | ||||
104 | {Looking at a semi-collapsed roof. / Amused} I've been through my share of markets. Sometimes I get desperate and start lookin' for the cookin' sherry... know what I mean? | ||||
105 | {Walking by a body of a man eaten by Mirelurks. / Somber} This idiot got what was comin' to him. | ||||
106 | {Walking through a place where doctors experimented on patients. / Stern} Okay, this is sick... even by my standards. | ||||
107 | {Inside a highly irradiated crater. / Sarcastic} I'm thinkin' that comin' down here isn't the best idea you've ever had. | ||||
108 | {Staring out over a giant blast crater. / Neutral} That must have been one hell of a blast. There's nothin' left. | ||||
109 | {Standing atop the highest building in a flooded district. / Neutral} City actually looks... well, kind of peaceful from up here. | ||||
110 | {Walking through a school library with skylights. / Disgust} If there were so many pre-war libraries, why did those people end up making such foolish decisions? | ||||
111 | {Walking across a crane being used as a drawbridge. / Sarcastic} Clever or not, that still looks dangerous to me. | ||||
112 | {Walking through a robot showroom. / Amused} Always wanted me own robot drinkin' buddy. | ||||
113 | {Coming across a group of Raiders who've been eaten by Ghouls. / Amused} Looks like the ferals are doin' the exterminatin' for us. | ||||
114 | {Walking through an area filled with Ghouls. / Disgust} Ferals turned this place into a real shitehouse. | ||||
115 | {Walking through a room filled with machine parts. / Neutral} If you're lookin' to build somethin', this is the place to do it. | ||||
116 | {Walking into an ambush. / Confident} Watch yourself... somethin's about to go down. | ||||
117 | {Entering a well-put together military command center. / Sarcastic} This must be where all the top brass hung out while the soldiers were dyin' on the surface. | ||||
118 | {Walking into a blood donation fridge. / SinisterSmile} Maybe we should help ourselves... I might know a few places we can unload the stuff. | ||||
119 | {Observing a group of people who have turned an old pool into a cranberry bog. / Amused} They used to make an amazin' drink with tarberries at the Combat Zone. Tasted awful, but would knock you out after a few sips. | ||||
120 | {Watching a group of greaser race suits of power armor. / Amused} There's nothing quite like the smell of power armor grease and testosterone. | ||||
121 | {Walking under a nicely domed ceiling. / Neutral} You feelin' a draft in here? | ||||
122 | {Walking through the writer's room of a news facility. / Sarcastic} Here's a newsflash... everyone died when the bombs fell. No one left to tell that story. | ||||
123 | {Walking through a Mirelurk den. / Sarcastic} I like long walks on the beach as much as any other girl, but not with these lurks walkin' around. | ||||
124 | {Walking through a robot training facility. / Amused} Now if they could teach these things to sing "Sweet Rosie O'Grady," I'd be impressed. | ||||
125 | {Walking through a bowling alley. / Disgust} Still smells like cigarettes and stale beer in here. | ||||
126 | {Looking at a giant statue of a robot. / Sarcastic} Looks like someone was proud of themselves for buildin' those robots. | ||||
127 | {Walking into an armory in an abandoned club's hall. / Surprised} It's like it's me birthday and you knew exactly what I wanted. | ||||
128 | {Looking at a pile of miniature nukes. / Surprised} Fat Man shells! You know how much we can get for these?! | ||||
129 | {Looking at a functioning train. / Surprised} Well, I'll be damned. Someone got one of these stupid trains to work. | ||||
130 | {Walking through a flooded town. / Irritated} Nothin' I love more than gettin' me boots wet. | ||||
131 | {Looking down into a very large basement. / Amused} Interestin'. More to this place than meets the eye. | ||||
132 | {Looking at hanging sacks of meat. / Disgust} This place smells disgustin'. What the hell died in here? | ||||
133 | {Walking through sewers. - sarcasm / Sarcastic} Oh yeah, trudgin' through here is much better than walkin' the streets above us. | ||||
134 | {Can hear a Deathclaw sleeping nearby. / Irritated} There's a goddamn Deathclaw up ahead. | ||||
135 | {Finding a highly fortified house. / Confident} Better in there than out here. Let's go. | ||||
136 | {Walking through a surprisingly quiet neighborhood. / Nervous} I don't like this. Somethin's not right here. | ||||
137 | {Walking through a former dry dock. / Irritated} That's a lovely view of the river. Must have been nice here before the world went to shite. | ||||
138 | {Entering the robot "stables" at a race track. / Happy} While we're in here, maybe we could get a little inside information for placin' our bets. | ||||
139 | {Genuinely happy. Approaching an active race track. / Happy} Now this might be a nice place to win a few caps. | ||||
140 | {Walking through a set of torture rooms in an abandoned school. / Puzzled} These were added after the bombs fell, right? | ||||
141 | {Staring into a creepy water hole in a small cave. / Nervous} No way... we're not swimmin' in there. | ||||
142 | {Staring into a deep hole in a quarry. / Neutral} That's a long way down. | ||||
143 | {Walking through a dead garden in an abandoned insane asylum. / Nervous} Let's just get through this garden quickly... I'm startin' to hate this place. | ||||
144 | {Walking through an abandoned high tech lab. / Nervous} Experiments were goin' on in a mental hospital? Could this get any worse? | ||||
145 | {Walking through an abandoned insane asylum. / Nervous} I know this sounds crazy, but... well... this place is givin' me the creeps. | ||||
146 | {Looking a pile of old boats. / Amused} I've heard of pre-war drunk drivers, but this is ridiculous. | ||||
147 | {A ship that was stuck in a building is now stuck in another building. / Sarcastic} That ship ends up everywhere except the water. | ||||
148 | {Looking at a ship stuck in the side of a building. / Puzzled} How in the hell did a ship get all the way up there? | ||||
149 | {Looking at an enemy wearing a mascot head. / Puzzled} Actually, that looks kind of cute on him. | ||||
150 | {Dropping through a hole in the ceiling. / Amused} Whatever's down there, I'm sure it isn't friendly. | ||||
151 | {Walking into a basement where a group of Ghouls have been eating corpses. MARK FOR RE-RECORD / Angry} That's why I hate ferals... no damn table manners. | ||||
152 | {Observing a settlement set up in a nuke crater. / Disgust} Livin' in a crater isn't my idea of "home sweet home." | ||||
153 | {Observing a tunnel guarded by hostiles. / Amused} If you want to get through the tunnel, those Raiders won't even slow us down. | ||||
154 | {Walking through a crumbling car assembly plant. / Amused} I've spent a lot of time in the backseats of these things. | ||||
155 | {Looking at a group of Super Mutants wearing sailors hats. / Amused} Either I'm havin' a bad chem flashback or those mutants are wearin' sailor's hats. | ||||
156 | {A tugboat stuck between the two sides of a drawbridge. / Amused} Lesson learned. Never play chicken with a drawbridge. | ||||
157 | {Looking at an overturned boat in the middle of a reservoir. / Disgust} If you want to wade out and check that boat, you go right ahead. | ||||
158 | {Disgusted by smell. Walking into an old school library filled with Mutants. / Disgust} Smells like shite down here. | ||||
159 | {Looking at dangling sacks of meat in a school cafeteria. / Nervous} I'm gonna guess that we shouldn't be eatin' anythin' we find in here. | ||||
160 | {Looking at an amphitheater. / Amused} Do you think tonight's show is sold out? | ||||
161 | {Walking through a destroyed laboratory. / Puzzled} What the heck is "polymer" anyway? | ||||
162 | {Walking into a mad scientist lab. / Concerned} I don't know what they're workin' on in here, but it can't be good. | ||||
163 | {Walking around a fastidiously maintained home. / Surprised} There might be some valuable stuff inside. Let's go check it out. | ||||
164 | {Looking at a large obelisk monument with multiple sections knocked out of it. / Nervous} Let's keep away from this thing... looks like it's goin' to fall over any second now. | ||||
165 | {Walking through a farm that was overrun by monsters. / Somber} Who in their right mind would be farmin' in the middle of the goddamn wasteland? | ||||
166 | {Walking through the vast Boston Public Library. / Amused} Which section has the dirty magazines? | ||||
167 | {Looking at a lion statue outside the Boston public library. / Amused} Well, this is certainly a friendly way to welcome people to a library. | ||||
168 | {Walking through an underground basketball court in the former mayor of Boston's bomb shelter. - double entendre / Amused} I'm guess this is where the mayor used to play with his balls. | ||||
169 | {Walking through a very large atrium. / Irritated} Amazin' how much money these old corporations threw away buildin' crazy shite like this. | ||||
170 | {body with head blown off - you find it amusing / Amused} Not much left of this bloke, is there. | ||||
171 | {Walking through a brewery. / Amused} You call this a brewery, I call it a church. | ||||
172 | {Looking at a fountain decked out with a variety of lions and naked women. / Irritated} How come these things never have statues of naked blokes? | ||||
173 | {Walking up a non-functioning escalator. / Puzzled} What's with these weird metal stairs? | ||||
174 | {Entering an old speakeasy filled with hostile enemies. / Amused} There's got to be somethin' left in here to drink. | ||||
175 | {Reading a large, plaque on the floor of an abandoned spy agency. / Puzzled} What the hell is the "Defense Intelligence Agency?" | ||||
176 | {Walking into a room filled with guns and drugs. / Happy} Looks like the holidays have arrived early this year. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
177 | AO_Companion_Bar_Cooke | {Impressed} Quaint little place they've got here... I like it. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A1a | |
178 | Bartender: Nothing but the best for someone as lovely as you, my dear. | {Flirting} Finally, someone who knows how to properly treat a lady. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A1a | |
179 | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | {a bit flirty, pleasant / Flirting} As temptin' as your offer sounds, I'm afraid I'll have to pass. But if me luck changes, don't be surprised if I show up at your door. | A1a | ||
180 | myActor: Quaint little place they've got here... I like it. | {Friendly} Oi! Barkeep... set me up with your finest. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A1a | |
181 | AO_Companion_Bar_Deezer | {Amused} Is that a robot... sellin' drinks? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A1a | |
182 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | {Surprised} Lemonade? Does it have whisky in it or somethin'? | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A1a | |
183 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | {Disgust} Yuck. You know what, I think I'll pass. | A1a | ||
184 | myActor: Is that a robot... sellin' drinks? | {Confident} Oi! Tin can. What do ya have on tap? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A1a | |
185 | AO_Companion_Bar_Generic | myActor: I could use a little pick-me-up. | {Question} I'm thirsty... how 'bout a drink? | A1a | |
186 | {Confident} I could use a little pick-me-up. | A1a | |||
187 | {SinisterSmile} I want somethin' that'll knock me on me arse, then after I get up, knock me right back down again. | A1a | |||
188 | {Irritated} Bah... should have known. Ah well, maybe next time. | A1a | |||
189 | AO_Companion_Bar_Savoldi | {Surprised} Oh, they have a bar down here? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A1a | |
190 | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | {Disgust} No, no, no. I don't want that rotgut. I want the good stuff... the stuff I know you're keepin' under the counter. | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A1a | |
191 | Bartender: Well... it appears I finally have a customer who wants to show a little class. | {SinisterSmile} You must have me confused with someone else... I just want you to give me a bottle so I can get stinkin' drunk. | A1a | ||
192 | myActor: Oh, they have a bar down here? | {Confident} I'm lookin' for somethin' to drink... and I want the good stuff. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A1a | |
193 | AO_Companion_Bar_Takahashi | {Confident} Be right back, gonna grab a quick drink. | Bartender: Nan-ni shimasho-ka? | A1a | |
194 | myActor: Be right back, gonna grab a quick drink. | {Confident} Oi! Tin can! How 'bout ya set me up with the best ya've got. | Bartender: Nan-ni shimasho-ka? | A1a | |
195 | Bartender: Nan-ni shimasho-ka? | A drink, you idiot. I want a drink! | Bartender: Nan-ni shimasho-ka? | A1a | |
196 | Bartender: Nan-ni shimasho-ka? | {Irritated} Bloody machines... | A1a | ||
197 | AO_Companion_Bar_Vadim | {Impressed} Oh... this place looks interestin'. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A1a | |
198 | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | {Amused} You don't know me very well, do ya? If you've got a record for number of shots done here, I'll double it. | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A1a | |
199 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | {you met your match... you back down / Nervous} Uh, maybe I'll just have some scotch. | A1a | ||
200 | myActor: Oh... this place looks interestin'. | {Flirting} Hey, handsome... what are you servin'? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A1a | |
201 | AO_Companion_Bar_Wellingham | {to self aloud / Confident} Okay, please tell me this robot bartender knows how to pour a drink. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A1a | |
