Fandom

Nukapedia

Combat shotgun (Fallout 4)

24,095pages on
this wiki
Add New Page
Talk11 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Mbox incomplete
Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
Icon disambig
For an overview of combat shotguns in the Fallout series of games, see combat shotgun.
 
Gametitle-FO4
Gametitle-FO4

The combat shotgun is a weapon in Fallout 4.

CharacteristicsEdit

The combat shotgun by default utilizes an eight-round box magazine, but can be upgraded with a 12 round extended magazine or even a 32 round drum magazine. The weapon is semi-automatic, and being magazine fed it does well in clearing out rooms and ripping apart enemies at close range. Each shot fires 7 projectiles by default.

The combat shotgun can also be upgraded to be a fully automatic weapon at the expense of reduced damage output on a shot per-shot basis, however the rapid automatic receiver fires as slow as rapid firing the semi-automatic version.

However, the weapon features rather heavy recoil, even when fully optimized with modifications for recoil control it still remains considerable, which can limit the weapon's ability to accurately make rapid follow up shots anywhere outside of point blank range.

The combat shotgun and combat rifle share nearly identical models, with a few differences. This may make it confusing when clearing out a room of raiders or gunners with combat rifles and shotguns.

As indicated by the metal stamping on the weapon's bolt, the combat shotgun is chambered for 12 gauge shotgun shells.

