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While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.

— In-game description, Fallout 3 and Fallout: New Vegas

Rigorous combat training means automatic weapons do 20% more damage.

— In-game description, Fallout 4[1]

Commando is a Fallout 3, Fallout: New Vegas and Fallout 4 perk.[1]

Fallout 3 and Fallout: New VegasEdit


In Fallout 3 and Fallout: New Vegas, the perk increases your chance to hit in V.A.T.S. by 25%. This bonus is multiplicative, not additive.

Affected weapons in Fallout 3Edit

Affected weapons in Fallout: New VegasEdit

Fallout 4Edit


Rigorous combat training means automatic weapons do 20% more damage.

— Rank 1 description
Rank Requirements Description Base ID
1 AGI 2 Rigorous combat training means automatic weapons do 20% more damage. 0004a0c5
2 AGI 2, LVL 11 Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. 0004a0c6
3 AGI 2, LVL 21 Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. 0004a0c7
4 AGI 2, LVL 35 Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. 0006fa24
5 AGI 2, LVL 49 Your automatic weapons now do double damage and have a greater chance to stagger opponents. 00065e0d

Ranks 2 and 3 each add 10% hip-fire accuracy, for +20% total. Rank 4 gives a 4% chance to stagger a target. Rank 5 increases this to a 6% chance. In addition, if Nuka-World is installed, Commando now becomes a crafting perk, mainly for the automatic variant of the handmade rifle.

Affected weapons in Fallout 4Edit

In general, Commando affects any automatic pistol or automatic rifle, but, despite its wording, does not affect automatic heavy weapons. There are also exceptions - for example, a pistol-gripped plasma thrower is automatic, but is affected by Gunslinger, not Commando.


  • In Fallout 3, this perk affects all two-handed Small Guns and Energy Weapons. It does not affect any other types of weapons, including all Big Guns.
  • Because it is a multiplicative bonus, it effectively negates the penalty of the Fast Shot trait in Fallout: New Vegas when using two-handed weapons (1.25 x 0.8 = 1).
  • The above lists are not comprehensive. In Fallout 3 and Fallout: New Vegas, the perk does not use a list of weapons to apply the bonus, it simply looks to see if the animation type used in V.A.T.S. is either that of a 2 handed rifle or 2 handed automatic weapon. If it is, it gets the perk bonus.
  • In Fallout 4, it seems any weapon with an automatic receiver receives benefits from the perk, so if you turn a pistol into an automatic pistol, it will get the benefits of the perk and lose the benefits from the Gunslinger perk.
  • The rifle in the Fallout 4 perk image appears to be an assault rifle from Fallout 3, which does not appear in Fallout 4.

See alsoEdit


  1. 1.0 1.1 Fallout 4's Character System - Youtube: 0:32