202 | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | {Angry} The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | A1a | |
203 | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | {Irritated} Fine. Just give me what you've got and let me laugh at you in peace. | A1a | ||
204 | myActor: Okay, please tell me this robot bartender knows how to pour a drink. | {Question} All right, you bucket-of-bolts. What's good here? | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A1a | |
205 | AO_Companion_Bar_Whitechapel | {Amused} I know this place. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A1a | |
206 | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | {Amused} Well, to make a long story short, Tommy cut me loose. I think he was tired of me beatin' everyone all the time. | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | A1a | |
207 | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | {Angry} Well, I'll tell you, if he does, he's got a funny way of showin' it. | A1a | ||
208 | myActor: I know this place. | {Amused} Oi, Whitechapel. How's it hangin'? | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A1a |
AO_Companion_LoiterSearch[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
209 | AO_Companion_LoiterSearch_Scene | {Neutral} Let's see what's we've got. | A8a | ||
210 | {Irritated} This better be worth our time. | A9a | |||
211 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} May as well take a look. | A10a | |||
212 | {Found a hunk of armor in a container. / Neutral} Hey, found some armor in here. | A34a | |||
213 | {Found a hunk of armor in a container. / Neutral} Hey, we're in luck. Got some armor here. | A35a | |||
214 | {Found a hunk of armor in a container. / Neutral} Got some armor in here. | A36a | |||
215 | {scrounging in a container, calling over to player. / Neutral} Found some Stims in here. | A64a | |||
216 | {scrounging in a container, calling over to player. / Neutral} Never hurts to find more Stims. | A65a | |||
217 | {scrounging in a container, calling over to player. / Neutral} Got some Stims here. | A66a | |||
218 | {scrounging in a container, calling over to player. / Happy} Well, well. Found some chems. | A94a | |||
219 | {scrounging in a container, calling over to player. / Happy} Oooo. We're in luck. Got some chems here. | A95a | |||
220 | {scrounging in a container, calling over to player. / Happy} Nice. Found some chems. | A96a | |||
221 | {scrounging in a container, calling over to player / Neutral} Feelin' hungry? Found some food. | A123a | |||
222 | {scrounging in a container, calling over to player / Neutral} Got some food in here. | A124a | |||
223 | {scrounging in a container, calling over to player / Neutral} Mmm, mmm. Found some food. | A125a | |||
224 | {scrounging in a container, calling over to player / Neutral} Found some water in here. | A153a | |||
225 | {scrounging in a container, calling over to player / Neutral} If you're thirsty, you're in for a treat. Got some water in here. | A154a | |||
226 | {scrounging in a container, calling over to player / Neutral} Some water in here. | A155a | |||
227 | {scrounging in a container, calling over to player. / Happy} Party time. Found some liquor. | A183a | |||
228 | {scrounging in a container, calling over to player. / Happy} Jackpot! Got some booze in here. | A184a | |||
229 | {scrounging in a container, calling over to player. / Happy} Time to get drunk. Got some liquor in here. | A185a | |||
230 | {scrounging in a container, calling over to player / Neutral} Got a bunch of ammo in here. | A212a | |||
231 | {scrounging in a container, calling over to player / Neutral} We're in luck. Found some ammo. | A213a | |||
232 | {scrounging in a container, calling over to player / Neutral} Found some spare ammo in this thing. | A214a | |||
233 | {Happy to find some weapons. / Happy} Found a weapon in here. | A242a | |||
234 | {Happy to find some weapons. / Happy} Hey, got a pretty decent weapon in here. | A243a | |||
235 | {Happy to find some weapons. / Happy} I never get tired of findin' these guns. | A244a | |||
236 | {scrounging in a container, calling over to player / Neutral} Found the good stuff. Take a look. | A270a | |||
237 | {scrounging in a container, calling over to player / Neutral} Hey, you might want to check this stuff out. | A271a | |||
238 | {scrounging in a container, calling over to player / Neutral} Take a look, I found something pretty interestin'. | A272a | |||
239 | {scrounging in a container, calling over to player / Irritated} Bunch of junk in here. | A307a | |||
240 | {scrounging in a container, calling over to player / Irritated} If you we're lookin' for heaps of garbage, you're in luck. | A308a | |||
241 | {scrounging in a container, calling over to player / Irritated} Crap, crap... nothin' but crap. | A309a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
242 | BoS100_02_SceneMain | Player Default: I'll continue to help, but you owe me an explanation first. | I don't know... I think we should get out of here. We don't need to help these soldiers. | BoS100Danse: Very well. | A1a |
243 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | They'll be lucky to last that long. | BoS100Danse: Then there's no need for you to remain here. | B1a | |
244 | Player Default: That all depends. How much are you paying? | Tryin' to squeeze 'em for some caps, huh? Okay, I like where you're headed with this. | BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | X1a |
BoS101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
245 | BoS101SceneStage360 | Player Default: I'd be honored to join. | Oh come on... we don't need these guys. We're already a team, remember? | BoS101Danse: That's what I wanted to hear. | A1a |
246 | Player Default: No, I need to move on. | Smart thinkin'... no need to get mixed up with these toy soldiers. | BoS101Danse: That's a shame. | B1a | |
247 | Player Default: I don't know. | I say we're fine on our own... but it's up to you. | BoS101Danse: It's a big decision, so I understand your hesitation. | X1a |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
248 | BoS201_00_PrydwenArrives | {You see a huge airship pass overhead / Surprised} Holy shite... what the hell is that thing? | A1a | ||
249 | BoS201_01_DanseStage20 | Player Default: Going to be a quick war with that thing on our side. | {SinisterSmile} You're damn right. The more guns, the faster the problem vanishes. | BoS201Danse: That's the plan. | A1a |
250 | Player Default: After rolling that thing in, you've certainly started a war. | {sarcasm / Sarcastic} What else is the Brotherhood supposed to use? Sticks and stones? | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B1a | |
251 | BoS201_07_MaxsonStage140 | Player Default: I refuse to allow the mistakes of the past to be repeated. | Society's pretty good at destroyin' itself... so why bother savin' it? | Player Default: Don't worry, I'm convinced. | A1a |
252 | Player Default: I'm a bit surprised that you don't realize that by now. | {backing Player up / Sarcastic} Yeah, Maxie... you should let the kids play with matches. How else are they gonna learn that it burns? | Player Default: Don't worry, I'm convinced. | B1a | |
253 | Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow. | If you're fightin' with this army, you need to take a side. Otherwise, what's the point? | Player Default: Don't worry, I'm convinced. | X1a | |
254 | Player Default: The difference is our war won't reduce civilization to ashes. | You guys aren't foolin' around. | Player Default: Don't worry, I'm convinced. | Y1a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
255 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | You know, I'm almost startin' to like these Brotherhood blokes. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A1a |
256 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | We'll get to the synths, don't worry. Let's try shootin' some Super Mutants first. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B1a | |
257 | BoS202_02_DanseStage100 | Player Default: I wish all of mankind shared your sentiment. | Well, I sure do. Those green bastards are freaks of nature. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A1a |
258 | Player Default: Have you taken leave of your senses? | {surprised/upset at Player's opinion / Surprised} Have you taken a look at one of them lately? They're goddamn monsters. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B1a | |
259 | Player Default: Well, it's good to see you dealt with them the Brotherhood way. | Did we really have a choice? They were tryin' to kill us you know. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | X1a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
260 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
261 | BoS301_04_DoctorDuff | BoS301Duff: I'm afraid something terrible has happened to her. | Gone for a week? Got bad news for you, love... either she eloped or she's dead. | Player Default: Don't worry, I'll find her. | A1a |
262 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | {punch "after" - reminiscing} I once knew a guy who called himself "Doctor," but he didn't tell me that was his actual name until after the physical examination. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A1a |
263 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | {sarcasm / Sarcastic} Yup, nothin' says you care more than buildin' a huge robot to get your point across. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A1a |
264 | Player Default: If you don't work on Prime, I'll have you shot. | {Flirting} Oooo. I love it when you talk dirty. | BoS301Li: You son of a bitch! | B1a | |
265 | Player Default: If not for the Brotherhood, do it for Doctor Virgil. | Yeah, I don't know if Doctor Li's going to listen to reason. | BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? | X1a | |
266 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | {Irritated} The only dividin' I'm gonna be doin' is your head from your neck. | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A1a |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
267 | BoS302_01_MaxsonStage010 | Player Default: With pleasure. I'll make him pay for lying to us. | Don't worry, Maxie. We'll take care of your little pest problem. | BoS302Maxson: I appreciate your cooperation. | A1a |
268 | Player Default: I won't do it. Danse deserves a chance to explain himself. | {Irritated} Why the hell not? He's been lying to you. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B1a | |
269 | Player Default: I don't know what to say. | Seems pretty obvious to me. | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X1a | |
270 | Player Default: Isn't there some other way? | You gotta be kiddin' me. | BoS302Maxson: Absolutely not. My decision is final. | Y1a | |
271 | BoS302_03_HaylenStage040 | BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do. | You actually going to listen to this nonsense? | Player Default: All right, I'll hear him out. | A1a |
272 | BOS302_13_CompanionReactsExecute | That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A1a | ||
273 | {Player let commanding officer execute a synth / Irritated} I wished you had the bollocks to do that yourself. At least it's over with. | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A1a | ||
274 | {just watched a synth get executed by Player / Irritated} God, I thought that thing would never shut up. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A1a |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
275 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | You sure it's a good idea to take Miss Nanny here with us? | Player Default: It would be helpful if you tagged along. | A1a |
276 | BoS303_01_Stage10PostPrime | BoS303Ingram: That's if you don't mind a little company of course. | You sure it's a good idea to take Miss Nanny here with us? | Player Default: It would be helpful if you tagged along. | A1a |
277 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | You sure it's a good idea to take Miss Nanny here with us? | Player Default: It would be helpful if you tagged along. | A1a |
278 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | {sarcasm / Sarcastic} Lookin' through a lab... doesn't get more excitin' than that. | A1a | |
279 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | Yeah, I kind of figured it wouldn't be that easy. | A1a | |
280 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | All right... these machines are startin' to piss me off. | A1a | |
281 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | {sarcastic (like you're saying "duh!" to her) / Disgust} No kiddin'... who's left to build them? | A1a | |
282 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | {joke - player entering high radiation area / Sarcastic} Let us know if things start droppin' off of you. | A1a | |
283 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | {not yelling, just pissed / Angry} Goddamn it...I'm gettin' sick of these cybernetic assholes! | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A1a |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
284 | BoSM01_CompanionStage060_Commentary1 | {Concerned} Nothin' could survive a blast like this. Glad we missed it. | A1a | ||
285 | BoSM01_CompanionStage070_Commentary1 | {a bit somber / Somber} Damn ferals... they never gave this poor little thing a chance. | A1a | ||
286 | BoSM01_CompanionStage080_Commentary1 | These last stands never hold. You're not gonna catch me paintin' myself into a corner like this. | A1a |
CA_IronSights[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
287 | CA_IronSights_Scene | {friend is pointing gun at you} Ha ha. Knock it off. | A2a | ||
288 | {friend is pointing gun at you} You're being childish. | A3a | |||
289 | {friend is pointing gun at you} Very funny. | A4a |
CIS_CaitLockPick_Reminder[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