Weapon modificationsEdit

Slot Mod Description Weapon prefix Damage per shot changeIcon damage
Fire rate changeIcon attack
Range change Accuracy changeIcon spread
Magazine capacity (shots per reload) changeAssault carbine extended magazines
Weight changeIcon weight
Weapon value change in capsIcon merchant
Perk needed Components Base ID
Receiver Standard receiver Standard. Adhesive x1
Gears x2
Oil x3
Screw x2
Spring x2
Steel x4
00000000
Light frame receiver Lighter weight. Reduced damage. Light -8 -3.6 +5 Adhesive x1
Aluminum x4
Gears x2
Oil x3
Screw x2
00186c5d
Heavy frame receiver Heavier weight. Improved damage. Heavy +7 +3.5 +8 Adhesive x1
Gears x2
Oil x3
Screw x2
Steel x6
00186c56
Calibrated receiver Better critical shot damage. Calibrated +6 +0.6 +15 Adhesive x2
Gears x3
Oil x4
Screw x4
Steel x6
00186c4b
Hardened receiver Better damage. Hardened +18 +0.9 +21 Adhesive x2
Gears x3
Oil x4
Screw x5
Steel x6
00186c55
Automatic receiver Improved rate of fire. Inferior Range. Automatic +3 -12 -1 +1.3 +25 Gun Nut 1 Adhesive x2
Gears x4
Oil x6
Screw x5
Steel x6
00186c4d
Armor piercing automatic receiver Improved rate of fire and armor penetration. Reduced range. Armor piercing automatic +3 -10 -1 +1.6 +28 Gun Nut 2 Adhesive x3
Aluminum x4
Gears x4
Oil x6
Screw x6
00186c4c
Hair trigger receiver More sensitive trigger. Better rate of fire. Hair trigger +6 -3 +0.2 +34 Gun Nut 2 Adhesive x4
Aluminum x6
Gears x4
Oil x6
Screw x5
00186c52
Powerful receiver Superior damage. Powerful +38 +1.6 +34 Gun Nut 2 Adhesive x4
Aluminum x6
Gears x4
Oil x6
Screw x6
00186c58
Hardened automatic receiver Improved rate of fire. Better damage. Inferior Range. Hardened automatic +14 +3 -12 -1 +2 +38 Gun Nut 2 Adhesive x4
Aluminum x7
Gears x4
Oil x6
Screw x6
00186c54
Rapid automatic receiver Superior rate of fire. Inferior Range. Rapid +10 -12 -4 +2 +41 Gun Nut 3 Adhesive x5
Aluminum x8
Gears x6
Oil x7
Screw x6
00186c6a
Calibrated powerful receiver Superior damage. Better critical shot damage and accuracy. Calibrated powerful +38 +6 +2.3 +44 Gun Nut 3 Adhesive x4
Aluminum x9
Gears x5
Oil x6
Screw x5
00186c57
Hardened piercing auto receiver Improved rate of fire and armor penetration. Reduced range. Hardened piercing automatic +14 +3 -10 -1 +2.7 +51 Gun Nut 3 Adhesive x5
Aluminum x10
Gears x6
Oil x6
Screw x7
00186c53
Advanced receiver Exceptional damage. More sensitive trigger. Better rate of fire. Advanced +56 +6 -3 +3 +54 Gun Nut 3 Adhesive x6
Aluminum x11
Gears x8
Oil x6
Screw x6
00186c4f
Powerful automatic receiver Superior damage. Improved rate of fire. Inferior Range. Powerful automatic +29 +3 -12 -1 +3.4 +57 Gun Nut 4 Adhesive x7
Aluminum x12
Gears x8
Oil x7
Screw x6
00186c59
Barrel Short barrel Standard. Short Adhesive x1
Screw x3
Steel x3
00186c6e
Long barrel Superior range. Better recoil. Narrow spread. +24 +17 +1.8 +7 Adhesive x2
Screw x6
Steel x6
00186c5e
Short ported and shielded barrel Superior recoil. Ported +5 +13 Gun Nut 2 Adhesive x4
Aluminum x6
Screw x3
00186c71
Long ported and shielded barrel Superior recoil and range. Narrow spread. Ported +24 +18 +1.8 +16 Gun Nut 3 Adhesive x5
Aluminum x8
Screw x6
00186c61
Stock Short stock Standard. Adhesive x2
Screw x5
Wood x5
00000000
Full stock Better recoil. +0.8 +6 Gun Nut 2 Adhesive x4
Screw x6
Wood x6
00186c74
Marksman's stock Superior recoil. Better aim with scopes. Marksman's +1 +1.5 +13 Gun Nut 2 Adhesive x5
Aluminum x6
Rubber x2
Screw x6
Spring x3
00186c63
Recoil compensating stock Exceptional recoil Recoil compensated +5 +1.8 +19 Gun Nut 3 Adhesive x6
Aluminum x7
Rubber x3
Screw x8
Spring x6
00186c6b
Magazine Standard magazine Standard. Adhesive x1
Spring x2
Steel x2
001a8a56
Medium magazine Better ammo capacity. Reduced reload speed. +4 +0.4 +5 Adhesive x1
Screw x3
Spring x3
Steel x3
00186c64
Drum magazine Exceptional ammo capacity. Inferior reload speed. Maximum capacity +24 +2.2 +18 Gun Nut 2 Adhesive x2
Screw x4
Spring x5
Steel x5
00186c5b
Quick eject mag Superior reload speed. Quick +0.4 +21 Adhesive x3
Aluminum x2
Oil x2
Screw x2
Spring x5
00000000
Medium quick eject mag Better ammo capacity and reload speed. Quick +4 +0.7 +28 Gun Nut 2 Adhesive x4
Aluminum x3
Oil x3
Screw x3
Spring x6
00186c66