290 | CIS_CaitLockPick_Reminder_Scene | {(a little cocky) offering to help lock picking} Let me know if you want help with that lock. | A1a | ||
291 | Or any lock for that matter. Getting into places I'm not wanted is a talent I've acquired over the years. | Companion: Good job. Couldn't have done better meself. | A1b | ||
292 | Let me know if you want help with that lock. | Companion: Good job. Couldn't have done better meself. | A2a | ||
293 | I might be able to get that open. Just sayin'. | Companion: Good job. Couldn't have done better meself. | A3a | ||
294 | I'm here if you want help jimmyin' that open. | Companion: Good job. Couldn't have done better meself. | A4a | ||
295 | Want some help with that? | Companion: Good job. Couldn't have done better meself. | A5a | ||
296 | Companion: Or any lock for that matter. Getting into places I'm not wanted is a talent I've acquired over the years. | Good job. Couldn't have done better meself. | A1a | ||
297 | If you ever run into a lock you can't handle, just let me know. | A1b | |||
298 | {smiling} Getting into things people want to keep me out of is a talent I've acquired over the years. | A1c |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
299 | - | If we're looking for some action, I'm bettin' we'll find it here. | |||
300 | Wow, this place is a shitehole. And here I thought it couldn't get any worse than the Combat Zone. | ||||
301 | {Angry} Why the hell are we comin' back here? My days of fightin' in that lousy cage are over. | ||||
302 | Would be nice to fly away and leave the Commonwealth behind... but is there anythin' worth seein' out there? | ||||
303 | {Puzzled} Okay, what the hell is a buildin' that nice doin' in a rundown city like this? | ||||
304 | I don't like admittin' it, but this place is givin' me the shivers. | ||||
305 | I remember some bloke who said he was headin' out to Jamaica Plain to hunt for treasure... never saw his sorry arse again. | ||||
306 | This is the only Vault I know that people still call home. Kind of weird that they want to stay out here all by themselves. | ||||
307 | Why anyone would want to live on one of these things for months at a time is beyond me. | ||||
308 | {sarcasm / Sarcastic} You know how much I hate these Raiders, so I'll just thank you for bringin' me here in advance. | ||||
309 | {making a wry joke / SinisterSmile} Look on the bright side... if we need to get out of here fast we could always jump. | ||||
310 | If they used to store bombs here, why in the hell are we goin' inside? | ||||
311 | Please don't tell me we're gonna spend the day pickin' through this pile of rubble. | ||||
312 | I don't understand these Minutemen. Why the hell would you bother helpin' a bunch of lowlife farmers and settlers for free? | ||||
313 | {deadpan sarcasm / Disgust} This place kind of reminds me of home... it's just missin' the abusive parents and the years of psychological torment. | ||||
314 | Oh, Bunker Hill. I heard you can get anythin' from these fellas. Time to start lookin' for some goodies. |
COMCait[]
COMCaitQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1480 | COMCaitQuest_00_Vault95 | {Impressed} Well, there it is. Vault 95. | A1a | ||
1481 | {re-record "Clean Room" one thought - more eager / Confident} Let's head inside and find the Clean Room... that's where we can get this crap out of me body. | A1b | |||
1482 | COMCaitQuest_01_DrugChairScene | {re-record - don't say "Clean Room" like you're describing a clean room, it's a proper name / Confident} This must be it... the Clean Room. | A1a | ||
1483 | COMCaitQuest_02_PreChairScene | {Worried} The answer to me problems is sittin' in that room, but I dunno if I should go through with it. | Player Default: If you don't go in there, you could die. | A | |
1484 | Player Default: If you don't go in there, you could die. | {Not annoyed... taking what Player's saying to heart, second I know is almost to yourself / Concerned} I know... I know. | Cait: But what if the Psycho's the only thing keepin' me together? What if this opens me eyes and I don't like what I see? | A1a | |
1485 | Player Default: Just get in there. | {Concerned} I know you're angry with me for sayin' that... and you have every right to be. | Cait: But what if the Psycho's the only thing keepin' me together? What if this opens me eyes and I don't like what I see? | B1a | |
1486 | Player Default: We've come so far. Don't turn back now. | {Concerned} I know you risked your life gettin' us down here. | Cait: But what if the Psycho's the only thing keepin' me together? What if this opens me eyes and I don't like what I see? | X1a | |
1487 | Player Default: Don't you want to get better? | {Worried} I don't know. My body's tellin' me to get it over with. | Cait: But what if the Psycho's the only thing keepin' me together? What if this opens me eyes and I don't like what I see? | Y1a | |
1488 | Player Default: I know... I know. | {Worried} But what if the Psycho's the only thing keepin' me together? What if this opens me eyes and I don't like what I see? | A1a | ||
1489 | {Worried} There were reasons I dulled the pain. Things I didn't want to face.... things I was tryin' to forget. | A1b | |||
1490 | {Worried} I'd rather be spittin' blood than relivin' the past. | Player Default: We'll face that pain together. | A1c | ||
1491 | Player Default: We'll face that pain together. | {surprised, flattered / Surprised} You... you've already done so much, but you keep offerin' to do more. | A1a | ||
1492 | {Grateful} Well, who the hell am I to look a gift horse in the mouth? | Cait: I'm gonna sit in the chair. Whenever you're ready, you go ahead and throw the switch. | A1b | ||
1493 | Player Default: We'll face that pain together. | {Irritated} You're sayin' that now... but you'll leave the moment I turn on you. | Player Default: We'll face that pain together. | A2a | |
1494 | Player Default: We'll face that pain together. | {Confident} Goddamn it, you're right! I can't let them do that to me. Not after all I've been through. | Cait: I'm gonna sit in the chair. Whenever you're ready, you go ahead and throw the switch. | A3a | |
1495 | Player Default: You're a fighter, don't give up. You can beat this. | {Confident} Damn it. You're right! | B1a | ||
1496 | {Confident} Whatever happens, I can handle it on me own. | Cait: I'm gonna sit in the chair. Whenever you're ready, you go ahead and throw the switch. | B1b | ||
1497 | Player Default: You're a fighter, don't give up. You can beat this. | {Somber} That's just it... I'm gettin' tired of fightin'. Maybe it's time to pack it in... once and for all. | Player Default: We'll face that pain together. | B2a | |
1498 | Player Default: I don't want to lose a friend. | {Concerned} You... you'd really miss me, wouldn't you. | X1a | ||
1499 | {Grateful} Well, who the hell am I to let you down? | Cait: I'm gonna sit in the chair. Whenever you're ready, you go ahead and throw the switch. | X1b | ||
1500 | Player Default: I don't want to lose a friend. | {Somber} I'm not the kind of friend you're lookin' for. I'd probably stab you in the back if I thought it'd get me somewhere. | Player Default: We'll face that pain together. | X2a | |
1501 | Player Default: What's so bad about your past? | {Surprised} Are you kiddin' me? Did you forget everythin' I told you? | Y1a | ||
1502 | {The killing parents phrase is hard for you to say / Irritated} Fightin' and takin' me nightly beatin's in the Combat Zone... killin' me own parents... how much lower can I sink? | Player Default: We'll face that pain together. | Y1b | ||
1503 | Player Default: Well, who the hell am I to look a gift horse in the mouth? | {sigh before line... you're gritting your teeth to do this - re-record / Confident} I'm gonna sit in the chair. Whenever you're ready, you go ahead and throw the switch. | A1a | ||
1504 | COMCaitQuest_03_PostChairScene | Player Default: I know you do. | {Friendly} Look... I'm never going to forget what you did for me today. | A1a | |
1505 | {Friendly} You stepped up and helped when everyone else cashed out. | A1b | |||
1506 | {Friendly} I know I suck at thank you's, but that's the best you're going to get out of me. | A1c | |||
1507 | {Friendly} Now, how about we get out of here... and leave this place far behind. | A1d | |||
1508 | Player Default: I'm glad you're all right, I was worried about you. | Seems you're not the only one. | Cait: I have a feelin' that Tommy had this in mind all along. | A1a | |
1509 | Player Default: I told you everything would be fine. | Seems like everyone knew it but me. | Cait: I have a feelin' that Tommy had this in mind all along. | B1a | |
1510 | Player Default: I'm glad that's over with. | I'm bettin' you're not the only one. | Cait: I have a feelin' that Tommy had this in mind all along. | X1a | |
1511 | Player Default: The pain's gone as well? | {Relieved} I wouldn't say I'm at me best, but somethin's changed. | Y1a | ||
1512 | {Relieved} That sick feelin', the pain? It's gone from stabbin' to dull. I dunno, maybe some of it was in my head. | Y1b | |||
1513 | {Relieved} Doesn't matter... I haven't felt this good in a long time. | Player Default: I'm glad you're all right, I was worried about you. | Y1c | ||
1514 | Player Default: Seems you're not the only one. | {Friendly} I have a feelin' that Tommy had this in mind all along. | A1a | ||
1515 | {Friendly} Clever old bastard kicked me out of the Combat Zone so I'd clean myself up... and somehow knew you'd be up for the challenge. | A1b | |||
1516 | {Grateful} I guess he saw somethin' in you that I missed. | Player Default: I take care of my friends. | A1c | ||
1517 | Player Default: I take care of my friends. | {Friendly} I know you do. | Cait: Look... I'm never going to forget what you did for me today. | A1a | |
1518 | Player Default: Never mind Tommy, I did all the work. | {Amused} Don't worry, I'm not tryin' to take away your glory. | Cait: Look... I'm never going to forget what you did for me today. | B1a | |
1519 | Player Default: Well yeah. My charming personality. | {chuckle before line / Amused} Somethin' like that. | Cait: Look... I'm never going to forget what you did for me today. | X1a | |
1520 | Player Default: Oh yeah, like what? | {Friendly} You know what I'm talkin' about. | Cait: Look... I'm never going to forget what you did for me today. | Y1a | |
1521 | PlayerVoiceFemale01: Are you all right, Cait? How are you feeling? | {Awed} Strange... I feel really strange. | Cait: Everythin' feels... different. Everythin' feels... clearer. | A1a | |
1522 | Cait: Strange... I feel really strange. | {re-record / Awed} Everythin' feels... different. Everythin' feels... clearer. | A1a | ||
1523 | {re-record / Awed} Colors, sounds... smells, nothin' is like I remember it. | A1b | |||
1524 | {Awed} I... I can't believe it worked. The cravin's, the pain... hell, even the rush... they've disappeared. | A1c | |||
1525 | {Question} Was I really that far gone? | Player Default: I'm glad you're all right, I was worried about you. | A1d | ||
1526 | COMCaitQuest_04_OverseerComment | {Confident} Looks like they had their support meetin's in the Overseer's office. | A1a | ||
1527 | {Disgust} Sittin' around and tellin' everyone else my problems isn't my idea of fun. | A1b | |||
1528 | COMCaitQuest_05_DrugStashComment | {Surprised} Look at all these chems! | A1a | ||
1529 | {Impressed} Psycho, jet... hell... it's all here. Why would there be a stash in this Vault? | A1b | |||
1530 | {Irritated} Unless... oh... Vault-Tec... those animals. Experimentin' again, I bet. | A1c | |||
1531 | COMCaitQuest_06_MassGraveComment | {Amused} Well, if you've gotta go... you might as well go out flyin'. | A1a | ||
1532 | COMCaitQuest_07_CaitSitsInChairScene | {You're in a chair that is drawing the drug addiction out of your body. It's a painful process. / InPain} *Screaming in pain* | A1a |
COMCaitTalk[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1533 | COMCaitTalk_RelationshipScene | {Talking to your best friend. / Happy} Are you kiddin'? You saved me life. I'd say that makes us pretty close. | A2a | ||
1534 | {Talking to your best friend. / Happy} After gettin' me through Vault 95, call us friends, buddies, partners... call us whatever you like. | A3a | |||
1535 | {Talking to your best friend. / Happy} We're best friends. I'd say we're doin' great. | A4a | |||
1536 | {Talking to your best friend. / Happy} Let's put it this way... I'm glad no one else but you stumbled into the Combat Zone, or I wouldn't be travelin' with me best friend. | A5a | |||
1537 | {Talking to your best friend. / Happy} There's no way I could ask for a better partner or a better friend. | A6a | |||
1538 | {Talking to a good friend. / Happy} Things are goin' great and they keep gettin' better. I hope it lasts. | A2a | |||
1539 | {Talking to a good friend. / Friendly} You're the kind of person I can depend on. There aren't many people lucky enough to know someone like that. | A3a | |||
1540 | {Talking to a good friend. / Friendly} You and me versus the Commonwealth? I'd say those are damn good odds in our favor. | A4a | |||
1541 | {Talking to a good friend. / Friendly} You know where you're headed and you've got me back. That's the kind of person I like to be with. | A5a | |||
1542 | {Talking to your best friend. / Happy} We're doin' pretty good I'd say... and in this shitehole we call a world, that's really sayin' something. | A6a | |||
1543 | {Talking to someone you've got mixed feelings for. / Neutral} I'm still tryin' to figure out what you want from me. Maybe one day I'll find out. | A2a | |||
1544 | {Talking to someone you've got mixed feelings for. / Neutral} I don't know if you care about me or if you just want to use me to soak up the bullets for you. I guess only time will tell. | A3a | |||
1545 | {Talking to someone you've got mixed feelings for. / Neutral} Rather be with you than bein' leered at by Raiders while fightin' in a cage. | A4a | |||
1546 | {Talking to someone you've got mixed feelings for. / Neutral} We could be makin' more caps, but I'm hopin' that'll turn itself around soon. | A5a | |||
1547 | {Talking to someone you've got mixed feelings for. / Neutral} Could be worse, could be better. What do you want, a daily report? | A6a | |||
1548 | {Talking to someone you're not pleased with. / Irritated} Well, you're pissin' me off but I haven't killed you yet. That good enough? | A2a | |||
1549 | {Talking to someone you're not pleased with. / Irritated} I don't know. I'm startin' to wish I stayed with Tommy. | A3a | |||
1550 | {Talking to someone you're not pleased with. / Irritated} Well, it's clear you're goin' to keep doin' shite your own way. What do you care how I feel about "us?" | A4a | |||
1551 | {Talking to someone you're not pleased with. / Irritated} Do you even care what I think? Doesn't seem like it from the way you've been actin'. | A5a | |||
1552 | {Talking to someone you're not pleased with. / Irritated} That's a stupid question comin' from someone who doesn't give a shite about me. | A6a | |||
1553 | {Talking to someone you loathe. / Angry} Oh come on! You're a fool for even askin' me that. | A2a | |||
1554 | {Talking to someone you loathe. / Angry} How the hell do you think I feel? | A3a | |||
1555 | {Talking to someone you loathe. / Angry} You've got huge bollocks to ask me somethin' like that, considerin' that I feel like puttin' a damn bullet in your head! | A4a | |||
1556 | {Talking to someone you loathe. / Angry} As far as I'm concerned, you can take our partnership and shove it up your arse. That clear enough for you?! | A5a | |||
1557 | {Talking to someone you loathe. / Angry} Why the fuck do you care how I feel? I was out of me mind to follow the likes of you. | A6a | |||
1558 | {You're speaking to someone you're desperately in love with. / Happy} You don't have to ask me that, you just need to listen to your heart. | A2a | |||
1559 | {You're speaking to someone you're desperately in love with. / Happy} I'm closer to you than anyone else in me life. What more could anyone ask? | A3a | |||
1560 | {You're speaking to someone you're desperately in love with. / Happy} I'm alive, and I'm in love. That tell you enough? | A4a | |||
1561 | {You're speaking to someone you're desperately in love with. / Amused} We're together, that's all I care about. Everythin' else doesn't matter. | A5a | |||
1562 | {You're speaking to someone you're desperately in love with. / Flirting} I'm havin' some pretty naughty thoughts about you right now, so I'd say we're doin' pretty damn good. | A6a | |||
1563 | COMCaitTalk_TalkScene | {Angry} What the hell do you want? | Player Default: I need you to get out of your Power Armor. | A | |
1564 | {Angry} Why are you botherin' me now? | Player Default: I need you to get out of your Power Armor. | A | ||
1565 | {Angry} This better be good. | Player Default: I need you to get out of your Power Armor. | A | ||
1566 | {Angry} What the hell is your problem now? | Player Default: I need you to get out of your Power Armor. | A | ||
1567 | {Angry} What's so important? | Player Default: I need you to get out of your Power Armor. | A | ||
1568 | {Irritated} Yeah? What do you want? | Player Default: I need you to get out of your Power Armor. | A | ||
1569 | {Irritated} Yeah, what? | Player Default: I need you to get out of your Power Armor. | A | ||
1570 | {Irritated} You need somethin' or are you just bored? | Player Default: I need you to get out of your Power Armor. | A | ||
1571 | {Irritated} This goin' to take long? | Player Default: I need you to get out of your Power Armor. | A | ||
1572 | {Irritated} Well, what is it now? | Player Default: I need you to get out of your Power Armor. | A | ||
1573 | {Question} Need somethin'? | Player Default: I need you to get out of your Power Armor. | A | ||
1574 | {Question} What's on your mind? | Player Default: I need you to get out of your Power Armor. | A | ||
1575 | {Question} Yeah? | Player Default: I need you to get out of your Power Armor. | A | ||
1576 | {Question} What's up? | Player Default: I need you to get out of your Power Armor. | A | ||
1577 | {Question} What do you want? | Player Default: I need you to get out of your Power Armor. | A | ||
1578 | {Friendly} You need to talk? | Player Default: I need you to get out of your Power Armor. | A | ||
1579 | {Friendly} You wanted to ask somethin'? | Player Default: I need you to get out of your Power Armor. | A | ||
1580 | {Friendly} Anythin' wrong? | Player Default: I need you to get out of your Power Armor. | A | ||
1581 | {Concerned} What's the matter? | Player Default: I need you to get out of your Power Armor. | A | ||
1582 | {Friendly} Can I help? | Player Default: I need you to get out of your Power Armor. | A | ||
1583 | {Friendly} Is somethin' botherin' you? | Player Default: I need you to get out of your Power Armor. | A | ||
1584 | {Friendly} I hope nothin's wrong... | Player Default: I need you to get out of your Power Armor. | A | ||
1585 | {Friendly} Always up for a little chat. | Player Default: I need you to get out of your Power Armor. | A | ||
1586 | {Friendly} Anythin' you need? | Player Default: I need you to get out of your Power Armor. | A | ||
1587 | {Friendly} Just ask, and I'll try to help. | Player Default: I need you to get out of your Power Armor. | A | ||
1588 | {Flirting} Need somethin', lover? | Player Default: I need you to get out of your Power Armor. | A | ||
1589 | {Flirting} What do you need, darlin'? | Player Default: I need you to get out of your Power Armor. | A | ||
1590 | {Flirting} If you want to talk, I'm here for you. | Player Default: I need you to get out of your Power Armor. | A | ||
1591 | {Flirting} If somethin's on your mind, I'd love to hear about it. | Player Default: I need you to get out of your Power Armor. | A | ||
1592 | {Flirting} Well, hey there handsome. | Player Default: I need you to get out of your Power Armor. | A | ||
1593 | {Flirting} Well, hey there beautiful. | Player Default: I need you to get out of your Power Armor. | A | ||
1594 | Player Default: I need you to get out of your Power Armor. | You got it. | A1a | ||
1595 | Player Default: That's all for now. | Sure. | B1a | ||
1596 | Player Default: That's all for now. | Fine by me. | B2a | ||
1597 | Player Default: That's all for now. | No problem. | B3a | ||
1598 | Player Default: We should go our separate ways. | {Player just dismissed you. / Friendly} Sure. I'll head home and wait for you. | X1a | ||
1599 | {playfully flirting / Flirting} Don't stay away too long, or I might start gettin' lonely. | X1b | |||
1600 | Player Default: We should go our separate ways. | {Player just dismissed you. / Friendly} Sure. I'll head home and wait for you. | X2a | ||
1601 | {playfully flirting / Flirting} Don't stay away too long, or I might start gettin' bored without your company. | X2b | |||
1602 | Player Default: We should go our separate ways. | {Player just dismissed you. / Friendly} Okay... I'll head home for now. Watch yourself out there. | X3a | ||
1603 | Player Default: We should go our separate ways. | {Player just dismissed you. / Neutral} I'll head out, but I'm not gonna lie to you and say I'm happy about it. | X4a | ||
1604 | {Neutral} If you change your mind, you know where to find me. | X4b | |||
1605 | Player Default: We should go our separate ways. | {Player just dismissed you. / Irritated} Fine, I'll head home. | X5a | ||
1606 | {Irritated} Maybe this is for the best. You're startin' to get on me nerves anyway. | X5b | |||
1607 | Player Default: We should go our separate ways. | {Player just dismissed you. / Irritated} Dumpin' me, huh? Fine, see you later. | X6a |
COMPickUpScene[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1608 | COMCodsworthPickUpScene | Codsworth: By the way, Concord is nearby, and I've seen people there. I don't know if they can help, but perhaps we should take a look? | {as in "no skin off my back" - possibly hiding your true feelings / Neutral} If you'd rather travel with this bucket of bolts, fine by me. You'll know where to find me. | Dogmeat: (sad whimper) | A1a |
1609 | COMCurie_PickUpScene | Player Default: Then let us get under way. | {Irritated} Gonna replace me with the egghead, eh? Well, good luck in a firefight. | Curie: So gracious of you, Monsieur Codsworth. Until we meet again. | A4a |
1610 | COMDeacon_PickUpScene | Player Default: I'm all ready to go. | {lightly flirting / Flirting} Deacon... where you been all me life, handsome? | Deacon: Always am, Codsworth. That's one thing you can count on. | A5a |
1768 | DogmeatPickupScene | Player Default: (playful bark) | {annoyed you're being replaced by a dog in the Player's group / Irritated} I'm tellin' you right now. If Dogmeat gets you killed, I'm turnin' him into a fur coat. | Dogmeat: (sad whimper) | A1a |
1611 | COMHancockPickUpScene | Player Default: Done. | {lightly flirting / Flirting} I'll tell you what, Hancock. If I ever decide to go Ghoul... you're the first one I'm lookin' up. | Dogmeat: (sad whimper) | A3a |
1612 | COMMacCreadyPickUpScene | Player Default: About time. I was getting bored. | {flirty / Flirting} Well, hey there handsome. Watch this guy for me, will you? He loves to get himself into trouble. | Dogmeat: (sad whimper) | A4a |
1613 | Player Default: About time. I was getting bored. | {flirty / Flirting} Well, hey there handsome. Watch this gal for me, will you? She loves to get herself into trouble. | Dogmeat: (sad whimper) | A5a | |
1614 | COMNickPickupScene | Player Default: Well alright. | {MARK FOR RE-RECORD / Friendly} All right Nicky, watch yourself out there. | Dogmeat: (pained whimper) | A11a |
1615 | COMPiperPickupScene | Player Default: Will do. | {flirting / Flirting} You two have fun together, Piper. Too bad we can't make it a threesome. | Dogmeat: (sad whimper) | A4a |
1616 | COMPrestonFollowStartScene | Preston: Take care, Codsworth. | I'll head for home, then. Good luck. | A1a | |
1617 | {Surprised} You really want that do-gooder watchin' your back? Suit yourself. | Preston: Take care, Codsworth. | A3a | ||
1666 | COMStrongPickUpScene | Player Default: Strong learn secret of humans. | {Stern} I need you to keep this one alive, Strong. | Strong: Robot stop squawking. Strong smash. | A3a |
1667 | COMX688_PickupScene | Player Default: Right behind you, sir. | {half joking / Amused} Let me give you some advice, X6. If you want to meet someone, you need to lose the name. It's a real turn-off. | X688: He couldn't be in better hands. | A4a |
COMQuestCommentary[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1618 | - | {Irritated} There better be some gold at the end of this Freedom Trail rainbow, if you catch me drift. | |||
1619 | {Concerned} Now that we rescued this Nick fella, maybe he can help you find your son. | ||||
1620 | {SinisterSmile} It'll be me pleasure puttin' a bullet in the guy who kidnapped your son. | ||||
1621 | {SinisterSmile} Killin' Kellogg felt like takin' a crack at the whole Institute. I guess we'll just consider this practice. | ||||
1622 | {Worried} I'm not superstitious, but seein' that ship fly overhead give me the chills. I don't think anythin' good can come from this... not one bit. | ||||
1623 | {Irritated} I hope you have confidence in Doctor Amari, because I'm not buyin' what she's sellin'. She sounds like a goddamn quack if you ask me. | ||||
1624 | {Sarcastic} Ridin' around inside Kellogg's memories must have been fun. Was he just as much of an arsehole when he was young, or did he grow into the job? | ||||
1625 | {Surprised} I can't believe that Virgil bloke turned himself into one of those... monsters. I've heard of bein' desperate, but that's takin' it a bit too far. | ||||
1626 | {Amused} That Courser was a piece of cake. Hell, I've ended tougher guys in the Combat Zone with me bare hands. | ||||
1627 | {Irritated} Now let's take the chip and find someone that can read the damn thing. | ||||
1628 | {Concerned} I hope you're plannin' on usin' that teleporter by yourself, because I won't go near the damn thing. Sounds like a one-way ticket to heaven. | ||||
1629 | {Surprised} All right, I admit it. I never thought you'd make it out of the Institute alive. | ||||
1630 | {Nervous} Which means I, uh... might owe some caps to a few people. Don't blame me... the odds were too good to pass up. | ||||
1631 | {Grateful} I guess that's the end of that. No more Institute holdin' the Commonwealth hostage. Hell of a job you did there... hell of a job. | ||||
1632 | {Impressed} I'm bettin' those Brotherhood blokes don't even know what hit 'em. Call me crazy, but I actually liked watchin' those creeps burn. | ||||
1633 | {Irritated} Don't be lookin' to me for advice. If you want to help these bleedin' heart Railroad folks... that's your business. I'm just along for the ride. | ||||
1634 | {Friendly} If you think joining up with the Railroad's going to help you find what you're lookin' for, who the hell am I to say no? | ||||
1635 | {Concerned} Not much left of this place. Looks like it was a close call for the Railroad. | ||||
1636 | {SinisterSmile} The Brotherhood was hell-bent on tearin' the Railroad a new one. Good thing we were around to stop them. | ||||
1637 | {Amused} I hope you're loadin' that vertibird with lots of steak, because you're goin' to be flyin' us right into the lion's den. | ||||
1638 | {Nervous / Nervous} First the Brotherhood, now the Institute. I really hope you know what you're doin'. | ||||
1639 | {Surprised} Don't tell me you're seriously considerin' stickin' around with these toy soldiers. | ||||
1640 | {Irritated} I don't fancy takin' orders from anyone but you. | ||||
1641 | {Irritated} Now that you helped the Brotherhood make their long-distance phone call, maybe we should be gettin' back to business. | ||||
1642 | {Sarcastic} Don't let this whole soldier thing go to your head. | ||||