Quick eject drum mag Exceptional ammo capacity. Improved reload speed. Quick maximum capacity +24 +2.5 +41 Gun Nut 3 Adhesive x5
Aluminum x5
Oil x5
Screw x4
Spring x8
00186c5c
Sights Standard sights Standard. Adhesive x1
Steel x2
00000000
Glow front sight ring Improved focus and sighted accuracy. Sighted +2 +2 Adhesive x1
Steel x2
00186c50
Glow sights Improved focus and better sighted accuracy. Glow-sighted +5 +5 Adhesive x2
Nuclear material x2
Steel x2
00186c51
Short scope Improved magnification. Superior sighted accuracy. Scoped +23 +1.3 +12 Adhesive x2
Glass x1
Screw x2
Steel x2
00186c72
Reflex sight (dot) Better focus and sighted accuracy. Tactical +12 +0.6 +15 Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
00186c6c
Reflex sight (circle) Better focus and sighted accuracy. Tactical +12 +0.6 +15 Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
00186c6d
Medium scope Better magnification. Superior sighted accuracy. Scoped +30 +1.6 +25 Gun Nut 2 Adhesive x3
Glass x2
Screw x2
Steel x3
00186c67
Long scope Superior magnification and sighted accuracy. Scoped +43 +2 +31 Gun Nut 2 Adhesive x4
Glass x4
Screw x2
Steel x4
00186c62
Short night vision scope Night vision. Improved magnification. Superior sighted accuracy. Night-vision +23 +1.3 +41 Gun Nut 2
Science! 1
Adhesive x4
Aluminum x2
Circuitry x1
Fiber optics x1
Glass x2
Nuclear material x2
Screw x2
Silver x2
00186c70
Medium night vision scope Night vision. Better magnification. Superior sighted accuracy. Night-vision +30 +1.6 +47 Gun Nut 3
Science! 1
Adhesive x4
Aluminum x3
Circuitry x2
Fiber optics x1
Glass x4
Nuclear material x4
Screw x2
Silver x2
00186c65
Long night vision scope Night vision. Superior magnification and sighted accuracy. Night-vision +43 +2 +54 Gun Nut 3
Science! 1
Adhesive x5
Aluminum x5
Circuitry x3
Fiber optics x3
Glass x5
Nuclear material x6
Screw x2
00186c60
Short recon scope Tracks targets. Improved magnification. Superior sighted accuracy. Recon +23 +2.3 +64 Gun Nut 3
Science! 1
Adhesive x5
Aluminum x6
Circuitry x3
Crystal x6
Fiber optics x4
Nuclear material x7
Screw x3
00000000
Long recon scope Tracks targets. Superior magnification and sighted accuracy. Recon +43 +2.3 +64 Gun Nut 3
Science! 1
Adhesive x5
Aluminum x6
Circuitry x3
Crystal x6
Fiber optics x4
Nuclear material x7
Screw x3
00186c77
Muzzle No muzzle
Large bayonet Superior bash. Inferior range. Bayoneted -18 +1.8 +13 Adhesive x2
Screw x3
Steel x3
00186c5a
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Compensated -12 +5 +1.4 +32 Gun Nut 2 Adhesive x3
Aluminum x2
00186c4e
Muzzle brake Exceptional recoil control. Better per-shot recoil. Inferior range. Muzzled -18 +9 +1.4 +48 Gun Nut 3 Adhesive x4
Aluminum x5
00000000
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range. Suppressed -30 +4 +1.8 +65 Gun Nut 3 Adhesive x6
Aluminum x7
Plastic x5
Screw x4
00186c75

VariantsEdit

LocationsEdit

NotesEdit

  • The two-shot variant fires 7x2=14 projectiles, instead of 7+1=8 projectiles
  • Adding the advanced receiver adds an extra projectile per shot
  • When equipped with a drum magazine, full stock, front sight ring, long barrel, and compensator, this weapon closely resembles the Combat shotgun seen in Fallout 3. The only major difference is the placement of the magazine, which in Fallout 3 was placed in front of the ejection port.

BugsEdit

The damage of the explosive legendary variant of the combat shotgun is labeled wrong, while V.A.T.S. adds 15 damage to the total damage, the added damage is actually increased per pellet. (7 pellets*15=105 Base, 120 W/ advanced receiver. Leveling up the Demolition Expert perk increases the explosive damage independently from direct hit damage.) [verified]

  • As with other high volume-of-fire weapons, the weapon becomes ludicrously dangerous when paired with the "explosive" legendary effect. common enemies can't withstand this amount of firepower even at ranges where other shotguns would be useless, but users can inflict serious damage upon themselves by firing at point-blank targets.
  • The automatic receiver fires just one round in V.A.T.S., with no increase in damage compared to single shot receiver, while also adding 25% increased action points cost.

GalleryEdit

Also on Fandom

Random Wiki