1643 | {Sarcastic} Ask me to salute and all you'll be seein' is me middle finger. | ||||
1644 | {Impressed} Wipin' out the Super Mutants at Fort Strong was a smart move. Couldn't have those green bastards playin' with nukes. | ||||
1645 | {SinisterSmile} I have to admit, if this "Liberty Prime" can do even half of what the Brotherhood promises, it'll be a sight to behold. | ||||
1646 | {Nervous} Findin' out Danse is a synth makes me wonder how we'll ever feel safe with the Institute churnin' out copies of people. | ||||
1647 | {SinisterSmile} Well, that's one synth down and an Institute-full to go. I guess you have start somewhere. | ||||
1648 | {Surprised} After all that crap about the Brotherhood believin' that the synths need to be exterminated, how could you let Danse walk away like that? | ||||
1649 | {Irritated} If you ask me, it's just a matter of time before he betrays you. | ||||
1650 | {Confident} Don't feel bad about burnin' the Railroad down. It's not like they ever did you any favors. | ||||
1651 | {Irritated} This Maxson fella has you runnin' all over the Commonwealth fetchin' him bits of junk. This better be leadin' to somethin' worthwhile. | ||||
1652 | {Irritated} That's a hell of a robot we just set free. I sure hope Maxson keeps it on a short leash. | ||||
1653 | {Irritated} A synth tellin' a bunch of Raiders what to do? Sounds like a mess we need to clean up. | ||||
1654 | {Irritated} Roundin' up a bunch of escaped synths is about as much fun as catchin' radroaches. Hope you have fun with that. | ||||
1655 | {Irritated} I don't know why Father has you fetchin' him this bit of junk. It better be leadin' to somethin' worthwhile. | ||||
1656 | {Confident} I could care less if you convinced someone to work for the Institute or not. If you're lookin' for moral guidance, you're talkin' to the wrong girl. | ||||
1657 | {Confident} Heard your little broadcast. I'm not sure if it's going to help or not, but you sure gave everyone somethin' to think about. | ||||
1658 | {Confident} Looks like the Institute came out on top, and you helped get it there. Whatever happens now, I hope it was worth the price you paid. | ||||
1659 | {joking with Player / Amused} Watchin' you slug it out with that beast was damn impressive. Too bad me money was on the Deathclaw. | ||||
1660 | {Excited / SinisterSmile} If you want to help the Minutemen get cozy in the Castle, I'm right behind you. | ||||
1661 | {SinisterSmile} Blowin' away a bunch of mirelurks was more fun than I thought. What's next? | ||||
1662 | {Confident} Watchin' that Mirelurk Queen drop was quite a sight. I hope these Minutemen appreciate everythin' we're doin' for them. | ||||
1663 | {Suspicious} I'm tellin' you right now. If this Shaw bird leads us into a trap, it's the last time she'll be leadin' anyone anywhere. | ||||
1664 | {SinisterSmile} Well, looks like Ronnie wasn't lyin' about the armory. I guess she can walk away from this one. | ||||
1665 | {Impressed} I've heard of bringin' out the big guns, but the Minutemen are takin' it to a whole new level. |
CZ[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1668 | CZ_CaitInCage_Scene | {You just watched the player kill someone you don't like. You're amused. / Amused} Heh. Not bad. | A2a | ||
1669 | {You just watched the player kill someone you don't like. You're amused. / Amused} Well, aren't you the dangerous one. | A3a | |||
1670 | {You just watched the player kill someone you don't like. You're amused. / Amused} You're a regular artist, aren't ya? | A4a | |||
1671 | {You just watched the player kill someone you don't like. You're amused. / Amused} That one was ugly anyway. | A5a | |||
1672 | {You just watched the player kill someone you don't like. You're amused. / Amused} Always suspected they'd look better that way. | A6a | |||
1673 | CZ_PostBattleCaitTommy_Scene | Tommy: You think they're done out there? We don't want any trouble! Not any more, at least. | {Irritated} Oh just peek your head up, ya damn coward. | Tommy: To heck with that. I'm too pretty to go out like this. | A1a |
1674 | CZ_Scene_CaitRuns | {You're trying to avoid being harmed in a gunfight. / Concerned} Shite! | Cait: Keep it outside! | A1a | |
1675 | Cait: Shite! | {You're trying to avoid being harmed in a gunfight. / Irritated} Keep it outside! | A1a | ||
1676 | CZ_Scene_PostBattleScene | Player Default: Sure. I could use someone watching my back. | {Your boss has suggested you go with the player without asking you. / Irritated} Don't I get a say in all this? | Tommy: That ain't how a contract works. Besides, you really wanna to stay here? No audience. No caps. No one to talk to but yours truly. | A1a |
1677 | Tommy: That ain't how a contract works. Besides, you really wanna to stay here? No audience. No caps. No one to talk to but yours truly. | {A person you're not a fan of just asked if you'd really want to spend an extended period of time with them. / Disgust} Jesus. Point taken. | Tommy: That a girl. So, she's on board. Now what about you? | A1a | |
1678 | Tommy: Is it over? Well, that could've gone worse. | {Enthused about just getting to watch some serious bloodshed. / Amused} Heh. I dunno. Seemed quite the performance from where I was standin'. | Tommy: Are you fucking high or something? Why am I asking, of course you are. | A1a | |
1679 | Tommy: Are you fucking high or something? Why am I asking, of course you are. | {Defensive. Someone is questioning your abilities despite you being high. / Irritated} Still won the fight, didn't I? | Tommy: You're strung out and getting sloppy is what you are. | A1a | |
1680 | Tommy: Are you fucking high or something? Why am I asking, of course you are. | {Defensive. Someone is questioning your abilities despite you being high. / Irritated} Was still winnin' the fight, wasn't I? | Tommy: You're strung out and getting sloppy is what you are. | A2a | |
1681 | Tommy: I'm not sure if I should kiss you or have my little bird here feed you your own entrails. | {Angry} I told you to quit callin' me that! | Player Default: I'm sorry? It just seemed like you guys might be in trouble. | A1a | |
1682 | Player Default: Trouble? Nah. But keeping those idiots entertained was what kept the lights on. Not exactly sure what we're gonna do now. | {Defiant} To hell with 'em. More'll come. Just need a quick breather and I'll be ready to go. | Tommy: A breather? What? So you can slam more of that junk into your arm? No, no. You know what? I think this was a blessing in disguise. | A1a | |
1683 | Player Default: She's clearly talented. | {Amused} See. Least someone knows skill when they see it. | Tommy: It ain't your fightin' skills I'm concerned with. | A1a | |
1684 | Player Default: I've seen better. | {Amused by someone talking down on your fighting skill. / Stern} Ha! Like hell you have. | Tommy: And while she's still armed and within closing distance? You are a brave one, ain't ya? | B1a | |
1685 | Tommy: ...look you'd be doin' me a favor while I try to get the place back in order. What do ya say? | {You're a bit torn. Tommy just suggested you travel with the player, someone you know is a capable combatant. / Question} Me? And him? | Player Default: Sure. I could use someone watching my back. | A1a | |
1686 | Tommy: ...look you'd be doin' me a favor while I try to get the place back in order. What do ya say? | {You're a bit torn. Tommy just suggested you travel with the player, someone you know is a capable combatant. / Question} Me? And her? | Player Default: Sure. I could use someone watching my back. | A2a | |
1687 | Cait: Jesus. Point taken. | {Question} Yeah, Tommy? Just why the hell you trying to get rid of me? | Tommy: Look, truth is, all that junk, it's been making you careless. And I don't want to be the one doing color commentary when you finally hit the floor. | Y1a | |
1688 | Tommy: You'd still be game, wouldn't ya, little bird? | {A little excited by the prospect of getting out of the Combat Zone. / Question} If it means not havin' to put up with you. | Cait: He can't come back soon enough. | A1a | |
1689 | Cait: If it means not havin' to put up with you. | {A little excited by the prospect of getting out of the Combat Zone. / Amused} He can't come back soon enough. | Tommy: Good. Then it's settled. You decide you want to be paired with the best, you're welcome anytime. | A1a | |
1690 | Cait: If it means not havin' to put up with you. | {A little excited by the prospect of getting out of the Combat Zone. / Amused} She can't come back soon enough. | Tommy: Good. Then it's settled. You decide you want to be paired with the best, you're welcome anytime. | A2a | |
1691 | Tommy: And here. The purse from the last fight. Consider it a retainer. | {Concerned rather than angry. You're leaving the only place you've known for the past three years, and you're concerned about leaving behind your pal. / Question} Now wait just a second. What exactly are you gonna do without me here? | Tommy: You don't need to worry about me. I'll get this place set up right, maybe find a less bloodsoaked clientele. Now get the hell out of here. | A1a | |
1692 | Tommy: You ain't welcome anymore, little bird. | {Said with sincere affection. / Neutral} You're a real son of a bitch, you know that, Tommy? | Tommy: You don't have to tell me. | A1a | |
1693 | CZ_Scene_PostBattleWrapUp | {Neutral} I guess you just come find me then when you want to head out. | A1a | ||
1694 | CZ_ScenePostBattleWrapUp_Negative | {Neutral} You change your mind, you come find me. | A1a | ||
1695 | OBSOLTETE_CZ_Scene_TommyCaitIntro | Tommy: You too, Bird. | {very irritated} I told you to quit callin' me that. | Tommy: So, New Blood, what'd you think of that? | A1a |
1696 | Player Default: It was a good fight. She's not a bad fighter. | {angry (at yourself?)} That's cute. You and I both know I'm just tired as hell from me last few fights. | Tommy: You're strung out and getting sloppy is what you are. | A1a | |
1697 | Player Default: Eh, too easy. You said she's one of your best? | Too easy, eh? How about we have a little rematch when I'm not all worn out from fightin' the idiots that stumbled into the arena before you? | Tommy: You lost that all on your own. You're strung out and getting sloppy. You need to curb the chems, darling. | B1a | |
1698 | Player Default: A fight's a fight. You either win or lose. This time I won. | Don't let our little tussle get to that big head. I was tired from fightin' all the other idiots who stumbled into the arena before you. | Tommy: You didn't lose to him, you lost to that jet pipe. It's making you sloppy. You need to curb the chems, darling. | X1a | |
1699 | Player Default: You tell me. Did we put on a good show? | {angry (but at who?)} Yeah, Tommy. Did we do it for you? I know you get off on it. | Tommy: I would have preferred you putting up more of a fight. You're strung out and getting sloppy. You need to curb the chems, darling. | Y1a | |
1700 | Tommy: You're strung out and getting sloppy is what you are. | {annoyed at being patronized} I'm not your "darlin'." | Tommy: Don't mind her. | A1a | |
1701 | Player Default: Not if you keep fighting. You can crash downstairs. Free of charge. | {triumphantly spiteful} Hear that Tommy? Not everyone finds your "humble establishment" the dog's bollocks. | Tommy: Lost some of the charm, has it? | A1a | |
1702 | Tommy: If you'd take her with you, when you - go on whatever adventures it is you go on out there - I'd appreciate it. | {heated - they are talking about you as if you aren't there (as in "I wouldn't appreciate it") - playing off previous line} Now wait a second... | Tommy: What do you say? Would you help an old man by keeping an eye on his pet? | A1a | |
1703 | Tommy: What do you say? Would you help an old man by keeping an eye on his pet? | {outrage - anger with undercurrent of feeling rejected} Damn it, Tommy. I'm no man's pet! | Player Default: Doesn't sound like she wants to. | A1a | |
1704 | Tommy: Lost some of the charm, has it? | {under your breath} Whatever. | Tommy: Perhaps you can do me a solid. | A1a | |
1705 | Player Default: Doesn't sound like she wants to. | {smoldering anger} Sounds like it doesn't matter what I want. | Cait: You know what? Fine. I'm done. | A1a | |
1706 | Player Default: You're on your own with that. I don't need the trouble. | {sarcastically pleasant (angry)} Oh, I'm no trouble at all. | Cait: You know what? Fine. I'm done. | B1a | |
1707 | Player Default: Only if she wants to come. | {Quietly, to self (not addressing what Player said yet)} Tommy, you back-stabbin'... | Cait: You know what? Fine. I'm done. | X1a | |
1708 | Player Default: What's in it for me? | {Furious.} What's in it for you?! What's in it for me?! | Cait: You know what? Fine. I'm done. | Y1a | |
1709 | Cait: Sounds like it doesn't matter what I want. | {resolved the conflict to yourself} You know what? Fine. I'm done. | A1a | ||
1710 | {defiant} I give Tommy a week before he starts missin' my sweet arse. | A1b | |||
1711 | {mockingly pleasant - but serious} When are we leaving, hot shot? | Player Default: I'll find you on my way out. | A1c | ||
1712 | Player Default: I'll find you on my way out. | {sarcastic - making your exit storming off} Great. I'll be in the toilet fixing my makeup. | Tommy: Listen friend, you're doing me a favor. But let me make this perfectly clear to you. | A1a | |
1713 | Player Default: Uh. Whatever you think is happening, isn't. | Look, one way or another, I'm leavin' this place. | B1a | ||
1714 | If you want me watchin' your back, fine. If not, it's your funeral. | Tommy: Listen friend. If you did this for me, you'd be doing me a favor. | B1b | ||
1715 | Player Default: Umm... I'm not exactly sure what's going on here. | {stress "I" in "I say" -- annoyed you have to spell it out, angry you have to leave} Tommy thinks he can hand me over to you... but no one gets to do that. I say where I go and who I go with. | X1a | ||
1716 | Let me spell it out for you. | X1b | |||
1717 | One way or another, I'm leavin' this place. | X1c | |||
1718 | If you want me watchin' your back, fine. If not, it's your funeral. | Tommy: Listen friend. If you did this for me, you'd be doing me a favor. But let me make this clear. | X1d | ||
1719 | Player Default: You sure you want this? | {resolved to do this} I know one thing for sure. I'm done with Tommy and his bullshit. | Y1a | ||
1720 | Let's get out of here. | Player Default: Perfectly. | Y1b | ||
1721 | OBSOLTETE_CZ_Scene_TommyIntro_PlayerDialogue | Tommy: Isn't that right, Cait? | {saying loudly so the crowd can hear} I wouldn't be too sure of that. | Tommy: Never mind her. She'll do as she's told. | A1a |
1722 | Tommy: Go easy on him, alright? No finishing flourishes, capiche? | {annoyed and wanting to get the fight over with} Yeah, yeah. Quit showin' off and get him up here already. | A1a | ||
1723 | Tommy: Go easy on him, alright? No finishing flourishes, capiche? | {annoyed and wanting to get the fight over with} Yeah, yeah. Quit showin' off and get her up here already. | A2a | ||
1724 | - | {Question} So, we gettin' out of here? | |||
1725 | {There is a big gun fight going on around you. You're not phased. / Question} Don't you got more important things to worry about? | ||||
1726 | {There is a big gun fight going on around you. You're not phased. / Question} You gonna finish what you started? | ||||
1727 | {There is a big gun fight going on around you. You're not phased. / Amused} This is your fight. Not ours... though I like what I'm seeing. | ||||
1728 | {There is a big gun fight going on around you. You're not phased. / Amused} Most fun I've had in a long time. | ||||
1729 | {You just watched the player kill an entire room of people. / Amused} That was quite the show. | ||||
1730 | {You just watched the player kill an entire room of people. / Amused} Certainly know how to clear a room. | ||||
1731 | {You just watched the player kill an entire room of people. / Amused} That as much fun as it looked? | ||||
1732 | {You're trying to avoid being harmed in a gunfight. / Concerned} Jesus! You're gonna get us all killed! | ||||
1733 | {You're trying to avoid being harmed in a gunfight. / Concerned} Get out of here! | ||||
1734 | {You're trying to avoid being harmed in a gunfight. / Concerned} Are ya daft?! |
CZ_Arena[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1735 | CZ_Arena_Combat_Post_A | Ringmaster: What's this? The New Blood bested our fair Cait! | {exhausted, depressed, angry -- to player who bested you in a cage match fight. Asking him to kill you [you assume he won't, but half desire him to]} Quit standin' there and finish it already. The hell are you waitin' for? | Player Default: I don't want to get shredded by those miniguns. | A1a |
1736 | Ringmaster: Through the gate in the cage. | {picking yourself up, sarcastic} Alright. Let's go, hero. After you. | A1a | ||
1737 | Player Default: I don't want to get shredded by those miniguns. | {sighing, knowing what you want isn't going to happen} Everyone for themselves, eh? Fine. | Ringmaster: Alright. Fight's over. You two and come out now. | A1a | |
1738 | Player Default: You're not worth my time. | {irritated} You're all heart. | Ringmaster: Alright. Fight's over. You two and come out now. | B1a | |
1739 | Player Default: Tommy said no killing. | {to self, sighing, knowing what you want isn't going to happen} It's always about Tommy and what he wants... | Ringmaster: Alright. Fight's over. You two and come out now. | X1a | |
1740 | Player Default: What's the matter with you? | {sighing, knowing what you want isn't going to happen} Everythin's the matter with me... Just forget it. | Ringmaster: Alright. Fight's over. You two and come out now. | Y1a |
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1741 | DialogueAbernathyFarmBlakeScene | Player Default: There's nothing worse than losing a child. Believe me, I know. | {sympathetic / Concerned} You don't need to be remindin' yourself about that. | Blake: I'm sorry to hear you say so. | A1a |
1742 | Player Default: If your daughter was that stupid, she got what she deserved. | Now that was uncalled for... even by me own standards. | Blake: You're a real son of a bitch, aren't you? | B1a |
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1743 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | Sounds stupid. Without a little violence, what's the point? | Moe: ... I like my version better. | A4a |
1744 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | Now that's my kind of action. | Moe: ... I like my version better. | B4a | |
1745 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | No hittin' or beatin'? What's the damn point? | Moe: ... I like my version better. | X4a |
DialogueDiamondCityEntrance[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1746 | 08MayorIntroScene2a | Player Default: Always believed in freedom of the press. | We use newspapers at the Combat Zone... put it on the floor and it keeps us from slippin' on the blood. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | A1a |
1747 | Player Default: Newspapers just like to stir up trouble. | I tried to read a newspaper once but I couldn't find the funny pages. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | B1a |
DialogueGoodneighbor[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1748 | HancockGreetScene02 | Player Default: You're a hell of a risk-taker, Hancock. | I've had me own share of chemical highs... but nothin' even close to becomin' a ghoul. | Hancock: Only have one life, why not try it all? | A1a |
1749 | Player Default: Junkie. You could've gotten yourself killed. | {trying to reference yourself / Angry} Hey, I'd watch how you toss around the word "junkie." You might be hurtin' someone's feelin's. | Hancock: I like to think of Death as the ultimate drug trip. When it happens, I'll be too busy enjoying it to have regrets. | B1a | |
1750 | Player Default: All that chem use definitely prepared you for a career in politics... | {referring to yourself} You shouldn't make fun of people's addictions. It's not their fault. | Hancock: People respect me because I don't put myself above them, all right? I sling and shoot up just like the next guy. | X1a | |
1751 | MagnoliaGreetScene | Player Default: I loved the song. It was perfect. | {flippant, ribbing Player / Amused} I think the song wasn't the only thing you were enjoyin'. | Magnolia: Oh, thank you! A girl tries her best. *chuckle* | A1a |
1752 | Player Default: I just wanted to talk to you. | Ugh. That's the worst pick-up line I've ever heard. You're embarrassin' me. | Magnolia: I thought that's what we were doing. *chuckle* | X1a | |
1753 | VaultTecGhoulGreetScene04 | VaultTecGhoul: Okay. I'll head over there right now. You promise you'll come visit, right? I'll see you there! | If this ghoul ends up livin' anywhere near me, I'm movin' out. | A1a |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1754 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | Well, at least you know that they won't be slackin' off on you. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A1a |
1755 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | It would be pretty strange if you let these 'bots do whatever they wanted. | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B1a | |
1756 | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | That's puttin' it mildly. | Player Default: Well, it's definitely unique. Sort of hard to miss. | A1a |
DialogueTheSlog[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1757 | DialogueTheSlogSceneIntro | Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool. | {sarcasm / Sarcastic} You could have filled it with water and used it for swimmin', but that's just me talkin' crazy. | Wiseman: I appreciate your saying so. | A1a |
1758 | Player Default: The first word that comes to my mind is "ugly." | The second word is "why." | Wiseman: Hey, do I look like a guy who puts a premium on beauty? | B1a |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1759 | DialogueWarwickHomesteadIntro | Player Default: No wonder your crops are doing so well. | {Disgust} So we're literally standin' on a huge pile of shite. Disgustin'. | Roger: Yeah, they really are. | A1a |
1760 | Player Default: I don't care how fertile the soil is, this place reeks. | {Disgust} Reeks is too kind a word. It's absolutely disgustin'. | Roger: Yeah, but you get used to it. | B1a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1761 | DN019JoinCultEmogene | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | {MARK FOR RE-RECORD / Irritated} Oh come on, these idiots aren't going to listen to reason. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A1a |
1762 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | We could always start by rippin' your damn arms off. | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B1a | |
1763 | DN019JoinCultEmogeneBribe | Why the hell are you payin' this idiot off? | CultLeader: Well, that's different. | A1a | |
1764 | DN019JoinCultOfficeGaveItems | You do whatever you want... I'm stayin' out of this. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A1a | |
1765 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | Don't look at me like that... you know there's no way I'm givin' this idiot a thing. | Player Default: Here, this is everything I have. | A2a |
DN036[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1766 | DN036_Main | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Sarcastic} You gonna let this bitch wave a gun around in your face? | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A9a |
1767 | DN036_WhatHappenedSubtopic | Phyllis: I was on watch one night. I- I don't... | {Irritated} Do we gotta sit here and listen to this all day? | Phyllis: I'm sitting there with a gun across my knees looking out over the hill and- and I think I fell asleep... It's just blank... | A1a |
FFDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1769 | FFDiamondCity08GiveNukaScene | Player Default: Here you go. | Hey! That was ours. | Sheffield: *gasp* Oh thank you! Thank you! | A1a |
1770 | Player Default: I'm... gonna go... | Yeah, don't give this guy anythin'. | Sheffield: *whimpering* | B1a | |
1771 | Player Default: Drink. Some. Water. | {laugh before line / Amused} Nice one! | Sheffield: Nuka-Cola...So thirsty...*whimpering* | X1a | |
1772 | FFDiamondCity10_021_Companion | You did the right thing. Wasn't right havin' him hidin' out like some kinda wolf in sheep's clothin'. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A1a | |
1773 | Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A1a | ||
1774 | Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A1a |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1775 | Command_LockPick_Scene | {as in "you'll need to give me some if you want me to open this lock" - re-record / Irritated} I'm out of bobby pins. Have any on you? | A1a | ||
1776 | Will do. | A3a | |||
1777 | I'm on it, cap'in. | A4a | |||
1778 | Yep, I've got it. | A5a | |||
1779 | No problem. | A6a | |||
1780 | I'll get it done. | A7a | |||
1781 | {MARK FOR RE-RECORD / Angry} Damn... broke a pin. I'll try again. | CommandActor: I'm out of bobby pins. Have any on you? | A2a | ||
1782 | {unsuccessfully picking a lock / Angry} Shite! Almost had it that time. | CommandActor: I'm out of bobby pins. Have any on you? | A3a | ||
1783 | {unsuccessfully picking a lock / Angry} For the love of... Stupid lock! | CommandActor: I'm out of bobby pins. Have any on you? | A4a | ||
1784 | {unsuccessfully picking a lock / Angry} Damn. This lock's pissin' me off. | CommandActor: I'm out of bobby pins. Have any on you? | A5a | ||
1785 | {unsuccessfully picking a lock / Disbelief} Agh! So close. Guess I'm gettin' rusty. | CommandActor: I'm out of bobby pins. Have any on you? | A6a | ||
1786 | {unsuccessfully picking a lock / Irritated} Damn. What the hell's wrong with me? | CommandActor: I'm out of bobby pins. Have any on you? | A7a | ||
1787 | {as in "you'll need to give me some if you want me to open this lock" / Irritated} I'm all out of bobby pins. | A2a | |||
1788 | {inspecting an easy to pick lock / SinisterSmile} No problem, should have this unlocked in a jiffy. | A4a | |||
1789 | {inspecting an fairly easily to pick lock / Amused} Come on, this lock's child's play. | A5a | |||
1790 | {inspecting an fairly easily to pick lock / Amused} I could pick this one with me eyes closed. | A6a | |||
1791 | {inspecting an fairly easily to pick lock / Amused} You jokin'? I'd barely call that a lock. | A7a | |||
1792 | {inspecting an fairly easily to pick lock / Amused} Not a problem. This is a simple one. | A8a | |||
1793 | {inspecting an somewhat difficult to pick lock / SinisterSmile} Hm. Looks doable. I'll give it a try. | A10a | |||
1794 | {inspecting an somewhat difficult to pick lock / SinisterSmile} All right, I think I can handle it. | A11a | |||
1795 | {inspecting an somewhat difficult to pick lock / Confident} Shouldn't be too much trouble. | A12a | |||
1796 | {inspecting an somewhat difficult to pick lock / Confident} I've picked harder locks than this one. Shouldn't be too tough. | A13a | |||
1797 | {inspecting an somewhat difficult to pick lock / Confident} Sure, I can get that one open. | A14a | |||
1798 | {inspecting an somewhat difficult to pick lock / Amused} Finally, a bit of a challenge. I'll see what I can do. | A16a | |||
1799 | {inspecting an somewhat difficult to pick lock / Concerned} Yeah, this one might be a problem, but I can try. | A17a | |||
1800 | {inspecting an somewhat difficult to pick lock / Concerned} Bit of a puzzler, this one. Let me give it a shot. | A18a | |||
1801 | {inspecting an somewhat difficult to pick lock / Concerned} Hm, this isn't the easiest lock I've ever seen. | A19a | |||
1802 | {inspecting an somewhat difficult to pick lock / Concerned} I'll give this one a try, but I'm not makin' any promises. | A20a | |||
1803 | {inspecting an difficult to pick lock / Irritated} This one might be rough. Don't get your hopes up. | A22a | |||
1804 | {inspecting an difficult to pick lock / Concerned} This lock's a challenge. Cross your fingers. | A23a | |||
1805 | {inspecting an difficult to pick lock / Concerned} Shite. I don't know if I can pick that one, but I'll try. | A24a | |||
1806 | {inspecting an difficult to pick lock / Concerned} I hope you aren't countin' on me to open this lock. | A25a | |||
1807 | {inspecting an difficult to pick lock / Concerned} Tough lock. Well, let's see what I can do. | A26a | |||
1808 | {Thinking} This one is gonna need a key. | A28a | |||
1809 | {Irritated} Don't think we can get through this way. | A29a | |||
1810 | {Irritated} Yeah, I'm not openin' that one. Forget it. | A30a | |||
1811 | {Irritated} This lock is opened somewhere else. I can't do anythin' with it. | A31a | |||
1812 | {Irritated} We're not gettin' through this lock. No way. | A32a | |||
1813 | {(slight brag) successfully picking a lock. / Amused} There you go. Nothin' to it. | A2a | |||
1814 | {(slight brag) successfully picking a lock. / Amused} That was easy. How about a challenge next time. | A3a | |||
1815 | {(slight brag) successfully picking a lock. / Amused} Got it. | A4a | |||
1816 | {(slight brag) successfully picking a lock. / Amused} I got it. You can thank me anytime now. | A5a | |||
1817 | {(slight brag) successfully picking a lock. / Amused} Oh yeah... I love that click. Lock's open. | A6a | |||
1818 | {frustrated / Angry} Not happening. | A8a | |||
1819 | {frustrated / Angry} Stupid lock. Tumblers are rusted shut or something. | A9a | |||
1820 | {frustrated / Irritated} I give up. | A10a | |||
1821 | {frustrated / Angry} Nope, not goin' to happen. | A11a | |||
1822 | {frustrated / Apologetic} Not worth it. This one's a tough one. | A12a | |||
1823 | - | Yer kickin' me out? Fine, see ya around. | |||
1824 | Good, I think I might hit a few pubs on the way back. | ||||
1825 | Are you kiddin' me? I was just gettin' warmed up! | ||||
1826 | Up close and personal, eh? That's how I like it. | ||||
1827 | Time to get cozy. | ||||
1828 | Any closer and we're gonna be more than just friends. | ||||
1829 | Still afraid to keep me close, eh? | ||||
1830 | Sure, sure... I'm gettin' into position. | ||||
1831 | Not too close and not too far... you got it. | ||||
1832 | Keepin' me far from the action, eh? All right. | ||||
1833 | Ya got it. Movin' to long distance. | ||||
1834 | Now why did I know you'd have me bringin' up the rear? | ||||
1835 | Anythin' gets in our way, I'll flatten it. | ||||
1836 | Party time, eh? | ||||
1837 | Finally. Was startin' to think you were keepin' me around for me good looks. | ||||
1838 | Don't worry, I got yer back. | ||||
1839 | If someone goes after ya, they'll have me to answer to. | ||||
1840 | Playin' mother hen now, eh? If that's how you wanna play it. | ||||
1841 | Heads up, we've got company. | ||||
1842 | I think we've been spotted. | ||||
1843 | Well, well... looks like we have some visitors. | ||||
1844 | Can't hang back, they're gettin' too close! | ||||
1845 | No way I'm stayin' out of this one! | ||||
1846 | To hell with sittin' this out! |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1847 | Inst301BranchBossExtort | Player Default: You have my word. Give me you what you've got, and we'll leave. | If we walk away with somethin', you're not gonna hear me complainin'. | SynthBoss: The password to get into the stash is "Mad Orca". | A1a |
1848 | Player Default: Hell no. I'll think just take what I want. | {hurling insult at enemy / Angry} How about we take it off your corpse! | SynthBoss: If that's the way you want it, then let's finish this. | B1a | |
1849 | Player Default: On second thought, nah. | {locked and loaded / Defiant} Enough talkin'... let's show them why we're here! | SynthBoss: If that's the way you want it, then let's finish this. | X1a | |
1850 | Player Default: And if I refuse? | Take the goods. Why fight for it if we can just walk away? | SynthBoss: If that's the way you want it, then let's finish this. | Y1a | |
1851 | Inst301SceneX6GivesResetCode | Player Default: Good, I'd like to avoid any unnecessary violence. | I dunno... I was kind of hopin' for a fight. | X6: Well, he might not be alone up there. Violence might be inevitable. | A1a |
1852 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | Yeah, I dunno about this code thing. That doesn't sound safe to me. | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B1a | |
1853 | Player Default: Jesus, what a mouthful. | Sounds like a bunch of bollocks to me. | X6: Then talk fast, sir. Just make sure you get it right. | X1a | |
1854 | Inst301SceneX6Intro | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | {making fun of a synth / Amused} So, where do you put in the batteries on this thing? | Player Default: Alright, let's go. | A1a |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1855 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | {SinisterSmile} Just point us to the fun, and we'll take care of the rest. | X418: Here are the recall codes. Follow me. | A1a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1856 | Inst306Stage20Desdemona | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | {Puzzled} This is so confusin'... I can't even keep track of who's screwin' who. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A1a |
1857 | Player Default: I'm afraid you all have to die. | Yeah, sorry cutey. Looks like your time's up. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B1a | |
1858 | Player Default: You're alive, so what do you think? | Don't look at me... I'm not the one runnin' the show around here. | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X1a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1859 | InstM01CedricScene | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | {Disgust} Don't give him a single cap... the lowlife scum. | Cedric: Then I guess this conversation's over. | B1a |
1860 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | If you ask me, we shouldn't get involved. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A1a |
InstMassFusion[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1861 | InstMassFusion_10_Roof | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | Good, I was lookin' for some action. | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A1a |
1862 | InstMassFusion_11_AgitatorMissing | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | Yeah, I kind of figured it wouldn't be that easy. | A1a | |
1863 | InstMassFusion_13_PowerLoss | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | {annoyed / Irritated} More like a pain in the arse if you ask me. | A1a | |
1864 | InstMassFusion_15_ViewReactor | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | Looks like a big pile of junk to me. | A1a | |
1865 | InstMassFusion_20_ElevatorToLobby | AllieFilmore: These guys just don't know when they're beaten, do they? | {Irritated} Why would they? They're a bunch of mindless soldiers. | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A1a |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1866 | Min01PrestonOutroFinal | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | I dunno...I think we should be doin' things on our own. | Player Default: Okay. I'll do it. | A1a |
1867 | Player Default: Okay. I'll do it. | {a bit hurt / Irritated} Fine... don't listen to me. I hope this works out for us. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A1a | |
1868 | Player Default: No. I'm not your savior. I have my own problems to deal with. | Glad you're thinkin' with a clear head. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B1a | |
1869 | Min01SturgesIntro | Go ahead... you do all the heavy liftin'. I'll just give it a watch. | Player Default: I'd be glad to help. | A1a |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1870 | Min02PrestonCastlePrebattle2 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | Good plan... there's no reason to hold back. | PrestonGarvey: If you say so. | A1a |
1871 | Player Default: I'm not ready to make a call yet. | Oh come on, let's just do this already. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | B1a | |
1872 | Player Default: Let's hit them from both sides. | Sounds like a good plan. Let's get it done. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X1a | |
1873 | Player Default: Set up a firing line and I'll draw them out. | Using yourself as bait? I like these dangerous games you're playin'. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y1a | |
1874 | Min02PrestonCourtyard | PrestonGarvey: Let's do this, General. | Don't worry, I've got your back. | A1a |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1875 | Min03RonnieIntroBrawl | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {Irritated} Hey, if this bloke wants a fight, we should give him one. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A1a |
1876 | Player Default: I'd like to see you try. | {combat shortly / SinisterSmile} That's more like it. | RonnieShaw: This is going to be fun. | B1a | |
1877 | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {interjecting fun into conversation / Flirting} I wouldn't mind watchin' that, actually. | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X1a | |
1878 | Player Default: If you're a Minuteman, how come Preston never told me about you? | {Disgust} Preston can't remember every arsehole that wears those cute little hats. | RonnieShaw: Garvey? Oh yeah, I heard of him. Took over Hollis's group after the Quincy Massacre. One of the good ones. | Y1a |
MinDestBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1879 | MinDestBoSFiring | PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. | {Amused} Never seen a prettier sight. Look at that thing burn! | RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. | A1a |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1880 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | {Disgust} Are you daft? The two mix like oil and water. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A1a |
1881 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | Oh just shoot them and get it over with. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B1a | |
1882 | Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. | Yeah, I don't think he's listenin'. | MinutemenContact: You'd better be right. If you're not, that man's life is on your head. | X1a | |
1883 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | Just get to the damn information. Who am I shootin'? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A1a |
1884 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | Enough yappin'. Just give us the information already. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B1a |
MQ106[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1885 | MQ106_CompanionDogmeatScene | {SinisterSmile} Smart little mutt, he led us right to Kellogg. Why don't you have him run off and play, so you can start your little reunion? | A1a | ||
1886 | DogmeatLostTrail | I guess we're hot on Kellogg's trail, eh? | Companion: This Kellogg bloke certainly isn't makin' this easy, is he. | A1a | |
1887 | {Irritated} This Kellogg bloke certainly isn't makin' this easy, is he. | Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... | A1a | ||
1888 | {annoyed / Irritated} I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... | Companion: I'm gonna hear that damn dog barkin' in me sleep. | A1a | ||
1889 | {Irritated} I'm gonna hear that damn dog barkin' in me sleep. | Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg. | A1a | ||
1890 | This better be the place. Getting' tired of playin' cat and mouse with Kellogg. | A1a | |||
1891 | Site04_RobotConversation | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | We're still on track. Hopefully he's not much further. | Dogmeat: (alert bark) | A3a |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1892 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | {annoyed / Disgust} Great, now we have to watch this little brat? | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A1a |
1893 | Player Default: You'll have to figure out your own life. | Yeah, kid... welcome to the real world. | Billy: I guess I'll just sit here until some monster comes and eats me. | B1a | |
1894 | Player Default: I hate to tell you this, but your parents are probably dead. | Get used to disappointment, kid. It's the way the world works. | Billy: Dead? You really think so? | X1a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1895 | MS04_0500_2_AJ | Player Default: Hand over the caps. | Nothin' wrong with makin' a little extra on the side. | AJ: Here. And don't show your face around here again. | A1a |
1896 | Player Default: Stop selling to children, miscreant. Or face my wrath. | Seems like you're makin' a lot of trouble for somethin' that isn't our business. | AJ: Screw you. Waste the freak. | B1a | |
1897 | MS04_1300_SinjinConfrontation | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | {combat soon / Angry} All you're gettin' is an early grave! | A1a | |
1898 | MS04_Comp_ActingLikeShroud | {making fun of player / Amused} Oh, that's perfect. You should be talkin' like that all the time. | A1a | ||
1899 | MS04_Comp_PCisAssassin | Now, we're gonna be sharin' the caps, right? | A1a | ||
1900 | MS04_Comp_PCKilledHostage | {play it straight at first, then second line acting happy / Amused} You killed that guy in cold blood. I'm so proud of you! | A1a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1901 | MS05B_ReturnEggToNest | {Irritated} This is ridiculous. We could be makin' omelettes out of these. | A1a |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1902 | 004_MS07aCrockerScene02 | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | Why are you tryin' to reason with this lunatic? Can't you see he's too far gone. | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A1a |
1903 | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | Seriously? You're gonna let him live? | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X1a | |
1904 | 004b_MS07aCompanionInterjects | Good. Saved us from wasting our ammo. | Companion: Crocker got exactly what was comin' to him. | A1a | |
1905 | Crocker got exactly what was comin' to him. | A1a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1906 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | You're fallin' for this bullshit? | Jack: I'm glad to hear you say that. It's become my life's work. | A1a |
1907 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | If there's a load of caps involved, I'll believe anythin' you say. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B1a | |
1908 | Player Default: I'm really just here about the job. | Cait interjects | Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do. | X1a | |
1909 | Player Default: You think aliens created human civilization? | This is plain daft, is what it is. | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | Y1a | |
1910 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | What are you doing!? That's worth a fortune! | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A2a |
1911 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | {Disbelief} Why the hell did you let him go? | A1a | |
1912 | MS09ParsonsCaptainScene1 | Player Default: Thanks for your help. | They could have just said that in the first place. | ParsonsGuardCaptain: Sure thing. | A1a |
1913 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | A bunch of lazy blokes... that's what you are. | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B1a | |
1914 | Player Default: That's all I needed to know. | Come on, let's go. | ParsonsGuardCaptain: Well then, I guess we're done. | X1a | |
1915 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | {Disgust} Oh come on... don't apologize to her. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A1a |
1916 | Player Default: Lucky for you I'm not afraid of a few raiders. | Or anythin' for that matter. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B1a | |
1917 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | Oh, I like it when you get cheeky, love. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X1a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1918 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | Why are you trying to reason with these oversized garbage cans? | FirstMate: Unable to comply. | A2a |
1919 | Player Default: Try that and you'll be nothing but scrap metal, pal. | I've got no problem shootin' robots. | FirstMate: Threats detected. Awaiting permission to terminate target. | B1a | |
1920 | Player Default: This must be a misunderstanding. You invited me aboard. | {under breath aloud / Disgust} Why we accepted that invitation is entirely another matter. | FirstMate: No records found. | X1a | |
1921 | Player Default: What, you're going to kill me? | We're the only ones that'll be doin' the killin' around here. | FirstMate: Affirmative. | Y1a | |
1922 | MS11_0100_Meet_Ironsides | Player Default: A sad state of affairs for such an historic ship. | Frankly, I can't believe this hunk of wood is still in one piece. | Ironsides: On that we are in agreement. | A1a |
1923 | Player Default: You should just abandon the ship. | I agree. I'd take what I can, and then burn the rest. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B1a | |
1924 | Player Default: That's quite a predicament. | Well, at least you've given us something to laugh at for a while. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | X1a | |
1925 | Player Default: How did it even get up here? | Now this I have to hear. | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y1a | |
1926 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | Thank god. I almost thought you were buyin' in to the whole "pirate" thing. | Mandy: That's the right call. | A2a |
1927 | Player Default: No deal. I'm with Ironsides. | You're sidin' with that daft robot? | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B1a | |
1928 | Player Default: I need to think about this. | You kiddin'? What's there to think about? That robot is daft as a brush. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X1a | |
1929 | Player Default: What's in it for me? | Never thought I'd say this, but those robots are so daft, I'd help this lot for free. | Mandy: What do you think the tin can's going to pay you? Maybe some frickin' doubloons. Stick with us and you'll be rolling in caps. So you in or out? | Y1a | |
1930 | MS11_Comp_Sabotage | This should be fun to watch. | A1a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1931 | MS13BAfterConfrontationViolence | Good decision. He's better off. | A1a | ||
1932 | MS13BConfrontCooke | PaulPembroke: Keep talking. | This is borin'... somebody do somethin' already! | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A1a |
1933 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | {Sarcastic} You don't look like the one most likely to walk away if this turns into a gunfight. | PaulPembroke: Screw that. | A1a | |
1934 | Player Default: Better just shoot him, Paul. | Might as well. | PaulPembroke: Keep talking. | B1a | |
1935 | Player Default: Put the guns away before this gets out of hand. | {humorous, obviously this is a bad thing / Disgust} Aw, but I wanted to watch the shootout. | PaulPembroke: Too late. | X1a | |
1936 | MS13BConfrontCookeAlone | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | Hey, I think any woman is worth fightin' for... but you do what you want. | HenryCooke: You know what? You're right. | A1a |
1937 | Player Default: I'm counting to three. One... two... | {Disgust} Oh come on, you should have fired on "two." | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | B1a | |
1938 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | Now we're splittin' all that evenly, right? | PaulPembroke: That was never part of the deal! | B1a |
1939 | Player Default: 70-30 seems more like it. | Should have asked for it all, but this'll do. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X1a | |
1940 | MS13PaulIntroScene | Player Default: Still not interested. | Yeah, I didn't want to play nursemaid for this wimp. | PaulPembroke: I don't know why I expected you to help me. | B1a |
1941 | Player Default: You're going to have to make it worth my while. | Askin' for caps might make the job go down a bit easier. | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | X1a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1942 | - | Are you kiddin' me? I can't believe you're passin' on a payday like it was nothin'. | |||
1943 | Uppin' the ante? I like it. | ||||
1944 | Sounds like a deal to me. |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1945 | MS14BobrovOpeningScene | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | Look Ivan, I think we know what we're doin'. | Yefim: All right, that's enough! | A1a |
1946 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | {Disgust} Look Ivan, I think we know what we're doin'. | Yefim: All right, that's enough! | B1a | |
1947 | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | {Disgust} Look Ivan, I think we know what we're doin'. | Yefim: All right, that's enough! | X1a | |
1948 | Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town... | Look Ivan, I think we know what we're doin'. | Yefim: All right, that's enough! | Y1a | |
1949 | MS14TravisBarPreFightScene | Travis: Well, if you think it would work... | {annoyed with NPC / Irritated} Just shut up and go along with the plan. | A1a | |
1950 | Travis: I'm not a coward! | Then quit actin' like a such a loser. | B1a | ||
1951 | Player Default: Nothing will change unless you make it happen. | {trying to rile up someone / Disgust} Come on, I've seen mole rats with bigger balls. | X1a | ||
1952 | MS14TravisStage65Scene | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | Oh come on... they would've walked all over your sorry arse forever. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | A1a |
1953 | Player Default: Oh, man. I can't believe this. | {teasing someone who feels bad for causing a kidnapping / Amused} They're probably carvin' him into little pieces right now. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B1a | |
1954 | Player Default: You're right. We've got to get him back. | Well I still say it's his fault, but whatever. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | X1a | |
1955 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | He's gonna piss his pants when the bullets start flyin'. Can we all agree on that? | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A1a |
1956 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | Guess what, welcome to real life. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B1a | |
1957 | Player Default: Okay, right. Sure. Yeah. | Isn't thinking too much what got you into this mess in the first place? | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X1a | |
1958 | MS14TravisStage90Scene | Player Default: Thanks. | {Disgust} In my opinion, it's a miracle you're alive. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A1a |
1959 | Player Default: Yeah, yeah. I know. | Yeah, you're not cut out for this. Stick to the airwaves. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B1a | |
1960 | MS14VadimStage10Scene | Player Default: Haven't met a man I couldn't lay out. | Funny, I could say the same thing. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | A1a |
1961 | Player Default: I'm not some thug. I don't get involved in stuff like that. | {making fun of player / Amused} *laughs* Sorry... sorry, but that was funny. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | B1a | |
1962 | Player Default: I can hold my own, if that's what you mean. | It's true... I've seen it with me own eyes. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | X1a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1963 | MS17_300_Dan_Follows | Player Default: No deal. | Would have been better havin' some help with us, but I'll follow your lead. | HonestDan: We'll see who finds those caravan hands first, then. | B1a |
1964 | MS17_300_JacobWarning | Player Default: Give me the caps and I'll drop the whole thing. | Walkin' away with some caps and without a fight sounds good to me. | JacobOrden: Here you go. Come back anytime. | A1a |
1965 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | Either that, or we could end you right here. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X1a | |
1966 | MS17_400_Chambers | Player Default: Continue your work, then. | Double the caps. Not a bad day's work. | HonestDan: I wish you hadn't said that. | A1a |
1967 | MS17_Comp_KilledChambers | Don't feel bad. That stupid bitch deserved to die. | A1a |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1968 | RR102_100_Deacon_Intro | Player Default: Your leader was just being cautious. | She's lucky you calmed things down... I don't react well when I'm starin' down the barrel of a gun. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | A1a |
1969 | Player Default: If you greet all newcomers like that no one's ever going to help you. | {with contempt / Disgust} Or worse, they might get pissed off enough to put a bullet in your head. | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | B1a | |
1970 | Player Default: What's done is done. | That's puttin' it mildly. | Deacon: A healthy attitude. | X1a | |
1971 | Player Default: Do you really have to be so cagey? | Sugar-coatin' it a bit, aren't you, love? | Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. | Y1a | |
1972 | RR102_Comp_PCisAntiSlave | I don't know why you care so much about those synths... or anyone else for that matter. You need to look out for number one. | A1a | ||
1973 | RR102_Comp_RickySuicide | I guess we can cross Ricky off your Christmas list, eh? | A1a | ||
1974 | RR102_Comp_SynthsAreMachines | If they aren't comin' out of a woman's belly, they're not human... plain and simple. | A1a |
RR302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1975 | RR302_0700_AtPoliceStation | Player Default: Relax, Tom, you'll be all right. | Yeah, even if they know we're comin', it's not gonna stop us from takin' them down. | TinkerTom: Right, the whole breathing in and out. OK. | A1a |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1976 | RR303_0300b_GloryDeath | Player Default: I don't have time for this. | Yeah, let's get out of here before we end up like Glory. | Glory: Isn't there... supposed to be a light? | B1a |
1977 | Player Default: I promise. | {sarcasm / Sarcastic} Sure, sweetie... we'll do whatever you say. | Glory: If anyone... *cough* | X1a | |
1978 | Player Default: How bad is it? | All the blood leakin' out of her should be givin' you a clue. | Glory: No escape... this time. *cough* | Y1a |
RRM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1979 | RRM01_0100_Start | Player Default: Sounds like an important mission. | Important enough to get paid you mean, right? | DrCarrington: It is. After Switchboard, we're so short-handed I have little choice but to throw you into the deep end. | A1a |
1980 | Player Default: So, is there anyone you like? | This bloke's about as charmin' as a feral with a toothache. | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B1a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1981 | UFOCrashQuestFlybyReaction | {Surprised} I'll be damned... are you seein' this, or am I goin' mad? | A1a | ||
1982 | UFOCrashQuestImpactReaction | {Amused} Somethin' just dropped out of the sky and I'm bettin' it was carryin' some nice little goodies for us. Let's go find where it crashed. | A1a |